From 443a10db52e909c4c2a33543795ec8837547e973 Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Tue, 10 Mar 2009 08:11:48 -0600 Subject: Made it so that when windows load previous states, they are never smaller than the minimum width and height (a check that should have been enforced in the first place), as well as modified the NPC list and text dialogs to remember where they were when they were moved or resized last. Signed-off-by: Ira Rice --- src/gui/npc_text.h | 13 +++++++++++++ 1 file changed, 13 insertions(+) (limited to 'src/gui/npc_text.h') diff --git a/src/gui/npc_text.h b/src/gui/npc_text.h index 615902db..f01e3602 100644 --- a/src/gui/npc_text.h +++ b/src/gui/npc_text.h @@ -74,10 +74,23 @@ class NpcTextDialog : public Window, public gcn::ActionListener */ void addText(const std::string &string); + /** + * Notifies the server that the client has performed a next action. + */ void nextDialog(int npcID = current_npc); + /** + * Notifies the server that the client has performed a close action. + */ void closeDialog(int npcID = current_npc); + /** + * Initializes window width to the last known setting. Since the dialog + * doesn't need any extra focus outside of what it's given in the Game + * class, this is all it does for now. + */ + void requestFocus(); + /** * Called when resizing the window. * -- cgit v1.2.3-70-g09d2