From 7f8f7bcd329e62d240914686b01a9cd68624309c Mon Sep 17 00:00:00 2001 From: Ira Rice Date: Mon, 12 Jan 2009 15:41:10 -0700 Subject: Some rather pedantic changes. Unified all naming for emoticons in the code so that only one term is used everywhere (to simplify maintainability), as well as corrected several variable names and comments where there was copy/pasted code, but it wasn't corrected. Also moved emote shortcuts back to where they were originally, to reduce player confusion when the next build comes around. Signed-off-by: Ira Rice --- src/gui/emotewindow.cpp | 99 +++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 99 insertions(+) create mode 100644 src/gui/emotewindow.cpp (limited to 'src/gui/emotewindow.cpp') diff --git a/src/gui/emotewindow.cpp b/src/gui/emotewindow.cpp new file mode 100644 index 00000000..af9648ef --- /dev/null +++ b/src/gui/emotewindow.cpp @@ -0,0 +1,99 @@ +/* + * Aethyra + * Copyright 2009 Aethyra Development Team + * + * This file is part of Aethyra. + * + * Aethyra is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * Aethyra is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with Aethyra; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include + +#include + +#include "button.h" +#include "gui.h" +#include "emotewindow.h" +#include "emotecontainer.h" +#include "scrollarea.h" + +#include "../localplayer.h" + +#include "../utils/gettext.h" +#include "../utils/tostring.h" + +EmoteWindow::EmoteWindow(): + Window(_("Emote")) +{ + setWindowName(_("Emote")); + setResizable(true); + setCloseButton(true); + setMinWidth(80); + setDefaultSize(115, 25, 322, 200); + + mUseButton = new Button(_("Use"), "use", this); + + mEmotes = new EmoteContainer(); + mEmotes->addSelectionListener(this); + + mInvenScroll = new ScrollArea(mEmotes); + mInvenScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + + draw(); + + add(mUseButton); + add(mInvenScroll); + + mUseButton->setSize(60, mUseButton->getHeight()); + + loadWindowState(); +} + +void EmoteWindow::action(const gcn::ActionEvent &event) +{ + int emote = mEmotes->getSelectedEmote(); + + if (!emote) + return; + + player_node->emote(emote); +} + + +void EmoteWindow::draw() +{ + const gcn::Rectangle &area = getChildrenArea(); + const int width = area.width; + const int height = area.height; + + mUseButton->setPosition(8, height - 8 - mUseButton->getHeight()); + + mInvenScroll->setSize(width - 16, mUseButton->getY() - 18); + mInvenScroll->setPosition(8, 10); + + setMinHeight(130); +} + +void EmoteWindow::widgetResized(const gcn::Event &event) +{ + Window::widgetResized(event); + draw(); +} + + +int EmoteWindow::getSelectedEmote() const +{ + return mEmotes->getSelectedEmote(); +} -- cgit v1.2.3-70-g09d2