From c17120c9838665fd546c6ae7a1d81de79659d429 Mon Sep 17 00:00:00 2001 From: David Athay Date: Tue, 22 Jul 2008 15:26:00 +0000 Subject: User can now configure which modifier key is used for smilies. --- src/game.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 8961c859..cc37fc5a 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -511,7 +511,11 @@ void Game::handleInput() used = true; break; } + } + // Smilie + if (keyboard.isKeyActive(keyboard.KEY_SMILIE)) + { // Emotions Uint8 emotion; switch (event.key.keysym.sym) @@ -535,6 +539,7 @@ void Game::handleInput() { player_node->emote(emotion); used = true; + return; } } switch (event.key.keysym.sym) -- cgit v1.2.3-70-g09d2