From b987a2806dbcd87a23850901f6f0b86f0801086c Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Wed, 1 Apr 2009 14:13:11 -0600 Subject: Create a few more handlers for eAthena Map, chat, and admin have been finished (to the degree they handle all existing cases). --- src/gui/widgets/chattab.cpp | 13 ++++--------- 1 file changed, 4 insertions(+), 9 deletions(-) (limited to 'src/gui/widgets/chattab.cpp') diff --git a/src/gui/widgets/chattab.cpp b/src/gui/widgets/chattab.cpp index 43248e8b..bd0504b5 100644 --- a/src/gui/widgets/chattab.cpp +++ b/src/gui/widgets/chattab.cpp @@ -30,12 +30,12 @@ #include "gui/recorder.h" #include "gui/scrollarea.h" +#include "net/net.h" #ifdef TMWSERV_SUPPORT #include "net/tmwserv/chatserver/chatserver.h" #include "net/tmwserv/gameserver/player.h" #else -#include "net/messageout.h" -#include "net/ea/protocol.h" +#include "net/ea/chathandler.h" #endif #include "resources/iteminfo.h" @@ -276,16 +276,11 @@ void ChatTab::clearText() } void ChatTab::handleInput(const std::string &msg) { + // Net::getChatHandler()->talk(msg); #ifdef TMWSERV_SUPPORT Net::GameServer::Player::say(msg); #else - std::string mes = player_node->getName() + " : " + msg; - - MessageOut outMsg(CMSG_CHAT_MESSAGE); - // Added + 1 in order to let eAthena parse admin commands correctly - outMsg.writeInt16(mes.length() + 4 + 1); - outMsg.writeString(mes, mes.length() + 1); - return; + chatHandler->talk(msg); #endif } -- cgit v1.2.3-70-g09d2