From 27c42e6505a99a0464361aca0fb6e23dce9b863e Mon Sep 17 00:00:00 2001 From: Aaron Marks Date: Thu, 5 May 2005 09:18:49 +0000 Subject: - Equipped items now listed in inventory as "Eq.". - Depending on whether selected inventory is equipment or item the button which was previously only labeled "Use" will be labelled either: "Use", "Equip" or "Unequip". --- src/gui/inventory.h | 1 + 1 file changed, 1 insertion(+) (limited to 'src/gui/inventory.h') diff --git a/src/gui/inventory.h b/src/gui/inventory.h index f4e814f0..89262d52 100644 --- a/src/gui/inventory.h +++ b/src/gui/inventory.h @@ -88,6 +88,7 @@ class InventoryWindow : public Window, gcn::ActionListener { int dropItem(int index, int quantity); + void mouseClick(int x, int y, int button, int count); void mouseMotion(int mx, int my); ItemContainer *items; -- cgit v1.2.3-70-g09d2