From d8d9232a67a03548b827bdb0515fe7a620a488f8 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Sun, 15 Aug 2010 21:28:10 -0600 Subject: Move more to the event system Most of Net::InventoryHandler is now done through events. The ActorSpriteManager was also replaced by events. A few odds and ends were taken care of too. Reviewed-by: Bertram --- src/item.cpp | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) (limited to 'src/item.cpp') diff --git a/src/item.cpp b/src/item.cpp index 6b13dd1b..7a8ccf6d 100644 --- a/src/item.cpp +++ b/src/item.cpp @@ -22,6 +22,7 @@ #include "item.h" #include "configuration.h" +#include "event.h" #include "resources/image.h" #include "resources/iteminfo.h" @@ -73,3 +74,18 @@ void Item::setId(int id) paths.getValue("unknownItemFile", "unknown-item.png")); } + +void Item::doEvent(const std::string &eventName) +{ + Mana::Event event(eventName); + event.setItem("item", this); + event.trigger("Item"); +} + +void Item::doEvent(const std::string &eventName, int amount) +{ + Mana::Event event(eventName); + event.setItem("item", this); + event.setInt("amount", amount); + event.trigger("Item"); +} -- cgit v1.2.3-70-g09d2