From fde40d91bceb1c7e7818d898f8731089ff87a9f4 Mon Sep 17 00:00:00 2001 From: Forge Date: Sun, 4 Jan 2009 20:18:25 +0100 Subject: Smiley step 1.91, the little part to make it work TODO list of 1.9 still intact. --- src/game.cpp | 26 +++++++++++++++++++++++--- 1 file changed, 23 insertions(+), 3 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index f886f859..666820f5 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -53,7 +53,11 @@ #include "gui/gui.h" #include "gui/help.h" #include "gui/inventorywindow.h" -#include "gui/itemshortcutwindow.h" +#include "gui/smileywindow.h" +#include "gui/shortcutwindow.h" +#include "gui/shortcutcontainer.h" +#include "gui/itemshortcutcontainer.h" +#include "gui/smileyshortcutcontainer.h" #include "gui/menuwindow.h" #include "gui/minimap.h" #include "gui/ministatus.h" @@ -112,6 +116,7 @@ BuyDialog *buyDialog; SellDialog *sellDialog; BuySellDialog *buySellDialog; InventoryWindow *inventoryWindow; +SmileyWindow *smileyWindow; NpcListDialog *npcListDialog; NpcTextDialog *npcTextDialog; SkillDialog *skillDialog; @@ -122,7 +127,8 @@ TradeWindow *tradeWindow; //BuddyWindow *buddyWindow; HelpWindow *helpWindow; DebugWindow *debugWindow; -ItemShortcutWindow *itemShortcutWindow; +ShortcutWindow *itemShortcutWindow; +ShortcutWindow *smileyShortcutWindow; BeingManager *beingManager = NULL; FloorItemManager *floorItemManager = NULL; @@ -195,6 +201,7 @@ void createGuiWindows(Network *network) sellDialog = new SellDialog(network); buySellDialog = new BuySellDialog(); inventoryWindow = new InventoryWindow(); + smileyWindow = new SmileyWindow(); npcTextDialog = new NpcTextDialog(); npcListDialog = new NpcListDialog(); skillDialog = new SkillDialog(); @@ -205,7 +212,8 @@ void createGuiWindows(Network *network) //buddyWindow = new BuddyWindow(); helpWindow = new HelpWindow(); debugWindow = new DebugWindow(); - itemShortcutWindow = new ItemShortcutWindow(); + itemShortcutWindow = new ShortcutWindow("ItemShortcut",new ItemShortcutContainer); + smileyShortcutWindow = new ShortcutWindow("SmileyShortcut",new SmileyShortcutContainer); // Initialize window positions //buddyWindow->setPosition(10, minimap->getHeight() + 30); @@ -224,6 +232,8 @@ void createGuiWindows(Network *network) menuWindow->getWindowName() + "Visible", true)); itemShortcutWindow->setVisible((bool) config.getValue( itemShortcutWindow->getWindowName() + "Visible", true)); + smileyShortcutWindow->setVisible((bool) config.getValue( + smileyShortcutWindow->getWindowName() + "Visible", true)); if (config.getValue("logToChat", 0)) { @@ -244,6 +254,7 @@ void destroyGuiWindows() delete sellDialog; delete buySellDialog; delete inventoryWindow; + delete smileyWindow; delete npcListDialog; delete npcTextDialog; delete skillDialog; @@ -255,6 +266,7 @@ void destroyGuiWindows() delete helpWindow; delete debugWindow; delete itemShortcutWindow; + delete smileyShortcutWindow; } Game::Game(Network *network): @@ -553,6 +565,7 @@ void Game::handleInput() { player_node->emote(emotion); used = true; + return; } } switch (event.key.keysym.sym) @@ -706,6 +719,7 @@ void Game::handleInput() { statusWindow->setVisible(false); inventoryWindow->setVisible(false); + smileyWindow->setVisible(false); skillDialog->setVisible(false); setupWindow->setVisible(false); equipmentWindow->setVisible(false); @@ -741,6 +755,12 @@ void Game::handleInput() case KeyboardConfig::KEY_WINDOW_DEBUG: requestedWindow = debugWindow; break; + case KeyboardConfig::KEY_WINDOW_ALLSMILEY: + requestedWindow = smileyWindow; + break; + case KeyboardConfig::KEY_WINDOW_SMILEY_SHORTCUT: + requestedWindow = smileyShortcutWindow; + break; } } -- cgit v1.2.3-70-g09d2