From 1c337aae30b334d99a5ec81269f2c6d35b8004ea Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Sun, 12 Oct 2008 21:28:46 +0000 Subject: Added in a new tileset, as well as some new artwork, changed the update handler to store updates in a subfolder based on port (so that if one server domain hosts multiple update folders, that it doesn't have to redownload an update should an update have the same name as the other server, as well as a different checksum), and made the inventory window display the units of measurement (for all of those people that wanted to know exactly what those units were supposed to be). --- src/gui/inventorywindow.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/gui') diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp index 8866515f..0f7b6792 100644 --- a/src/gui/inventorywindow.cpp +++ b/src/gui/inventorywindow.cpp @@ -94,8 +94,8 @@ void InventoryWindow::logic() // Update weight information mWeightLabel->setCaption( - "Total Weight: " + toString(player_node->mTotalWeight) + " - " + - "Maximum Weight: " + toString(player_node->mMaxWeight)); + "Total Weight: " + toString(player_node->mTotalWeight) + " g - " + + "Maximum Weight: " + toString(player_node->mMaxWeight) + " g"); } void InventoryWindow::action(const gcn::ActionEvent &event) -- cgit v1.2.3-70-g09d2