From 159285c5aa24611ceee7e3847a87bf9ea5f7fb7a Mon Sep 17 00:00:00 2001 From: Lloyd Bryant Date: Fri, 18 Jul 2008 00:48:14 +0000 Subject: Import of client tree --- src/game.cpp | 936 ++++++++++++++++++++++++++++++----------------------------- 1 file changed, 472 insertions(+), 464 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index 58c28640..d018852b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -18,7 +18,7 @@ * along with The Mana World; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * - * $Id$ + * $Id: game.cpp 4237 2008-05-14 18:57:32Z b_lindeijer $ */ #include "game.h" @@ -68,7 +68,6 @@ #include "gui/status.h" #include "gui/trade.h" #include "gui/viewport.h" - #include "net/beinghandler.h" #include "net/buysellhandler.h" #include "net/chathandler.h" @@ -135,14 +134,14 @@ const int MAX_TIME = 10000; namespace { struct ExitListener : public gcn::ActionListener { - void action(const gcn::ActionEvent &event) - { - if (event.getId() == "yes" || event.getId() == "ok") { - done = true; - } - exitConfirm = NULL; - disconnectedDialog = NULL; - } + void action(const gcn::ActionEvent &event) + { + if (event.getId() == "yes" || event.getId() == "ok") { + done = true; + } + exitConfirm = NULL; + disconnectedDialog = NULL; + } } exitListener; } @@ -169,10 +168,10 @@ Uint32 nextSecond(Uint32 interval, void *param) int get_elapsed_time(int start_time) { if (start_time <= tick_time) { - return (tick_time - start_time) * 10; + return (tick_time - start_time) * 10; } else { - return (tick_time + (MAX_TIME - start_time)) * 10; + return (tick_time + (MAX_TIME - start_time)) * 10; } } @@ -219,7 +218,7 @@ void createGuiWindows(Network *network) if (config.getValue("logToChat", 0)) { - logger->setChatWindow(chatWindow); + logger->setChatWindow(chatWindow); } } @@ -291,7 +290,7 @@ Game::Game(Network *network): // Open the first device if (Joystick::getNumberOfJoysticks() > 0) { - joystick = new Joystick(0); + joystick = new Joystick(0); } network->registerHandler(mBeingHandler.get()); @@ -332,30 +331,30 @@ bool saveScreenshot(SDL_Surface *screenshot) bool found = false; do { - screenshotCount++; - filename.str(""); + screenshotCount++; + filename.str(""); #if (defined __USE_UNIX98 || defined __FreeBSD__) - filename << PHYSFS_getUserDir() << ".tmw/"; + filename << PHYSFS_getUserDir() << ".tme/"; #elif defined __APPLE__ - filename << PHYSFS_getUserDir() << "Desktop/"; + filename << PHYSFS_getUserDir() << "Desktop/"; #endif - filename << "TMW_Screenshot_" << screenshotCount << ".png"; - testExists.open(filename.str().c_str(), std::ios::in); - found = !testExists.is_open(); - testExists.close(); + filename << "TMW_Screenshot_" << screenshotCount << ".png"; + testExists.open(filename.str().c_str(), std::ios::in); + found = !testExists.is_open(); + testExists.close(); } while (!found); if (ImageWriter::writePNG(screenshot, filename.str())) { - std::stringstream chatlogentry; - chatlogentry << "Screenshot saved to " << filename.str().c_str(); - chatWindow->chatLog(chatlogentry.str(), BY_SERVER); - return true; + std::stringstream chatlogentry; + chatlogentry << "Screenshot saved to " << filename.str().c_str(); + chatWindow->chatLog(chatlogentry.str(), BY_SERVER); + return true; } else { - chatWindow->chatLog("Saving screenshot failed!", BY_SERVER); - return false; + chatWindow->chatLog("Saving screenshot failed!", BY_SERVER); + return false; } } @@ -379,60 +378,61 @@ void Game::logic() while (!done) { - // Handle all necessary game logic - while (get_elapsed_time(gameTime) > 0) - { - handleInput(); - engine->logic(); - gameTime++; - } - - // This is done because at some point tick_time will wrap. - gameTime = tick_time; - - // Update the screen when application is active, delay otherwise. - if (SDL_GetAppState() & SDL_APPACTIVE) - { - // Draw a frame if either frames are not limited or enough time has - // passed since the last frame. - if (!mMinFrameTime || - get_elapsed_time(mDrawTime / 10) > mMinFrameTime) - { - frame++; - gui->draw(); - graphics->updateScreen(); - mDrawTime += mMinFrameTime; - - // Make sure to wrap mDrawTime, since tick_time will wrap. - if (mDrawTime > MAX_TIME * 10) - mDrawTime -= MAX_TIME * 10; - } - else - { - SDL_Delay(10); - } - } - else - { - SDL_Delay(10); - mDrawTime = tick_time * 10; - } - - // Handle network stuff - mNetwork->flush(); - mNetwork->dispatchMessages(); - - if (!mNetwork->isConnected()) - { - if (!disconnectedDialog) - { - disconnectedDialog = new - OkDialog("Network Error", - "The connection to the server was lost, the program will now quit"); - disconnectedDialog->addActionListener(&exitListener); - disconnectedDialog->requestMoveToTop(); - } - } + // Handle all necessary game logic + while (get_elapsed_time(gameTime) > 0) + { + handleInput(); + engine->logic(); + gameTime++; + } + + // This is done because at some point tick_time will wrap. + gameTime = tick_time; + + // Update the screen when application is active, delay otherwise. + if (SDL_GetAppState() & SDL_APPACTIVE) + { + // Draw a frame if either frames are not limited or enough time has + // passed since the last frame. + if (!mMinFrameTime || + get_elapsed_time(mDrawTime / 10) > mMinFrameTime) + { + frame++; + gui->draw(); + graphics->updateScreen(); + mDrawTime += mMinFrameTime; + + // Make sure to wrap mDrawTime, since tick_time will wrap. + if (mDrawTime > MAX_TIME * 10) + mDrawTime -= MAX_TIME * 10; + } + else + { + SDL_Delay(10); + } + } + else + { + SDL_Delay(10); + mDrawTime = tick_time * 10; + } + + // Handle network stuff + mNetwork->flush(); + mNetwork->dispatchMessages(); + + if (!mNetwork->isConnected()) + { + if (!disconnectedDialog) + { + disconnectedDialog = new + OkDialog("Network Error", + "The connection to the server was lost, the " + "program will now quit"); + disconnectedDialog->addActionListener(&exitListener); + disconnectedDialog->requestMoveToTop(); + } + } } } @@ -440,289 +440,296 @@ void Game::handleInput() { if (joystick != NULL) { - joystick->update(); + joystick->update(); } // Events SDL_Event event; while (SDL_PollEvent(&event)) { - bool used = false; - - // Keyboard events (for discontinuous keys) - if (event.type == SDL_KEYDOWN) - { - gcn::Window *requestedWindow = NULL; - - if (setupWindow->isVisible() && - keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE) - { - keyboard.setNewKey((int) event.key.keysym.sym); - keyboard.callbackNewKey(); - keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE); - return; - } - // Keys pressed together with Alt/Meta - // Emotions and some internal gui windows - #ifndef __APPLE__ - if (event.key.keysym.mod & KMOD_ALT) - #else - if (event.key.keysym.mod & KMOD_LMETA) - #endif - { - switch (event.key.keysym.sym) - { - case SDLK_p: - // Screenshot (picture, hence the p) - { - SDL_Surface *screenshot = graphics->getScreenshot(); - if (!saveScreenshot(screenshot)) - { - logger->log("Error: could not save Screenshot."); - } - SDL_FreeSurface(screenshot); - } - used = true; - break; - - default: - break; - - case SDLK_f: - // Find path to mouse (debug purpose) - viewport->toggleDebugPath(); - used = true; - break; - - case SDLK_t: - // Toggle accepting of incoming trade requests - { - unsigned int deflt = player_relations.getDefault(); - if (deflt & PlayerRelation::TRADE) { - chatWindow->chatLog("Ignoring incoming trade requests", BY_SERVER); - deflt &= ~PlayerRelation::TRADE; - } else { - chatWindow->chatLog("Accepting incoming trade requests", BY_SERVER); - deflt |= PlayerRelation::TRADE; - } - - player_relations.setDefault(deflt); - } - used = true; - break; - } - - // Emotions - Uint8 emotion; - switch (event.key.keysym.sym) - { - case SDLK_1: emotion = 1; break; - case SDLK_2: emotion = 2; break; - case SDLK_3: emotion = 3; break; - case SDLK_4: emotion = 4; break; - case SDLK_5: emotion = 5; break; - case SDLK_6: emotion = 6; break; - case SDLK_7: emotion = 7; break; - case SDLK_8: emotion = 8; break; - case SDLK_9: emotion = 9; break; - case SDLK_0: emotion = 10; break; - case SDLK_MINUS: emotion = 11; break; - case SDLK_EQUALS: emotion = 12; break; - default: emotion = 0; break; - } - - if (emotion) - { - player_node->emote(emotion); - used = true; - } - } - switch (event.key.keysym.sym) - { - case SDLK_PAGEUP: - if (chatWindow->isVisible()) - { - chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL); - used = true; - } - break; - - case SDLK_PAGEDOWN: - if (chatWindow->isVisible()) - { - chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL); - used = true; - } - break; - - case SDLK_F1: - // In-game Help - if (helpWindow->isVisible()) - { - helpWindow->setVisible(false); - } - else - { - helpWindow->loadHelp("index"); - helpWindow->requestMoveToTop(); - } - used = true; - break; - - case SDLK_F2: requestedWindow = statusWindow; break; - case SDLK_F3: requestedWindow = inventoryWindow; break; - case SDLK_F4: requestedWindow = equipmentWindow; break; - case SDLK_F5: requestedWindow = skillDialog; break; - case SDLK_F6: requestedWindow = minimap; break; - case SDLK_F7: requestedWindow = chatWindow; break; - case SDLK_F8: requestedWindow = itemShortcutWindow; break; - case SDLK_F9: requestedWindow = setupWindow; break; - case SDLK_F10: requestedWindow = debugWindow; break; - //case SDLK_F11: requestedWindow = newSkillWindow; break; - - case SDLK_RETURN: - // Input chat window - if (chatWindow->isInputFocused() || - deathNotice != NULL || - weightNotice != NULL) - { - break; - } - - // Quit by pressing Enter if the exit confirm is there - if (exitConfirm) - { - done = true; - } - // Close the Browser if opened - else if (helpWindow->isVisible()) - { - helpWindow->setVisible(false); - } - // Close the config window, cancelling changes if opened - else if (setupWindow->isVisible()) - { - setupWindow->action(gcn::ActionEvent(NULL, "cancel")); - } - // Else, open the chat edit box - else - { - chatWindow->requestChatFocus(); - used = true; - } - break; - // Quitting confirmation dialog - case SDLK_ESCAPE: - if (!exitConfirm) { - exitConfirm = new ConfirmDialog( - "Quit", "Are you sure you want to quit?"); - exitConfirm->addActionListener(&exitListener); - exitConfirm->requestMoveToTop(); - } - else - { - exitConfirm->action(gcn::ActionEvent(NULL, "no")); - } - break; - - default: - break; - } - if (keyboard.isEnabled() && !chatWindow->isInputFocused()) - { - const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); - // Checks if any item shortcut is pressed. - for (int i = KeyboardConfig::KEY_SHORTCUT_0; - i <= KeyboardConfig::KEY_SHORTCUT_9; - i++) - { - if (tKey == i && !used) { - itemShortcut->useItem( - i - KeyboardConfig::KEY_SHORTCUT_0); - break; - } - } - switch (tKey) { - case KeyboardConfig::KEY_PICKUP: - { - FloorItem *item = floorItemManager->findByCoordinates( - player_node->mX, player_node->mY); - - // If none below the player, try the tile in front of - // the player - if (!item) { - Uint16 x = player_node->mX; - Uint16 y = player_node->mY; - if (player_node->getDirection() & Being::UP) - y--; - if (player_node->getDirection() & Being::DOWN) - y++; - if (player_node->getDirection() & Being::LEFT) - x--; - if (player_node->getDirection() & Being::RIGHT) - x++; - - item = floorItemManager->findByCoordinates(x, y); - } - - if (item) - player_node->pickUp(item); - - used = true; - } - break; - case KeyboardConfig::KEY_SIT: - // Player sit action - player_node->toggleSit(); - used = true; - break; - case KeyboardConfig::KEY_HIDE_WINDOWS: - // Hide certain windows - if (!chatWindow->isInputFocused()) - { - statusWindow->setVisible(false); - inventoryWindow->setVisible(false); - skillDialog->setVisible(false); - setupWindow->setVisible(false); - equipmentWindow->setVisible(false); - helpWindow->setVisible(false); - debugWindow->setVisible(false); - } - break; - } - } - - if (requestedWindow) - { - requestedWindow->setVisible(!requestedWindow->isVisible()); - if (requestedWindow->isVisible()) - { - requestedWindow->requestMoveToTop(); - } - used = true; - } - - } - - // Quit event - else if (event.type == SDL_QUIT) - { - done = true; - } - - // Push input to GUI when not used - if (!used) - { - try - { - guiInput->pushInput(event); - } - catch (gcn::Exception e) - { - const char* err = e.getMessage().c_str(); - logger->log("Warning: guichan input exception: %s", err); - } - } + bool used = false; + + // Keyboard events (for discontinuous keys) + if (event.type == SDL_KEYDOWN) + { + gcn::Window *requestedWindow = NULL; + + if (setupWindow->isVisible() && + keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE) + { + keyboard.setNewKey((int) event.key.keysym.sym); + keyboard.callbackNewKey(); + keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE); + return; + } + // Keys pressed together with Alt/Meta + // Emotions and some internal gui windows + #ifndef __APPLE__ + if (event.key.keysym.mod & KMOD_ALT) + #else + if (event.key.keysym.mod & KMOD_LMETA) + #endif + { + switch (event.key.keysym.sym) + { + case SDLK_p: + // Screenshot (picture, hence the p) + { + SDL_Surface *screenshot = + graphics->getScreenshot(); + if (!saveScreenshot(screenshot)) + { + logger-> + log("Error: could not save Screenshot."); + } + SDL_FreeSurface(screenshot); + } + used = true; + break; + + default: + break; + + case SDLK_f: + // Find path to mouse (debug purpose) + viewport->toggleDebugPath(); + used = true; + break; + + case SDLK_t: + // Toggle accepting of incoming trade requests + { + unsigned int deflt = player_relations.getDefault(); + if (deflt & PlayerRelation::TRADE) { + chatWindow-> + chatLog("Ignoring incoming trade requests", + BY_SERVER); + deflt &= ~PlayerRelation::TRADE; + } else { + chatWindow->chatLog("Accepting incoming trade " + "requests", BY_SERVER); + deflt |= PlayerRelation::TRADE; + } + + player_relations.setDefault(deflt); + } + used = true; + break; + } + + // Emotions + Uint8 emotion; + switch (event.key.keysym.sym) + { + case SDLK_1: emotion = 1; break; + case SDLK_2: emotion = 2; break; + case SDLK_3: emotion = 3; break; + case SDLK_4: emotion = 4; break; + case SDLK_5: emotion = 5; break; + case SDLK_6: emotion = 6; break; + case SDLK_7: emotion = 7; break; + case SDLK_8: emotion = 8; break; + case SDLK_9: emotion = 9; break; + case SDLK_0: emotion = 10; break; + case SDLK_MINUS: emotion = 11; break; + case SDLK_EQUALS: emotion = 12; break; + default: emotion = 0; break; + } + + if (emotion) + { + player_node->emote(emotion); + used = true; + } + } + switch (event.key.keysym.sym) + { + case SDLK_PAGEUP: + if (chatWindow->isVisible()) + { + chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL); + used = true; + } + break; + + case SDLK_PAGEDOWN: + if (chatWindow->isVisible()) + { + chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL); + used = true; + } + break; + + case SDLK_F1: + // In-game Help + if (helpWindow->isVisible()) + { + helpWindow->setVisible(false); + } + else + { + helpWindow->loadHelp("index"); + helpWindow->requestMoveToTop(); + } + used = true; + break; + + case SDLK_F2: requestedWindow = statusWindow; break; + case SDLK_F3: requestedWindow = inventoryWindow; break; + case SDLK_F4: requestedWindow = equipmentWindow; break; + case SDLK_F5: requestedWindow = skillDialog; break; + case SDLK_F6: requestedWindow = minimap; break; + case SDLK_F7: requestedWindow = chatWindow; break; + case SDLK_F8: requestedWindow = itemShortcutWindow; break; + case SDLK_F9: requestedWindow = setupWindow; break; + case SDLK_F10: requestedWindow = debugWindow; break; + //case SDLK_F11: requestedWindow = newSkillWindow; break; + + case SDLK_RETURN: + // Input chat window + if (chatWindow->isInputFocused() || + deathNotice != NULL || + weightNotice != NULL) + { + break; + } + + // Quit by pressing Enter if the exit confirm is there + if (exitConfirm) + { + done = true; + } + // Close the Browser if opened + else if (helpWindow->isVisible()) + { + helpWindow->setVisible(false); + } + // Close the config window, cancelling changes if opened + else if (setupWindow->isVisible()) + { + setupWindow->action(gcn::ActionEvent(NULL, "cancel")); + } + // Else, open the chat edit box + else + { + chatWindow->requestChatFocus(); + used = true; + } + break; + // Quitting confirmation dialog + case SDLK_ESCAPE: + if (!exitConfirm) { + exitConfirm = new ConfirmDialog( + "Quit", "Are you sure you want to quit?"); + exitConfirm->addActionListener(&exitListener); + exitConfirm->requestMoveToTop(); + } + else + { + exitConfirm->action(gcn::ActionEvent(NULL, "no")); + } + break; + + default: + break; + } + if (keyboard.isEnabled() && !chatWindow->isInputFocused()) + { + const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); + // Checks if any item shortcut is pressed. + for (int i = KeyboardConfig::KEY_SHORTCUT_0; + i <= KeyboardConfig::KEY_SHORTCUT_9; + i++) + { + if (tKey == i && !used) { + itemShortcut->useItem( + i - KeyboardConfig::KEY_SHORTCUT_0); + break; + } + } + switch (tKey) { + case KeyboardConfig::KEY_PICKUP: + { + FloorItem *item = + floorItemManager->findByCoordinates( + player_node->mX, player_node->mY); + + // If none below the player, try the tile in front + // of the player + if (!item) { + Uint16 x = player_node->mX; + Uint16 y = player_node->mY; + if (player_node->getDirection() & Being::UP) + y--; + if (player_node->getDirection() & Being::DOWN) + y++; + if (player_node->getDirection() & Being::LEFT) + x--; + if (player_node->getDirection() & Being::RIGHT) + x++; + + item = floorItemManager-> + findByCoordinates(x, y); + } + + if (item) + player_node->pickUp(item); + + used = true; + } + break; + case KeyboardConfig::KEY_SIT: + // Player sit action + player_node->toggleSit(); + used = true; + break; + case KeyboardConfig::KEY_HIDE_WINDOWS: + // Hide certain windows + if (!chatWindow->isInputFocused()) + { + statusWindow->setVisible(false); + inventoryWindow->setVisible(false); + skillDialog->setVisible(false); + setupWindow->setVisible(false); + equipmentWindow->setVisible(false); + helpWindow->setVisible(false); + debugWindow->setVisible(false); + } + break; + } + } + + if (requestedWindow) + { + requestedWindow->setVisible(!requestedWindow->isVisible()); + if (requestedWindow->isVisible()) + { + requestedWindow->requestMoveToTop(); + } + used = true; + } + + } + + // Quit event + else if (event.type == SDL_QUIT) + { + done = true; + } + + // Push input to GUI when not used + if (!used) + { + try + { + guiInput->pushInput(event); + } + catch (gcn::Exception e) + { + const char* err = e.getMessage().c_str(); + logger->log("Warning: guichan input exception: %s", err); + } + } } // End while // If the user is configuring the keys then don't respond. @@ -732,111 +739,112 @@ void Game::handleInput() } // Moving player around if (player_node->mAction != Being::DEAD && - current_npc == 0 && - !chatWindow->isInputFocused()) + current_npc == 0 && + !chatWindow->isInputFocused()) { - // Get the state of the keyboard keys - keyboard.refreshActiveKeys(); - - const Uint16 x = player_node->mX; - const Uint16 y = player_node->mY; - unsigned char direction = 0; - - // Translate pressed keys to movement and direction - if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) || - (joystick && joystick->isUp())) - { - direction |= Being::UP; - } - else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) || - (joystick && joystick->isDown())) - { - direction |= Being::DOWN; - } - - if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) || - (joystick && joystick->isLeft())) - { - direction |= Being::LEFT; - } - else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) || - (joystick && joystick->isRight())) - { - direction |= Being::RIGHT; - } - - player_node->setWalkingDir(direction); - - // Attacking monsters - if (keyboard.isKeyActive(keyboard.KEY_ATTACK) || - (joystick && joystick->buttonPressed(0))) - { - Being *target = NULL; - bool newTarget = keyboard.isKeyActive(keyboard.KEY_TARGET); - // A set target has highest priority - if (newTarget || !player_node->getTarget()) - { - Uint16 targetX = x, targetY = y; - - if (player_node->getDirection() & Being::UP) - targetY--; - if (player_node->getDirection() & Being::DOWN) - targetY++; - if (player_node->getDirection() & Being::LEFT) - targetX--; - if (player_node->getDirection() & Being::RIGHT) - targetX++; - - // Attack priorioty is: Monster, Player, auto target - target = beingManager->findBeing( - targetX, targetY, Being::MONSTER); - if (!target) - target = beingManager->findBeing( - targetX, targetY, Being::PLAYER); - } - - player_node->attack(target, newTarget); - } - - // Target the nearest player if 'q' is pressed - if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) ) - //if (keys[SDLK_q]) - { - Being *target = - beingManager->findNearestLivingBeing(player_node, 20, Being::PLAYER); - - if (target) - { - player_node->setTarget(target); - } - } - - // Target the nearest monster if 'a' pressed - if ( keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ) - //if (keys[SDLK_a]) - { - Being *target = - beingManager->findNearestLivingBeing(x, y, 20, Being::MONSTER); - - if (target) - { - player_node->setTarget(target); - } - } - - if (joystick) - { - if (joystick->buttonPressed(1)) - { - FloorItem *item = floorItemManager->findByCoordinates(x, y); - - if (item) - player_node->pickUp(item); - } - else if (joystick->buttonPressed(2)) - { - player_node->toggleSit(); - } - } + // Get the state of the keyboard keys + keyboard.refreshActiveKeys(); + + const Uint16 x = player_node->mX; + const Uint16 y = player_node->mY; + unsigned char direction = 0; + + // Translate pressed keys to movement and direction + if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) || + (joystick && joystick->isUp())) + { + direction |= Being::UP; + } + else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) || + (joystick && joystick->isDown())) + { + direction |= Being::DOWN; + } + + if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) || + (joystick && joystick->isLeft())) + { + direction |= Being::LEFT; + } + else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) || + (joystick && joystick->isRight())) + { + direction |= Being::RIGHT; + } + + player_node->setWalkingDir(direction); + + // Attacking monsters + if (keyboard.isKeyActive(keyboard.KEY_ATTACK) || + (joystick && joystick->buttonPressed(0))) + { + Being *target = NULL; + bool newTarget = keyboard.isKeyActive(keyboard.KEY_TARGET); + // A set target has highest priority + if (newTarget || !player_node->getTarget()) + { + Uint16 targetX = x, targetY = y; + + if (player_node->getDirection() & Being::UP) + targetY--; + if (player_node->getDirection() & Being::DOWN) + targetY++; + if (player_node->getDirection() & Being::LEFT) + targetX--; + if (player_node->getDirection() & Being::RIGHT) + targetX++; + + // Attack priorioty is: Monster, Player, auto target + target = beingManager->findBeing( + targetX, targetY, Being::MONSTER); + if (!target) + target = beingManager->findBeing( + targetX, targetY, Being::PLAYER); + } + + player_node->attack(target, newTarget); + } + + // Target the nearest player if 'q' is pressed + if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) ) + //if (keys[SDLK_q]) + { + Being *target = + beingManager-> + findNearestLivingBeing(player_node, 20, Being::PLAYER); + + if (target) + { + player_node->setTarget(target); + } + } + + // Target the nearest monster if 'a' pressed + if ( keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ) + //if (keys[SDLK_a]) + { + Being *target = + beingManager->findNearestLivingBeing(x, y, 20, Being::MONSTER); + + if (target) + { + player_node->setTarget(target); + } + } + + if (joystick) + { + if (joystick->buttonPressed(1)) + { + FloorItem *item = floorItemManager->findByCoordinates(x, y); + + if (item) + player_node->pickUp(item); + } + else if (joystick->buttonPressed(2)) + { + player_node->toggleSit(); + } + } } } -- cgit v1.2.3-70-g09d2 From a73a655f398ae9fae01253dec1cc1f9bb1d44ea7 Mon Sep 17 00:00:00 2001 From: Lloyd Bryant Date: Tue, 22 Jul 2008 18:05:08 +0000 Subject: Added support for the new eAthena version --- ChangeLog | 8 + src/game.cpp | 942 ++++++++++++++++++++++++----------------------- src/net/beinghandler.cpp | 28 ++ src/net/protocol.h | 4 + 4 files changed, 520 insertions(+), 462 deletions(-) (limited to 'src/game.cpp') diff --git a/ChangeLog b/ChangeLog index 206b3f4b..90fed5cd 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,11 @@ +2008-07-22 Lloyd Bryant ("Sanga") + + * Added handler for 0x0086 movement packet (new eAthena). + * Changed startup sequence for game.cpp to send a ping packet + to the server after all the handlers have been initialized. + This is required by the new eAthena version. + * Added #deines for some "ping" packets. + 2008-07-19 Lloyd Bryant ("Sanga") * Removed unnecessary check ("weight") from itemdb loader diff --git a/src/game.cpp b/src/game.cpp index d018852b..070cab52 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -68,6 +68,7 @@ #include "gui/status.h" #include "gui/trade.h" #include "gui/viewport.h" +#include "net/protocol.h" #include "net/beinghandler.h" #include "net/buysellhandler.h" #include "net/chathandler.h" @@ -79,6 +80,7 @@ #include "net/playerhandler.h" #include "net/skillhandler.h" #include "net/tradehandler.h" +#include "net/messageout.h" #include "resources/imagewriter.h" @@ -92,6 +94,7 @@ std::string map_path; bool done = false; volatile int tick_time; volatile int fps = 0, frame = 0; + Engine *engine = NULL; Joystick *joystick = NULL; @@ -134,14 +137,14 @@ const int MAX_TIME = 10000; namespace { struct ExitListener : public gcn::ActionListener { - void action(const gcn::ActionEvent &event) - { - if (event.getId() == "yes" || event.getId() == "ok") { - done = true; - } - exitConfirm = NULL; - disconnectedDialog = NULL; - } + void action(const gcn::ActionEvent &event) + { + if (event.getId() == "yes" || event.getId() == "ok") { + done = true; + } + exitConfirm = NULL; + disconnectedDialog = NULL; + } } exitListener; } @@ -162,16 +165,17 @@ Uint32 nextSecond(Uint32 interval, void *param) { fps = frame; frame = 0; + return interval; } int get_elapsed_time(int start_time) { if (start_time <= tick_time) { - return (tick_time - start_time) * 10; + return (tick_time - start_time) * 10; } else { - return (tick_time + (MAX_TIME - start_time)) * 10; + return (tick_time + (MAX_TIME - start_time)) * 10; } } @@ -218,7 +222,7 @@ void createGuiWindows(Network *network) if (config.getValue("logToChat", 0)) { - logger->setChatWindow(chatWindow); + logger->setChatWindow(chatWindow); } } @@ -283,14 +287,13 @@ Game::Game(Network *network): // Initialize beings beingManager->setPlayer(player_node); player_node->setNetwork(network); - engine->changeMap(map_path); Joystick::init(); // TODO: The user should be able to choose which one to use // Open the first device if (Joystick::getNumberOfJoysticks() > 0) { - joystick = new Joystick(0); + joystick = new Joystick(0); } network->registerHandler(mBeingHandler.get()); @@ -303,6 +306,21 @@ Game::Game(Network *network): network->registerHandler(mPlayerHandler.get()); network->registerHandler(mSkillHandler.get()); network->registerHandler(mTradeHandler.get()); + + /* + * To prevent the server from sending data before the client + * has initialized, I've modified it to wait for a "ping" + * from the client to complete its initialization + * + * Note: This only affects the latest eAthena version. This + * packet is handled by the older version, but its response + * is ignored by the client + */ + MessageOut msg(mNetwork); + msg.writeInt16(CMSG_CLIENT_PING); + msg.writeInt32(tick_time); + + engine->changeMap(map_path); } Game::~Game() @@ -331,30 +349,30 @@ bool saveScreenshot(SDL_Surface *screenshot) bool found = false; do { - screenshotCount++; - filename.str(""); + screenshotCount++; + filename.str(""); #if (defined __USE_UNIX98 || defined __FreeBSD__) - filename << PHYSFS_getUserDir() << ".tme/"; + filename << PHYSFS_getUserDir() << ".tme/"; #elif defined __APPLE__ - filename << PHYSFS_getUserDir() << "Desktop/"; + filename << PHYSFS_getUserDir() << "Desktop/"; #endif - filename << "TMW_Screenshot_" << screenshotCount << ".png"; - testExists.open(filename.str().c_str(), std::ios::in); - found = !testExists.is_open(); - testExists.close(); + filename << "TMW_Screenshot_" << screenshotCount << ".png"; + testExists.open(filename.str().c_str(), std::ios::in); + found = !testExists.is_open(); + testExists.close(); } while (!found); if (ImageWriter::writePNG(screenshot, filename.str())) { - std::stringstream chatlogentry; - chatlogentry << "Screenshot saved to " << filename.str().c_str(); - chatWindow->chatLog(chatlogentry.str(), BY_SERVER); - return true; + std::stringstream chatlogentry; + chatlogentry << "Screenshot saved to " << filename.str().c_str(); + chatWindow->chatLog(chatlogentry.str(), BY_SERVER); + return true; } else { - chatWindow->chatLog("Saving screenshot failed!", BY_SERVER); - return false; + chatWindow->chatLog("Saving screenshot failed!", BY_SERVER); + return false; } } @@ -378,61 +396,61 @@ void Game::logic() while (!done) { - // Handle all necessary game logic - while (get_elapsed_time(gameTime) > 0) - { - handleInput(); - engine->logic(); - gameTime++; - } - - // This is done because at some point tick_time will wrap. - gameTime = tick_time; - - // Update the screen when application is active, delay otherwise. - if (SDL_GetAppState() & SDL_APPACTIVE) - { - // Draw a frame if either frames are not limited or enough time has - // passed since the last frame. - if (!mMinFrameTime || - get_elapsed_time(mDrawTime / 10) > mMinFrameTime) - { - frame++; - gui->draw(); - graphics->updateScreen(); - mDrawTime += mMinFrameTime; - - // Make sure to wrap mDrawTime, since tick_time will wrap. - if (mDrawTime > MAX_TIME * 10) - mDrawTime -= MAX_TIME * 10; - } - else - { - SDL_Delay(10); - } - } - else - { - SDL_Delay(10); - mDrawTime = tick_time * 10; - } - - // Handle network stuff - mNetwork->flush(); - mNetwork->dispatchMessages(); - - if (!mNetwork->isConnected()) - { - if (!disconnectedDialog) - { - disconnectedDialog = new - OkDialog("Network Error", - "The connection to the server was lost, the " + // Handle all necessary game logic + while (get_elapsed_time(gameTime) > 0) + { + handleInput(); + engine->logic(); + gameTime++; + } + + // This is done because at some point tick_time will wrap. + gameTime = tick_time; + + // Update the screen when application is active, delay otherwise. + if (SDL_GetAppState() & SDL_APPACTIVE) + { + // Draw a frame if either frames are not limited or enough time has + // passed since the last frame. + if (!mMinFrameTime || + get_elapsed_time(mDrawTime / 10) > mMinFrameTime) + { + frame++; + gui->draw(); + graphics->updateScreen(); + mDrawTime += mMinFrameTime; + + // Make sure to wrap mDrawTime, since tick_time will wrap. + if (mDrawTime > MAX_TIME * 10) + mDrawTime -= MAX_TIME * 10; + } + else + { + SDL_Delay(10); + } + } + else + { + SDL_Delay(10); + mDrawTime = tick_time * 10; + } + + // Handle network stuff + mNetwork->flush(); + mNetwork->dispatchMessages(); + + if (!mNetwork->isConnected()) + { + if (!disconnectedDialog) + { + disconnectedDialog = new + OkDialog("Network Error", + "The connection to the server was lost, the " "program will now quit"); - disconnectedDialog->addActionListener(&exitListener); - disconnectedDialog->requestMoveToTop(); - } - } + disconnectedDialog->addActionListener(&exitListener); + disconnectedDialog->requestMoveToTop(); + } + } } } @@ -440,296 +458,296 @@ void Game::handleInput() { if (joystick != NULL) { - joystick->update(); + joystick->update(); } // Events SDL_Event event; while (SDL_PollEvent(&event)) { - bool used = false; - - // Keyboard events (for discontinuous keys) - if (event.type == SDL_KEYDOWN) - { - gcn::Window *requestedWindow = NULL; - - if (setupWindow->isVisible() && - keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE) - { - keyboard.setNewKey((int) event.key.keysym.sym); - keyboard.callbackNewKey(); - keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE); - return; - } - // Keys pressed together with Alt/Meta - // Emotions and some internal gui windows - #ifndef __APPLE__ - if (event.key.keysym.mod & KMOD_ALT) - #else - if (event.key.keysym.mod & KMOD_LMETA) - #endif - { - switch (event.key.keysym.sym) - { - case SDLK_p: - // Screenshot (picture, hence the p) - { - SDL_Surface *screenshot = + bool used = false; + + // Keyboard events (for discontinuous keys) + if (event.type == SDL_KEYDOWN) + { + gcn::Window *requestedWindow = NULL; + + if (setupWindow->isVisible() && + keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE) + { + keyboard.setNewKey((int) event.key.keysym.sym); + keyboard.callbackNewKey(); + keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE); + return; + } + // Keys pressed together with Alt/Meta + // Emotions and some internal gui windows + #ifndef __APPLE__ + if (event.key.keysym.mod & KMOD_ALT) + #else + if (event.key.keysym.mod & KMOD_LMETA) + #endif + { + switch (event.key.keysym.sym) + { + case SDLK_p: + // Screenshot (picture, hence the p) + { + SDL_Surface *screenshot = graphics->getScreenshot(); - if (!saveScreenshot(screenshot)) - { - logger-> + if (!saveScreenshot(screenshot)) + { + logger-> log("Error: could not save Screenshot."); - } - SDL_FreeSurface(screenshot); - } - used = true; - break; - - default: - break; - - case SDLK_f: - // Find path to mouse (debug purpose) - viewport->toggleDebugPath(); - used = true; - break; - - case SDLK_t: - // Toggle accepting of incoming trade requests - { - unsigned int deflt = player_relations.getDefault(); - if (deflt & PlayerRelation::TRADE) { - chatWindow-> + } + SDL_FreeSurface(screenshot); + } + used = true; + break; + + default: + break; + + case SDLK_f: + // Find path to mouse (debug purpose) + viewport->toggleDebugPath(); + used = true; + break; + + case SDLK_t: + // Toggle accepting of incoming trade requests + { + unsigned int deflt = player_relations.getDefault(); + if (deflt & PlayerRelation::TRADE) { + chatWindow-> chatLog("Ignoring incoming trade requests", BY_SERVER); - deflt &= ~PlayerRelation::TRADE; - } else { - chatWindow->chatLog("Accepting incoming trade " + deflt &= ~PlayerRelation::TRADE; + } else { + chatWindow->chatLog("Accepting incoming trade " "requests", BY_SERVER); - deflt |= PlayerRelation::TRADE; - } - - player_relations.setDefault(deflt); - } - used = true; - break; - } - - // Emotions - Uint8 emotion; - switch (event.key.keysym.sym) - { - case SDLK_1: emotion = 1; break; - case SDLK_2: emotion = 2; break; - case SDLK_3: emotion = 3; break; - case SDLK_4: emotion = 4; break; - case SDLK_5: emotion = 5; break; - case SDLK_6: emotion = 6; break; - case SDLK_7: emotion = 7; break; - case SDLK_8: emotion = 8; break; - case SDLK_9: emotion = 9; break; - case SDLK_0: emotion = 10; break; - case SDLK_MINUS: emotion = 11; break; - case SDLK_EQUALS: emotion = 12; break; - default: emotion = 0; break; - } - - if (emotion) - { - player_node->emote(emotion); - used = true; - } - } - switch (event.key.keysym.sym) - { - case SDLK_PAGEUP: - if (chatWindow->isVisible()) - { - chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL); - used = true; - } - break; - - case SDLK_PAGEDOWN: - if (chatWindow->isVisible()) - { - chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL); - used = true; - } - break; - - case SDLK_F1: - // In-game Help - if (helpWindow->isVisible()) - { - helpWindow->setVisible(false); - } - else - { - helpWindow->loadHelp("index"); - helpWindow->requestMoveToTop(); - } - used = true; - break; - - case SDLK_F2: requestedWindow = statusWindow; break; - case SDLK_F3: requestedWindow = inventoryWindow; break; - case SDLK_F4: requestedWindow = equipmentWindow; break; - case SDLK_F5: requestedWindow = skillDialog; break; - case SDLK_F6: requestedWindow = minimap; break; - case SDLK_F7: requestedWindow = chatWindow; break; - case SDLK_F8: requestedWindow = itemShortcutWindow; break; - case SDLK_F9: requestedWindow = setupWindow; break; - case SDLK_F10: requestedWindow = debugWindow; break; - //case SDLK_F11: requestedWindow = newSkillWindow; break; - - case SDLK_RETURN: - // Input chat window - if (chatWindow->isInputFocused() || - deathNotice != NULL || - weightNotice != NULL) - { - break; - } - - // Quit by pressing Enter if the exit confirm is there - if (exitConfirm) - { - done = true; - } - // Close the Browser if opened - else if (helpWindow->isVisible()) - { - helpWindow->setVisible(false); - } - // Close the config window, cancelling changes if opened - else if (setupWindow->isVisible()) - { - setupWindow->action(gcn::ActionEvent(NULL, "cancel")); - } - // Else, open the chat edit box - else - { - chatWindow->requestChatFocus(); - used = true; - } - break; - // Quitting confirmation dialog - case SDLK_ESCAPE: - if (!exitConfirm) { - exitConfirm = new ConfirmDialog( - "Quit", "Are you sure you want to quit?"); - exitConfirm->addActionListener(&exitListener); - exitConfirm->requestMoveToTop(); - } - else - { - exitConfirm->action(gcn::ActionEvent(NULL, "no")); - } - break; - - default: - break; - } - if (keyboard.isEnabled() && !chatWindow->isInputFocused()) - { - const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); - // Checks if any item shortcut is pressed. - for (int i = KeyboardConfig::KEY_SHORTCUT_0; - i <= KeyboardConfig::KEY_SHORTCUT_9; - i++) - { - if (tKey == i && !used) { - itemShortcut->useItem( - i - KeyboardConfig::KEY_SHORTCUT_0); - break; - } - } - switch (tKey) { - case KeyboardConfig::KEY_PICKUP: - { - FloorItem *item = + deflt |= PlayerRelation::TRADE; + } + + player_relations.setDefault(deflt); + } + used = true; + break; + } + + // Emotions + Uint8 emotion; + switch (event.key.keysym.sym) + { + case SDLK_1: emotion = 1; break; + case SDLK_2: emotion = 2; break; + case SDLK_3: emotion = 3; break; + case SDLK_4: emotion = 4; break; + case SDLK_5: emotion = 5; break; + case SDLK_6: emotion = 6; break; + case SDLK_7: emotion = 7; break; + case SDLK_8: emotion = 8; break; + case SDLK_9: emotion = 9; break; + case SDLK_0: emotion = 10; break; + case SDLK_MINUS: emotion = 11; break; + case SDLK_EQUALS: emotion = 12; break; + default: emotion = 0; break; + } + + if (emotion) + { + player_node->emote(emotion); + used = true; + } + } + switch (event.key.keysym.sym) + { + case SDLK_PAGEUP: + if (chatWindow->isVisible()) + { + chatWindow->scroll(-DEFAULT_CHAT_WINDOW_SCROLL); + used = true; + } + break; + + case SDLK_PAGEDOWN: + if (chatWindow->isVisible()) + { + chatWindow->scroll(DEFAULT_CHAT_WINDOW_SCROLL); + used = true; + } + break; + + case SDLK_F1: + // In-game Help + if (helpWindow->isVisible()) + { + helpWindow->setVisible(false); + } + else + { + helpWindow->loadHelp("index"); + helpWindow->requestMoveToTop(); + } + used = true; + break; + + case SDLK_F2: requestedWindow = statusWindow; break; + case SDLK_F3: requestedWindow = inventoryWindow; break; + case SDLK_F4: requestedWindow = equipmentWindow; break; + case SDLK_F5: requestedWindow = skillDialog; break; + case SDLK_F6: requestedWindow = minimap; break; + case SDLK_F7: requestedWindow = chatWindow; break; + case SDLK_F8: requestedWindow = itemShortcutWindow; break; + case SDLK_F9: requestedWindow = setupWindow; break; + case SDLK_F10: requestedWindow = debugWindow; break; + //case SDLK_F11: requestedWindow = newSkillWindow; break; + + case SDLK_RETURN: + // Input chat window + if (chatWindow->isInputFocused() || + deathNotice != NULL || + weightNotice != NULL) + { + break; + } + + // Quit by pressing Enter if the exit confirm is there + if (exitConfirm) + { + done = true; + } + // Close the Browser if opened + else if (helpWindow->isVisible()) + { + helpWindow->setVisible(false); + } + // Close the config window, cancelling changes if opened + else if (setupWindow->isVisible()) + { + setupWindow->action(gcn::ActionEvent(NULL, "cancel")); + } + // Else, open the chat edit box + else + { + chatWindow->requestChatFocus(); + used = true; + } + break; + // Quitting confirmation dialog + case SDLK_ESCAPE: + if (!exitConfirm) { + exitConfirm = new ConfirmDialog( + "Quit", "Are you sure you want to quit?"); + exitConfirm->addActionListener(&exitListener); + exitConfirm->requestMoveToTop(); + } + else + { + exitConfirm->action(gcn::ActionEvent(NULL, "no")); + } + break; + + default: + break; + } + if (keyboard.isEnabled() && !chatWindow->isInputFocused()) + { + const int tKey = keyboard.getKeyIndex(event.key.keysym.sym); + // Checks if any item shortcut is pressed. + for (int i = KeyboardConfig::KEY_SHORTCUT_0; + i <= KeyboardConfig::KEY_SHORTCUT_9; + i++) + { + if (tKey == i && !used) { + itemShortcut->useItem( + i - KeyboardConfig::KEY_SHORTCUT_0); + break; + } + } + switch (tKey) { + case KeyboardConfig::KEY_PICKUP: + { + FloorItem *item = floorItemManager->findByCoordinates( - player_node->mX, player_node->mY); - - // If none below the player, try the tile in front - // of the player - if (!item) { - Uint16 x = player_node->mX; - Uint16 y = player_node->mY; - if (player_node->getDirection() & Being::UP) - y--; - if (player_node->getDirection() & Being::DOWN) - y++; - if (player_node->getDirection() & Being::LEFT) - x--; - if (player_node->getDirection() & Being::RIGHT) - x++; - - item = floorItemManager-> + player_node->mX, player_node->mY); + + // If none below the player, try the tile in front + // of the player + if (!item) { + Uint16 x = player_node->mX; + Uint16 y = player_node->mY; + if (player_node->getDirection() & Being::UP) + y--; + if (player_node->getDirection() & Being::DOWN) + y++; + if (player_node->getDirection() & Being::LEFT) + x--; + if (player_node->getDirection() & Being::RIGHT) + x++; + + item = floorItemManager-> findByCoordinates(x, y); - } - - if (item) - player_node->pickUp(item); - - used = true; - } - break; - case KeyboardConfig::KEY_SIT: - // Player sit action - player_node->toggleSit(); - used = true; - break; - case KeyboardConfig::KEY_HIDE_WINDOWS: - // Hide certain windows - if (!chatWindow->isInputFocused()) - { - statusWindow->setVisible(false); - inventoryWindow->setVisible(false); - skillDialog->setVisible(false); - setupWindow->setVisible(false); - equipmentWindow->setVisible(false); - helpWindow->setVisible(false); - debugWindow->setVisible(false); - } - break; - } - } - - if (requestedWindow) - { - requestedWindow->setVisible(!requestedWindow->isVisible()); - if (requestedWindow->isVisible()) - { - requestedWindow->requestMoveToTop(); - } - used = true; - } - - } - - // Quit event - else if (event.type == SDL_QUIT) - { - done = true; - } - - // Push input to GUI when not used - if (!used) - { - try - { - guiInput->pushInput(event); - } - catch (gcn::Exception e) - { - const char* err = e.getMessage().c_str(); - logger->log("Warning: guichan input exception: %s", err); - } - } + } + + if (item) + player_node->pickUp(item); + + used = true; + } + break; + case KeyboardConfig::KEY_SIT: + // Player sit action + player_node->toggleSit(); + used = true; + break; + case KeyboardConfig::KEY_HIDE_WINDOWS: + // Hide certain windows + if (!chatWindow->isInputFocused()) + { + statusWindow->setVisible(false); + inventoryWindow->setVisible(false); + skillDialog->setVisible(false); + setupWindow->setVisible(false); + equipmentWindow->setVisible(false); + helpWindow->setVisible(false); + debugWindow->setVisible(false); + } + break; + } + } + + if (requestedWindow) + { + requestedWindow->setVisible(!requestedWindow->isVisible()); + if (requestedWindow->isVisible()) + { + requestedWindow->requestMoveToTop(); + } + used = true; + } + + } + + // Quit event + else if (event.type == SDL_QUIT) + { + done = true; + } + + // Push input to GUI when not used + if (!used) + { + try + { + guiInput->pushInput(event); + } + catch (gcn::Exception e) + { + const char* err = e.getMessage().c_str(); + logger->log("Warning: guichan input exception: %s", err); + } + } } // End while // If the user is configuring the keys then don't respond. @@ -739,112 +757,112 @@ void Game::handleInput() } // Moving player around if (player_node->mAction != Being::DEAD && - current_npc == 0 && - !chatWindow->isInputFocused()) + current_npc == 0 && + !chatWindow->isInputFocused()) + { + // Get the state of the keyboard keys + keyboard.refreshActiveKeys(); + + const Uint16 x = player_node->mX; + const Uint16 y = player_node->mY; + unsigned char direction = 0; + + // Translate pressed keys to movement and direction + if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) || + (joystick && joystick->isUp())) + { + direction |= Being::UP; + } + else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) || + (joystick && joystick->isDown())) + { + direction |= Being::DOWN; + } + + if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) || + (joystick && joystick->isLeft())) + { + direction |= Being::LEFT; + } + else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) || + (joystick && joystick->isRight())) + { + direction |= Being::RIGHT; + } + + player_node->setWalkingDir(direction); + + // Attacking monsters + if (keyboard.isKeyActive(keyboard.KEY_ATTACK) || + (joystick && joystick->buttonPressed(0))) { - // Get the state of the keyboard keys - keyboard.refreshActiveKeys(); - - const Uint16 x = player_node->mX; - const Uint16 y = player_node->mY; - unsigned char direction = 0; - - // Translate pressed keys to movement and direction - if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) || - (joystick && joystick->isUp())) - { - direction |= Being::UP; - } - else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) || - (joystick && joystick->isDown())) - { - direction |= Being::DOWN; - } - - if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) || - (joystick && joystick->isLeft())) - { - direction |= Being::LEFT; - } - else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) || - (joystick && joystick->isRight())) - { - direction |= Being::RIGHT; - } - - player_node->setWalkingDir(direction); - - // Attacking monsters - if (keyboard.isKeyActive(keyboard.KEY_ATTACK) || - (joystick && joystick->buttonPressed(0))) - { - Being *target = NULL; - bool newTarget = keyboard.isKeyActive(keyboard.KEY_TARGET); - // A set target has highest priority - if (newTarget || !player_node->getTarget()) - { - Uint16 targetX = x, targetY = y; - - if (player_node->getDirection() & Being::UP) - targetY--; - if (player_node->getDirection() & Being::DOWN) - targetY++; - if (player_node->getDirection() & Being::LEFT) - targetX--; - if (player_node->getDirection() & Being::RIGHT) - targetX++; - - // Attack priorioty is: Monster, Player, auto target - target = beingManager->findBeing( - targetX, targetY, Being::MONSTER); - if (!target) - target = beingManager->findBeing( - targetX, targetY, Being::PLAYER); - } - - player_node->attack(target, newTarget); - } - - // Target the nearest player if 'q' is pressed - if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) ) - //if (keys[SDLK_q]) - { - Being *target = - beingManager-> + Being *target = NULL; + bool newTarget = keyboard.isKeyActive(keyboard.KEY_TARGET); + // A set target has highest priority + if (newTarget || !player_node->getTarget()) + { + Uint16 targetX = x, targetY = y; + + if (player_node->getDirection() & Being::UP) + targetY--; + if (player_node->getDirection() & Being::DOWN) + targetY++; + if (player_node->getDirection() & Being::LEFT) + targetX--; + if (player_node->getDirection() & Being::RIGHT) + targetX++; + + // Attack priorioty is: Monster, Player, auto target + target = beingManager->findBeing( + targetX, targetY, Being::MONSTER); + if (!target) + target = beingManager->findBeing( + targetX, targetY, Being::PLAYER); + } + + player_node->attack(target, newTarget); + } + + // Target the nearest player if 'q' is pressed + if ( keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) ) + //if (keys[SDLK_q]) + { + Being *target = + beingManager-> findNearestLivingBeing(player_node, 20, Being::PLAYER); - if (target) - { - player_node->setTarget(target); - } - } - - // Target the nearest monster if 'a' pressed - if ( keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ) - //if (keys[SDLK_a]) - { - Being *target = - beingManager->findNearestLivingBeing(x, y, 20, Being::MONSTER); - - if (target) - { - player_node->setTarget(target); - } - } - - if (joystick) - { - if (joystick->buttonPressed(1)) - { - FloorItem *item = floorItemManager->findByCoordinates(x, y); - - if (item) - player_node->pickUp(item); - } - else if (joystick->buttonPressed(2)) - { - player_node->toggleSit(); - } - } + if (target) + { + player_node->setTarget(target); + } + } + + // Target the nearest monster if 'a' pressed + if ( keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ) + //if (keys[SDLK_a]) + { + Being *target = + beingManager->findNearestLivingBeing(x, y, 20, Being::MONSTER); + + if (target) + { + player_node->setTarget(target); + } + } + + if (joystick) + { + if (joystick->buttonPressed(1)) + { + FloorItem *item = floorItemManager->findByCoordinates(x, y); + + if (item) + player_node->pickUp(item); + } + else if (joystick->buttonPressed(2)) + { + player_node->toggleSit(); + } + } } } diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index f3c0cfb4..778c8cfe 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -45,6 +45,7 @@ BeingHandler::BeingHandler() static const Uint16 _messages[] = { SMSG_BEING_VISIBLE, SMSG_BEING_MOVE, + SMSG_BEING_MOVE2, SMSG_BEING_REMOVE, SMSG_BEING_ACTION, SMSG_BEING_LEVELUP, @@ -164,6 +165,33 @@ void BeingHandler::handleMessage(MessageIn *msg) msg->readInt8(); // unknown / sit break; + case SMSG_BEING_MOVE2: + /* + * A simplified movement packet, used by the + * later versions of eAthena for both mobs and + * players + */ + dstBeing = beingManager->findBeing(msg->readInt32()); + + Uint16 srcX, srcY, dstX, dstY; + msg->readCoordinatePair(srcX, srcY, dstX, dstY); + msg->readInt32(); // Server tick + + /* + * This packet doesn't have enough info to actually + * create a new being, so if the being isn't found, + * we'll just pretend the packet didn't happen + */ + + if (dstBeing) { + dstBeing->setAction(Being::STAND); + dstBeing->mX = srcX; + dstBeing->mY = srcY; + dstBeing->setDestination(dstX, dstY); + } + + break; + case SMSG_BEING_REMOVE: // A being should be removed or has died dstBeing = beingManager->findBeing(msg->readInt32()); diff --git a/src/net/protocol.h b/src/net/protocol.h index f90fcba3..53f245b5 100644 --- a/src/net/protocol.h +++ b/src/net/protocol.h @@ -26,6 +26,7 @@ // Packets from server to client #define SMSG_LOGIN_SUCCESS 0x0073 /**< Contains starting location */ +#define SMSG_SERVER_PING 0x007f /**< Contains server tick */ #define SMSG_PLAYER_UPDATE_1 0x01d8 #define SMSG_PLAYER_UPDATE_2 0x01d9 #define SMSG_PLAYER_MOVE 0x01da /**< A nearby player moves */ @@ -57,6 +58,8 @@ #define SMSG_ITEM_REMOVE 0x00a1 /**< An item disappers */ #define SMSG_BEING_VISIBLE 0x0078 #define SMSG_BEING_MOVE 0x007b /**< A nearby monster moves */ +#define SMSG_BEING_SPAWN 0x007c /**< A being spawns nearby */ +#define SMSG_BEING_MOVE2 0x0086 /**< New eAthena being moves */ #define SMSG_BEING_REMOVE 0x0080 #define SMSG_BEING_CHANGE_LOOKS 0x00c3 #define SMSG_BEING_CHANGE_LOOKS2 0x01d7 /**< Same as 0x00c3, but 16 bit ID */ @@ -102,6 +105,7 @@ #define SMSG_PARTY_MESSAGE 0x0109 // Packets from client to server +#define CMSG_CLIENT_PING 0x007e /**< Send to server with tick */ #define CMSG_TRADE_RESPONSE 0x00e6 #define CMSG_ITEM_PICKUP 0x009f #define CMSG_MAP_LOADED 0x007d -- cgit v1.2.3-70-g09d2 From b7bc2f74f4f2253bd67b2d51fa3d2c47d648453e Mon Sep 17 00:00:00 2001 From: Lloyd Bryant Date: Fri, 25 Jul 2008 17:00:48 +0000 Subject: Applied patch by ElvenProgrammer to remember window locations between sessions --- ChangeLog | 5 +++++ src/game.cpp | 13 +++++++++---- src/gui/buy.cpp | 1 + src/gui/itemshortcutwindow.cpp | 2 +- src/gui/sell.cpp | 1 + src/gui/window.cpp | 2 ++ 6 files changed, 19 insertions(+), 5 deletions(-) (limited to 'src/game.cpp') diff --git a/ChangeLog b/ChangeLog index 907993d9..6ca075b7 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,8 @@ +2008-07-25 Lloyd Bryant ("Sanga") + + * Added feature to remember window locations from one + session to the next (patch from TMW by ElvenProgrammer) + 2008-07-24 Lloyd Bryant ("Sanga") * Tweak in net/beinghandler.cpp to compensate for a visual diff --git a/src/game.cpp b/src/game.cpp index 070cab52..2522c6e5 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -215,10 +215,15 @@ void createGuiWindows(Network *network) //buddyWindow->setPosition(10, minimap->getHeight() + 30); // Set initial window visibility - chatWindow->setVisible(true); - miniStatusWindow->setVisible(true); - menuWindow->setVisible(true); - itemShortcutWindow->setVisible(true); + chatWindow->setVisible((bool) config.getValue( + chatWindow->getWindowName() + "Visible", true)); + miniStatusWindow->setVisible((bool) config.getValue( + miniStatusWindow->getWindowName() + "Visible", + true)); + menuWindow->setVisible((bool) config.getValue( + menuWindow->getWindowName() + "Visible", true)); + itemShortcutWindow->setVisible((bool) config.getValue( + itemShortcutWindow->getWindowName() + "Visible", true)); if (config.getValue("logToChat", 0)) { diff --git a/src/gui/buy.cpp b/src/gui/buy.cpp index 24acf2d1..0e48ea29 100644 --- a/src/gui/buy.cpp +++ b/src/gui/buy.cpp @@ -42,6 +42,7 @@ BuyDialog::BuyDialog(Network *network): Window("Buy"), mNetwork(network), mMoney(0), mAmountItems(0), mMaxItems(0) { + setWindowName("Buy"); setResizable(true); setMinWidth(260); setMinHeight(230); diff --git a/src/gui/itemshortcutwindow.cpp b/src/gui/itemshortcutwindow.cpp index 31f3bf4e..394fcbb7 100644 --- a/src/gui/itemshortcutwindow.cpp +++ b/src/gui/itemshortcutwindow.cpp @@ -30,7 +30,7 @@ static const int SCROLL_PADDING = 0; ItemShortcutWindow::ItemShortcutWindow() { - setWindowName("itemShortcut"); + setWindowName("ItemShortcut"); // no title presented, title bar is padding so window can be moved. gcn::Window::setTitleBarHeight(gcn::Window::getPadding()); setShowTitle(false); diff --git a/src/gui/sell.cpp b/src/gui/sell.cpp index 5f64fcea..9fed52f3 100644 --- a/src/gui/sell.cpp +++ b/src/gui/sell.cpp @@ -48,6 +48,7 @@ SellDialog::SellDialog(Network *network): mNetwork(network), mMaxItems(0), mAmountItems(0) { + setWindowName("Sell"); setResizable(true); setMinWidth(260); setMinHeight(230); diff --git a/src/gui/window.cpp b/src/gui/window.cpp index 4f94b3fb..55dac5e0 100644 --- a/src/gui/window.cpp +++ b/src/gui/window.cpp @@ -137,6 +137,7 @@ Window::~Window() // Saving X, Y and Width and Height for resizables in the config config.setValue(name + "WinX", getX()); config.setValue(name + "WinY", getY()); + config.setValue(name + "Visible", isVisible()); if (mGrip) { @@ -476,6 +477,7 @@ Window::loadWindowState() setPosition((int) config.getValue(name + "WinX", mDefaultX), (int) config.getValue(name + "WinY", mDefaultY)); + setVisible((bool) config.getValue(name + "Visible", false)); if (mGrip) { -- cgit v1.2.3-70-g09d2 From d63aff470f914d711b92af12ceb7944e8a6e24f4 Mon Sep 17 00:00:00 2001 From: Kraant Date: Thu, 7 Aug 2008 21:36:18 +0000 Subject: Rebranding TME to Aethyra --- AUTHORS | 2 +- Aethyra.dev | 2859 +++++++++++++++++++++++++++++++++++ Aethyra.vcproj | 876 +++++++++++ CMakeLists.txt | 6 +- INSTALL | 22 +- Makefile.am | 2 +- ManaExperiment.vcproj | 876 ----------- README | 2 +- The Mana Experiment.dev | 2859 ----------------------------------- aethyra.cbp | 383 +++++ aethyra.desktop | 16 + aethyra.png | Bin 0 -> 18176 bytes configure.ac | 4 +- data/Makefile.am | 2 +- data/icons/Aethyra.icns | Bin 0 -> 65136 bytes data/icons/Makefile.am | 6 +- data/icons/The Mana Experiment.icns | Bin 65136 -> 0 bytes data/icons/aethyra.ico | Bin 0 -> 22382 bytes data/icons/aethyra.png | Bin 0 -> 18176 bytes data/icons/aethyra.xpm | 784 ++++++++++ data/icons/tme.ico | Bin 22382 -> 0 bytes data/icons/tme.png | Bin 18176 -> 0 bytes data/icons/tme.xpm | 784 ---------- debian/aethyra-data.install | 5 + debian/aethyra.docs | 6 + debian/aethyra.install | 5 + debian/aethyra.menu | 4 + debian/aethyra.sgml | 149 ++ debian/aethyra.xpm | 776 ++++++++++ debian/control | 32 +- debian/rules | 2 +- debian/tme-data.install | 5 - debian/tme.docs | 6 - debian/tme.install | 5 - debian/tme.menu | 4 - debian/tme.sgml | 149 -- debian/tme.xpm | 776 ---------- docs/FAQ.txt | 20 +- docs/HACKING.txt | 2 +- docs/INSTALL/debian.txt | 50 +- docs/INSTALL/win32.txt | 34 +- docs/Makefile.am | 6 +- docs/SOURCE/aethyra.doxcfg | 1153 ++++++++++++++ docs/SOURCE/aethyradox.sh | 1 + docs/SOURCE/tme.doxcfg | 1153 -------------- docs/SOURCE/tmedox.sh | 1 - docs/aethyra.6 | 97 ++ docs/packages.txt | 27 +- docs/sounddev.txt | 4 +- docs/tme.6 | 97 -- docs/win32-release.txt | 9 +- src/CMakeLists.txt | 10 +- src/Makefile.am | 14 +- src/aethyra.rc | 23 + src/game.cpp | 4 +- src/main.cpp | 38 +- src/main.h | 4 +- src/resources/resourcemanager.cpp | 2 +- src/text.h | 4 +- src/textmanager.h | 4 +- src/tme.rc | 23 - tme.cbp | 383 ----- tme.desktop | 16 - 63 files changed, 7308 insertions(+), 7278 deletions(-) create mode 100644 Aethyra.dev create mode 100644 Aethyra.vcproj delete mode 100644 ManaExperiment.vcproj delete mode 100644 The Mana Experiment.dev create mode 100644 aethyra.cbp create mode 100644 aethyra.desktop create mode 100644 aethyra.png create mode 100644 data/icons/Aethyra.icns delete mode 100644 data/icons/The Mana Experiment.icns create mode 100644 data/icons/aethyra.ico create mode 100644 data/icons/aethyra.png create mode 100644 data/icons/aethyra.xpm delete mode 100644 data/icons/tme.ico delete mode 100644 data/icons/tme.png delete mode 100644 data/icons/tme.xpm create mode 100644 debian/aethyra-data.install create mode 100644 debian/aethyra.docs create mode 100644 debian/aethyra.install create mode 100644 debian/aethyra.menu create mode 100644 debian/aethyra.sgml create mode 100644 debian/aethyra.xpm delete mode 100644 debian/tme-data.install delete mode 100644 debian/tme.docs delete mode 100644 debian/tme.install delete mode 100644 debian/tme.menu delete mode 100644 debian/tme.sgml delete mode 100644 debian/tme.xpm create mode 100644 docs/SOURCE/aethyra.doxcfg create mode 100644 docs/SOURCE/aethyradox.sh delete mode 100644 docs/SOURCE/tme.doxcfg delete mode 100644 docs/SOURCE/tmedox.sh create mode 100644 docs/aethyra.6 delete mode 100644 docs/tme.6 create mode 100644 src/aethyra.rc delete mode 100644 src/tme.rc delete mode 100644 tme.cbp delete mode 100644 tme.desktop (limited to 'src/game.cpp') diff --git a/AUTHORS b/AUTHORS index a4181b7b..a876c194 100644 --- a/AUTHORS +++ b/AUTHORS @@ -1,5 +1,5 @@ --------------------------- -The Mana Experiment Dev Team +Aethyra Dev Team --------------------------- Blameu aka Kevin Day (blame582@gmail.com) diff --git a/Aethyra.dev b/Aethyra.dev new file mode 100644 index 00000000..6bfb1bfa --- /dev/null +++ b/Aethyra.dev @@ -0,0 +1,2859 @@ +[Project] +FileName=Aethyra.dev +Name=aethyra +UnitCount=277 +Type=0 +Ver=1 +ObjFiles= +Includes= +Libs= +PrivateResource=Aethyra_private.rc +ResourceIncludes= +MakeIncludes= +Compiler= +CppCompiler=-DUSE_OPENGL_@@_-Wall_@@_ 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+Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit273] +FileName=src\gui\setup_keyboard.h +CompileCpp=1 +Folder=gui/header +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit274] +FileName=src\resources\imageloader.h +CompileCpp=1 +Folder=resources +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit275] +FileName=src\resources\imageloader.cpp +CompileCpp=1 +Folder=resources +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit276] +FileName=src\resources\dye.h +CompileCpp=1 +Folder=resources +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit277] +FileName=src\resources\dye.cpp +CompileCpp=1 +Folder=resources +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit278] +FileName=src\keyboardconfig.cpp +CompileCpp=1 +Folder= +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit279] +FileName=src\keyboardconfig.h +CompileCpp=1 +Folder=header +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit280] +FileName=src\gui\setup_keyboard.cpp +CompileCpp=1 +Folder=gui/source +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + +[Unit281] +FileName=src\gui\setup_keyboard.h +CompileCpp=1 +Folder=gui/header +Compile=1 +Link=1 +Priority=1000 +OverrideBuildCmd=0 +BuildCmd= + diff --git a/Aethyra.vcproj b/Aethyra.vcproj new file mode 100644 index 00000000..6612e1a1 --- /dev/null +++ b/Aethyra.vcproj @@ -0,0 +1,876 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/CMakeLists.txt b/CMakeLists.txt index 8181f6b4..df745a7c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,4 +1,4 @@ -PROJECT(TME) +PROJECT(AETHYRA) SET(VERSION 0.0.24.1) @@ -11,11 +11,11 @@ IF (WIN32) SET(PKG_DATADIR ".") SET(PKG_BINDIR ".") ELSE (WIN32) - SET(PKG_DATADIR ${CMAKE_INSTALL_PREFIX}/share/tme) + SET(PKG_DATADIR ${CMAKE_INSTALL_PREFIX}/share/aethyra) SET(PKG_BINDIR ${CMAKE_INSTALL_PREFIX}/bin) ENDIF (WIN32) ADD_SUBDIRECTORY(data) ADD_SUBDIRECTORY(src) -INSTALL(FILES tme.desktop DESTINATION share/applications) +INSTALL(FILES aethyra.desktop DESTINATION share/applications) diff --git a/INSTALL b/INSTALL index aeb81213..5688451b 100644 --- a/INSTALL +++ b/INSTALL @@ -1,19 +1,19 @@ -How to compile and run TME on your GNU/Linux Box +How to compile and run Aethyra on your GNU/Linux Box ================================================ -Homepage: http://209.168.213.109/ -IRC: irc.freenode.net / #themanaexperiment +Homepage: http://www.aethyra.com/ +IRC: irc.freenode.net / #aethyra 1) Requirements -2) Compiling The Mana Experiment +2) Compiling Aethyra 3) Notes 1. Requirements =============== -You are expected to have either checked out TME from CVS or you have downloaded -a source release. To get The Mana Experiment to compile, you need a compiler +You are expected to have either checked out Aethyra from CVS or you have downloaded +a source release. To get Aethyra to compile, you need a compiler (GCC) and some libraries. The required libraries are: * SDL http://www.libsdl.org/ @@ -26,7 +26,7 @@ a source release. To get The Mana Experiment to compile, you need a compiler * zlib 1.2.x http://www.gzip.org/zlib/ * libcurl http://curl.haxx.se/libcurl/ -If you checked TME out from Subversion you will also need these tools to +If you checked Aethyra out from Subversion you will also need these tools to compile: * GNU automake 1.9 http://www.gnu.org/software/automake/ @@ -36,7 +36,7 @@ Installing these dependencies is distributions-specific, and we'll leave it to you to figure this out. -2. Compiling And Installing The Mana Experiment +2. Compiling And Installing Aethyra =============================================== 1) Go to the directory you have extracted the source to. @@ -45,12 +45,12 @@ you to figure this out. 4) Run "make" 5) Run "make install" as root -It should have installed The Mana Experiment on your system now, and you can -run it with "tme". By default all files are installed to /usr/local, you can +It should have installed Aethyra on your system now, and you can +run it with "aethyra". By default all files are installed to /usr/local, you can pass a different prefix to configure as usual. - NOTE: It is possible to compile TME without support for OpenGL rendering. + NOTE: It is possible to compile Aethyra without support for OpenGL rendering. To do this perform step 3 as follows: ./configure --without-opengl diff --git a/Makefile.am b/Makefile.am index c7f45241..f399eb3c 100644 --- a/Makefile.am +++ b/Makefile.am @@ -3,7 +3,7 @@ SUBDIRS = data docs src desktopdir = $(datadir)/applications -desktop_DATA = tme.desktop +desktop_DATA = aethyra.desktop # Extra files to include EXTRA_DIST = $(desktop_DATA) diff --git a/ManaExperiment.vcproj b/ManaExperiment.vcproj deleted file mode 100644 index 6612e1a1..00000000 --- a/ManaExperiment.vcproj +++ /dev/null @@ -1,876 +0,0 @@ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - diff --git a/README b/README index 88da7d97..517b4a9d 100644 --- a/README +++ b/README @@ -1,4 +1,4 @@ -THE MANA EXPERIMENT +AETHYRA =================== Version: 0.0.24.1 Date: 7/4/2007 diff --git a/The Mana Experiment.dev b/The Mana Experiment.dev deleted file mode 100644 index 0a0acf8a..00000000 --- a/The Mana Experiment.dev +++ /dev/null @@ -1,2859 +0,0 @@ -[Project] -FileName=The Mana Experiment.dev -Name=tme -UnitCount=277 -Type=0 -Ver=1 -ObjFiles= -Includes= -Libs= -PrivateResource=The_Mana_Experiment_private.rc -ResourceIncludes= -MakeIncludes= -Compiler= -CppCompiler=-DUSE_OPENGL_@@_-Wall_@@_ -Linker=-lguichan_@@_-lguichan_sdl_@@_-lguichan_opengl_@@_-lwsock32_@@_-lSDL_image.dll_@@_-lSDL_mixer.dll_@@_-lSDL_net.dll_@@_-lmingw32_@@_-lSDLmain_@@_-lSDL.dll_@@_-lxml2.dll_@@_-lopengl32_@@_-lpng12.dll_@@_-lz.dll_@@_-lphysfs_@@_-lcurl.dll_@@_ -IsCpp=1 -Icon= -ExeOutput= -ObjectOutput=obj -OverrideOutput=1 -OverrideOutputName=tme.exe -HostApplication= -Folders=gui,gui/header,gui/source,header,header/widgets,net,net/header,net/source,resources,utils -CommandLine= -UseCustomMakefile=0 -CustomMakefile= -IncludeVersionInfo=0 -SupportXPThemes=0 -CompilerSet=0 -CompilerSettings=0010001001000001001101 - -[VersionInfo] -Major=0 -Minor=0 -Release=0 -Build=0 -LanguageID=1033 -CharsetID=1252 -CompanyName= -FileVersion= -FileDescription= -InternalName= -LegalCopyright= -LegalTrademarks= -OriginalFilename= -ProductName= -ProductVersion= -AutoIncBuildNr=0 - -[Unit8] -FileName=src\floor_item.cpp -CompileCpp=1 -Folder= -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit13] 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-Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit280] -FileName=src\gui\setup_keyboard.cpp -CompileCpp=1 -Folder=gui/source -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - -[Unit281] -FileName=src\gui\setup_keyboard.h -CompileCpp=1 -Folder=gui/header -Compile=1 -Link=1 -Priority=1000 -OverrideBuildCmd=0 -BuildCmd= - diff --git a/aethyra.cbp b/aethyra.cbp new file mode 100644 index 00000000..bcd0398b --- /dev/null +++ b/aethyra.cbp @@ -0,0 +1,383 @@ + + + + + + diff --git a/aethyra.desktop b/aethyra.desktop new file mode 100644 index 00000000..eb75b5cf --- /dev/null +++ b/aethyra.desktop @@ -0,0 +1,16 @@ +[Desktop Entry] +Version=1.0 +Encoding=UTF-8 +Name=Aethyra +Name[fr]=Aethyra +Comment=An on-line fantasy role playing game +Comment[fr]=Un jeu en ligne dans un univers fantastique +Comment[de]=ein Online Fantasy Spiel +Comment[it]=Un gioco fantasy online +Comment[nl]=Een online role playing game +Exec=aethyra +StartupNotify=false +Terminal=false +Type=Application +Icon=aethyra.png +Categories=Application;Game diff --git a/aethyra.png b/aethyra.png new file mode 100644 index 00000000..93e6c9ae Binary files /dev/null and b/aethyra.png differ diff --git a/configure.ac b/configure.ac index dcc1eeeb..92672b8b 100755 --- a/configure.ac +++ b/configure.ac @@ -1,5 +1,5 @@ AC_PREREQ(2.59) -AC_INIT([The Mana Experiment], [Tme SVN 0.0.25], [blame582@gmail.com], [tme]) +AC_INIT([Aethyra], [Aethyra SVN 0.0.25], [blame582@gmail.com], [aethyra]) AC_CONFIG_HEADERS([config.h:config.h.in]) AC_LANG_CPLUSPLUS @@ -79,7 +79,7 @@ else with_opengl=yes AC_CHECK_LIB([GL], [glBegin], , AC_MSG_ERROR([ *** Unable to find OpenGL library])) - AC_DEFINE(USE_OPENGL, 1, [Defines if tme should use an OpenGL display]) + AC_DEFINE(USE_OPENGL, 1, [Defines if aethyra should use an OpenGL display]) fi # Search for sdl-config diff --git a/data/Makefile.am b/data/Makefile.am index 86ae612d..508e6e0e 100644 --- a/data/Makefile.am +++ b/data/Makefile.am @@ -1,4 +1,4 @@ SUBDIRS = graphics help icons -tmedatadir = $(pkgdatadir)/data +aethyradatadir = $(pkgdatadir)/data diff --git a/data/icons/Aethyra.icns b/data/icons/Aethyra.icns new file mode 100644 index 00000000..7230a099 Binary files /dev/null and b/data/icons/Aethyra.icns differ diff --git a/data/icons/Makefile.am b/data/icons/Makefile.am index 5d7adee9..fee51e4f 100644 --- a/data/icons/Makefile.am +++ b/data/icons/Makefile.am @@ -1,14 +1,14 @@ iconsdir = $(pkgdatadir)/data/icons -icons_DATA = tme.png +icons_DATA = aethyra.png install-data-local: $(mkinstalldirs) $(DESTDIR)$(datadir)/pixmaps - $(INSTALL) $(srcdir)/tme.png $(DESTDIR)$(datadir)/pixmaps/tme.png + $(INSTALL) $(srcdir)/aethyra.png $(DESTDIR)$(datadir)/pixmaps/aethyra.png uninstall-local: - rm -f $(DESTDIR)$(datadir)/pixmaps/tme.png + rm -f $(DESTDIR)$(datadir)/pixmaps/aethyra.png EXTRA_DIST = \ $(icons_DATA) diff --git a/data/icons/The Mana Experiment.icns b/data/icons/The Mana Experiment.icns deleted file mode 100644 index 7230a099..00000000 Binary files a/data/icons/The Mana Experiment.icns and /dev/null differ diff --git a/data/icons/aethyra.ico b/data/icons/aethyra.ico new file mode 100644 index 00000000..61d559a3 Binary files /dev/null and b/data/icons/aethyra.ico differ diff --git a/data/icons/aethyra.png b/data/icons/aethyra.png new file mode 100644 index 00000000..93e6c9ae Binary files /dev/null and b/data/icons/aethyra.png differ diff --git a/data/icons/aethyra.xpm b/data/icons/aethyra.xpm new file mode 100644 index 00000000..06ec2865 --- /dev/null +++ b/data/icons/aethyra.xpm @@ -0,0 +1,784 @@ +/* XPM */ +static char * tmw_xpm[] = { +"32 32 749 2", +" c None", +". c #E4EB6D", +"+ c #EFF271", +"@ c #E7EF65", +"# c #DDED61", +"$ c #D6E955", +"% c #DAED4D", +"& c #F6F5A0", +"* c #EFEF89", +"= c #ECF084", +"- c #EDF077", +"; c #EAF075", +"> c #E0E960", +", c #D9E757", +"' c #D4EA52", +") c #CFE74D", +"! c #BEE140", +"~ c #C2E43E", +"{ c #B6DF33", +"] c #F8F7C2", +"^ c #F9F7AB", +"/ c #F2F099", +"( c 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You may view + the manual page with: `docbook-to-man manpage.sgml | nroff -man | + less'. A typical entry in a Makefile or Makefile.am is: + +manpage.1: manpage.sgml + docbook-to-man $< > $@ + + + The docbook-to-man binary is found in the docbook-to-man package. + Please remember that if you create the nroff version in one of the + debian/rules file targets (such as build), you will need to include + docbook-to-man in your Build-Depends control field. + + --> + + + FERREIRA"> + Yohann"> + + avril 13, 2005"> + + 6"> + bertram@cegetel.net"> + + TMW"> + + + Debian"> + GNU"> + GPL"> +]> + + + +
+ &dhemail; +
+ + &dhfirstname; + &dhsurname; + + + 2003 + &dhusername; + + &dhdate; +
+ + &dhucpackage; + + &dhsection; + + + &dhpackage; + + tmw is the abreviation of The Mana World : A Fantasy Online Game + + + + &dhpackage; + + + + DESCRIPTION + + This manual page documents briefly the + &dhpackage; ingame + commands. + &dhpackage; is a Great Online Game based upon the Seiken Densetsu Serie. +It has its own universe, and and its own character management system, which will +give you the opportunity to play in a 2D heroic-fantasy world forever. + + + + COMMON KEYS + + Arrow Keys, Key Pad Keys (Diagonals Supported). +Move your character around. + +Left Ctrl : +Make your character attack. + +G : +Get Items on the ground or in a chest. + +Alt + 1...9 : +Shows an Emoticon above your character. + +Alt + I : +Shows / Hide Inventory Window. + +Alt + K : +Shows / Hide Skills Window. + +Alt + E : +Shows / Hide Equipment Window. + +Alt + C : +Shows Configuration Window. + + + + + SEE ALSO + + libguichan (2). + + The program is documented fully by The Mana World Team available via the + website http://www.manaworld.org/ + + + AUTHOR + + This manual page was written by &dhusername; &dhemail; for + the &debian; system (but may be used by others). Permission is + granted to copy, distribute and/or modify this document under + the terms of the &gnu; General Public License, Version 2 any + later version published by the Free Software Foundation. + + + On Debian systems, the complete text of the GNU General Public + License can be found in /usr/share/common-licenses/GPL. + + + +
+ + + + diff --git a/debian/aethyra.xpm b/debian/aethyra.xpm new file mode 100644 index 00000000..a3ab9513 --- /dev/null +++ b/debian/aethyra.xpm @@ -0,0 +1,776 @@ +/* XPM */ +static char * aethyra_xpm[] = { +"32 32 741 2", +" c None", +". c #E8ED72", +"+ c #E7ED6A", +"@ c #E1EB62", +"# c #D4E758", +"$ c #D2E750", +"% c #CDE748", +"& c #F5F4A1", +"* c #F3F294", +"= c #EBEE81", +"- c #EAEE77", +"; c #E6ED6F", +"> c #E1EB68", +", c #D9E859", +"' c #D3E851", +") c #CCE549", +"! c #C7E643", +"~ c #BEE239", +"{ c #B3DF32", +"] c #F8F8C4", +"^ c #F9F7B3", +"/ c #F4F3A2", +"( c #F4F397", +"_ c #F5F39A", +": c #F2F399", +"< c #E2EA6D", +"[ c #DFEA66", +"} c #DAE95C", +"| c #D3E753", +"1 c #CAE54B", +"2 c #C7E545", +"3 c #BFE23C", +"4 c #B7E034", +"5 c #B1E130", +"6 c #A5DC28", +"7 c #F9F9DA", +"8 c #F9F8CA", +"9 c #F8F7C9", +"0 c #F8F7CD", +"a c #F9F7C7", +"b c #F9F7B8", +"c c #F7F5A8", +"d c #E6EC73", +"e c #E0EA68", +"f c #DBE95D", +"g c #D8E956", +"h c #D2E850", +"i c #C4E343", +"j c 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", +" #.K J $.%.&.*.=.-.;.>.,.'.).!.~.{.].^./.(._.:.<. ", +" #.#.J [.}.%.&.|.1.2.3.4.5.6.7.8.9.0.a.b.c.d.e.f.g.h. ", +" i.#.K [.j.}.%.k.l.1.m.n.o.p.q.r.s.t.u.v.E w.x.y.z.A.B.C. ", +" #.K D.E.}.F.G.H.I.J.K.L.M.N.O.P.Q.R.S.D T.U.V.W.X.Y.Z.`. ", +" +.+.+++&.F.@+#+$+%+&+*+=+-+;+>+,+'+)+!+~+{+]+^+/+(+_+:+<+[+ ", +" }+|+1+2+3+4+5+6+7+8+9+0+a+b+c+d+e+9.f+g+h+i+j+k+l+m+n+o+p+q+ ", +" r+r+s+t+u+v+w+x+y+z+A+B+C+D+E+F+G+H+I+].J+K+L+M+N+O+P+Q+R+S+ ", +"T+U+V+V+W+X+Y+Z+`+ @.@+@@@#@$@%@&@*@=@-@;@>@,@'@)@!@~@{@]@^@/@(@", +"_@:@<@[@[@}@|@1@2@3@4@5@6@7@8@9@W 0@a@b@c@d@e@f@g@h@i@j@k@l@m@n@", +"o@p@q@r@s@t@u@v@w@4@x@y@b+z@A@B@C@D@E@F@G@H@I@J@K@L@M@N@O@P@Q@R@", +"S@T@U@V@W@X@Y@Z@`@ #.#+#@###$#%#&#*#=#-#;#>#,#'#)#!#~#{#]#^#/#(#", +"_#:#<#[#}#|#1#2#3#4#5#6#7#8#9#0#a#b#c#d#e#f#g#h#i#j#k#O@l#m#n#o#", +"p#q#r#5@s#t#u#b+v#w#x#y#z#A#B#C#D#E#F#G#H#I#'#J#K#L#M#N#O#P#Q#R#", +" S#T#U#V#W#X#Y#Z#`# $.$+$@$#$$$%$&$*$=$-$;$>$,$'$)$!$~${$]$^$ ", +" /$($_$:$<$[$}$|$1$2$3$4$5$6$7$8$G#9$k+0$a$b$c$d$e$f$g$h$i$j$ ", +" k$l$m$n$o$p$q$r$s$t$u$v$w$x$y$z$A$B$C$'#D$E$F$G$H$I$J$K$L$M$ ", +" N$O$P$Q$R$S$T$U$V$W$X$Y$Z$`$ %.%+%@%#%$%%%&%*%=%-%;%>%,% ", +" '%)%!%~%{%]%^%/%(%_%:%<%[%}%|%1%2%3%4%5%6%7%8%9%0%a%b%c% ", +" d%e%f%g%h%i%j%k%l%m%n%o%p%q%r%s%t%u%v%w%x%y%z%A%B%C% ", +" D%E%F%G%H%I%J%K%L%M%N%O%P%Q%R%S%T%U%V%W%X%Y%Z%`% & ", +" .&+&@&#&$&%&&&*&=&-&;&>&,&'&)&!&~&{&]&^&/&(&_&:& ", +" <&[&}&|&1&2&3&4&5&6&7&{@8&9&0&a&b&c&d&e&f&g& ", +" h&i&j&k&l&m&n&o&p&q&r&s&a&t&u&v&w&x&y& ", +" z&A&B&C&D&E&F&G&H&I&J&K&L&M&N&O& ", +" P&Q&R&S&T&U&V&W&X&Y&v&Z& ", +" `& *.*+*@*#* "}; diff --git a/debian/control b/debian/control index 2a77f351..4ada3be5 100644 --- a/debian/control +++ b/debian/control @@ -1,36 +1,36 @@ -Source: tmw +Source: aethyra Section: games Priority: optional -Homepage: http://209.168.213.109 -Maintainer: Patrick Matthäi +Homepage: http://www.aethyra.com/ +Maintainer: Patrick Matthäi (Patrick is TMW maintainer need to change this) Build-Depends: debhelper (>= 5), dpkg-dev (>= 1.13.19), dpatch, autotools-dev, libcurl4-gnutls-dev, libgl1-mesa-dev, libguichan2-dev (>= 0.7.1), libsdl1.2-dev, libsdl-image1.2-dev, libsdl-net1.2-dev, libsdl-mixer1.2-dev, libphysfs-dev, libpng12-dev, libxml2-dev, zlib1g-dev Standards-Version: 3.7.3 -Package: tme +Package: aethyra Architecture: any -Depends: ${shlibs:Depends}, ${misc:Depends}, tme-data (= ${source:Version}) -Recommends: tme-music -Description: The Mana Experiment is a great Online Rolegame - based upon the Seiken Densetsu serie. It has its own universe, and its own +Depends: ${shlibs:Depends}, ${misc:Depends}, aethyra-data (= ${source:Version}) +Recommends: aethyra-music +Description: Aethyra is a great Online Rolegame + based upon The Mana World 0.0 codebase. It has its own universe, and its own character management system, which will give you the opportunity to play in a 2D heroic-fantasy world forever. -Package: tmw-dbg +Package: aethyra-dbg Architecture: any Priority: extra -Depends: tmw (= ${binary:Version}) -Description: The Mana World is a great Online Rolegame (debugging symbols) - based upon the Seiken Densetsu serie. It has its own universe, and its own +Depends: aethyra (= ${binary:Version}) +Description: Aethyra is a great Online Rolegame (debugging symbols) + based upon the The Mana World 0.0 codebase. It has its own universe, and its own character management system, which will give you the opportunity to play in a 2D heroic-fantasy world forever. . This package provides debugging symbols for the tmw package. -Package: tmw-data +Package: aethyra-data Architecture: all -Recommends: tmw, tmw-music -Description: The Mana World is a great Online Rolegame (data files) - based upon the Seiken Densetsu serie. It has its own universe, and its own +Recommends: aethyra, aethyra-music +Description: Aethyra is a great Online Rolegame (data files) + based upon The Mana World 0.0 codebase. It has its own universe, and its own character management system, which will give you the opportunity to play in a 2D heroic-fantasy world forever. . diff --git a/debian/rules b/debian/rules index 68dd9400..6ee08a3b 100755 --- a/debian/rules +++ b/debian/rules @@ -56,7 +56,7 @@ binary-arch: build install dh_install -a dh_desktop -a dh_installmenu -a - dh_strip -a --dbg-package=tme-dbg + dh_strip -a --dbg-package=aethyra-dbg dh_compress -a dh_fixperms -a dh_installdeb -a diff --git a/debian/tme-data.install b/debian/tme-data.install deleted file mode 100644 index a836ce3d..00000000 --- a/debian/tme-data.install +++ /dev/null @@ -1,5 +0,0 @@ -data/graphics/gui/*.png usr/share/games/tme/data/graphics/gui -data/graphics/images/*.png usr/share/games/tme/data/graphics/images -data/graphics/images/ambient/*.png usr/share/games/tme/data/graphics/images/ambient -data/graphics/tiles/*.png usr/share/games/tme/data/graphics/tiles -data/help/*.txt usr/share/games/tme/data/help diff --git a/debian/tme.docs b/debian/tme.docs deleted file mode 100644 index d622a527..00000000 --- a/debian/tme.docs +++ /dev/null @@ -1,6 +0,0 @@ -AUTHORS -NEWS -README -ChangeLog -docs/progression.txt -docs/FAQ.txt diff --git a/debian/tme.install b/debian/tme.install deleted file mode 100644 index 6c9ced58..00000000 --- a/debian/tme.install +++ /dev/null @@ -1,5 +0,0 @@ -debian/tme.desktop usr/share/applications -debian/tme.xpm usr/share/pixmaps -data/icons/tme.png usr/share/icons -docs/tme.6 usr/share/man/man6 -src/tme usr/games diff --git a/debian/tme.menu b/debian/tme.menu deleted file mode 100644 index 4af5ad0a..00000000 --- a/debian/tme.menu +++ /dev/null @@ -1,4 +0,0 @@ -?package(tmw):needs="X11" section="Games/Adventure"\ - title="The Mana World"\ - description="The Mana World is an Online Fantasy adventure game."\ - command="/usr/games/tmw" icon="/usr/share/pixmaps/tmw.xpm" diff --git a/debian/tme.sgml b/debian/tme.sgml deleted file mode 100644 index 0ed18199..00000000 --- a/debian/tme.sgml +++ /dev/null @@ -1,149 +0,0 @@ - manpage.1'. You may view - the manual page with: `docbook-to-man manpage.sgml | nroff -man | - less'. A typical entry in a Makefile or Makefile.am is: - -manpage.1: manpage.sgml - docbook-to-man $< > $@ - - - The docbook-to-man binary is found in the docbook-to-man package. - Please remember that if you create the nroff version in one of the - debian/rules file targets (such as build), you will need to include - docbook-to-man in your Build-Depends control field. - - --> - - - FERREIRA"> - Yohann"> - - avril 13, 2005"> - - 6"> - bertram@cegetel.net"> - - TMW"> - - - Debian"> - GNU"> - GPL"> -]> - - - -
- &dhemail; -
- - &dhfirstname; - &dhsurname; - - - 2003 - &dhusername; - - &dhdate; -
- - &dhucpackage; - - &dhsection; - - - &dhpackage; - - tmw is the abreviation of The Mana World : A Fantasy Online Game - - - - &dhpackage; - - - - DESCRIPTION - - This manual page documents briefly the - &dhpackage; ingame - commands. - &dhpackage; is a Great Online Game based upon the Seiken Densetsu Serie. -It has its own universe, and and its own character management system, which will -give you the opportunity to play in a 2D heroic-fantasy world forever. - - - - COMMON KEYS - - Arrow Keys, Key Pad Keys (Diagonals Supported). -Move your character around. - -Left Ctrl : -Make your character attack. - -G : -Get Items on the ground or in a chest. - -Alt + 1...9 : -Shows an Emoticon above your character. - -Alt + I : -Shows / Hide Inventory Window. - -Alt + K : -Shows / Hide Skills Window. - -Alt + E : -Shows / Hide Equipment Window. - -Alt + C : -Shows Configuration Window. - - - - - SEE ALSO - - libguichan (2). - - The program is documented fully by The Mana World Team available via the - website http://www.manaworld.org/ - - - AUTHOR - - This manual page was written by &dhusername; &dhemail; for - the &debian; system (but may be used by others). Permission is - granted to copy, distribute and/or modify this document under - the terms of the &gnu; General Public License, Version 2 any - later version published by the Free Software Foundation. - - - On Debian systems, the complete text of the GNU General Public - License can be found in /usr/share/common-licenses/GPL. - - - -
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A: The fastest way is to come on our IRC channel. There you can find a lot of nice people that will help you until you solve your problem. Server: - irc.freenode.net Channel: #themanaexperiment. + irc.freenode.net Channel: #aethyra. If you don't like IRC just come to our forums: - http://tme.onlinegamecore.com/forums. Ok, do you think forums are evil? - Don't worry, send me an e-mail at elvenprogrammer@gmail.com and you're done. + http://forums.aethyra.com/ . Ok, do you think forums are evil? + Don't worry, send me an e-mail at blame582@gmail.com and you're done. That's not enough? No, I won't give you my phone number! ;P GAME @@ -21,7 +21,7 @@ A: First of all check that your username is at least 4 characters long. Is the first time you login? Have you registered an account? If not use the "Register" button in game. If you already succesfully connected before, but now you're getting this message, please send an e-mail to - elvenprogrammer@gmail.com. + blame582@gmail.com. Q: I always get "Wrong password" but I'm sure I typed it right, why? @@ -52,13 +52,15 @@ A: It's a system where is stored the latest development version. It's not is updated quite frequently). If you want to check it out, read this guide http://themanaworld.org/svn-tutorial.txt +(We need our own svn tut -- kraant) + DEVELOPMENT Q: When will the next version be released? A: We have scheduled releases. Usually a new release is available every month. - Check http://wiki.themanaworld.org/index.php/Roadmap for further infos. + Check http://www.aethyra.com/ for further info. Q: How can I contribute? @@ -67,11 +69,11 @@ A: There are a lot of ways: - If you're a programmer, an artist or just willing to help in any way, you can become part of the development team. Send an e-mail to - elvenprogrammer@gmail.com explaining what you want to do, or join our irc - channel: #themanaexperiment @ irc.freenode.net. + blame582@gmail.com explaining what you want to do, or join our irc + channel: #aethyra @ irc.freenode.net. - - You can be a beta tester. Just play with The Mana Experiment and report + - You can be a beta tester. Just play with Aethyra and report every error on the forum. - - Play with The Mana Experiment: more players, more fun! Simple as that! ;-) + - Play with Aethyra: more players, more fun! Simple as that! ;-) diff --git a/docs/HACKING.txt b/docs/HACKING.txt index fdec32a6..85ad0d8c 100644 --- a/docs/HACKING.txt +++ b/docs/HACKING.txt @@ -1,5 +1,5 @@ --------------------------------- -The Mana Experiment Hacking Guide +Aethyra Hacking Guide --------------------------------- With multiple coders working on the same source files, there needs to be a diff --git a/docs/INSTALL/debian.txt b/docs/INSTALL/debian.txt index 59e2376e..e9cf3183 100644 --- a/docs/INSTALL/debian.txt +++ b/docs/INSTALL/debian.txt @@ -1,31 +1,43 @@ -How to install TME on my GNU/Debian Box +How to install Aethyra on my GNU/Debian Box ================================================== Author: FERREIRA Yohann (Bertram) Email: Bertram@cegetel.net -The Mana Experiment project +With slight edits by Daniel Thomas (kraant@gmail.com) +to for Aethyra... + +WARNING! These instructions are probably outdated! + +Check the forums (http://forums.aethyra.com/) where better help can be found. + +Aethyra project ====================== -Homepage: http://209.168.213.109/ -IRC: irc.freenode.net / #themanaexperiment +Homepage: http://www.aethyra.com/ +IRC: irc.freenode.net / #aethyra -1) Installing The Mana Experiment and dependencies +1) Installing Aethyra and dependencies 2) Creating a Debian Package using DebHelper Tools 3) Notes -1. Installing The Mana Experiment and Dependencies +1. Installing Aethyra and Dependencies ============================================= -The Mana Experiment Debian Package can be installed under the Debian Testing and +Aethyra Debian Package can be installed under the Debian Testing and Unstable (Sarge/Sid). In order to have Mana Experiment working, you'll need packages for SDL, SDL_mixer, SDL_image, libxml2, libphysfs and libguichan0. To install the dependencies, you can do type (as root): - apt-get install libsdl-mixer1.2 libsdl-image1.2 libxml2 libphysfs-1.0-0 libguichan0 + apt-get install libsdl-mixer1.2 libsdl-image1.2 libxml2 libphysfs-1.0-0 -Type tmw as a normal user to play! (Enjoy!) +(You'll need to compile libguichan from source since we've moved to 8.1 +and there is no package for this as of yet. This could create +problems, any debian users trying this out and giving us fixes +would be much appreciated -- kraant) + +Type aethyra as a normal user to play! (Enjoy!) 2. Creating a Debian Package using DebHelper Tools ================================================== @@ -41,9 +53,9 @@ And the debhelper tools: Download tmw from Subversion using the command (You'll need Subversion installed on your system): - svn svn://209.168.213.109 tme + svn co svn://209.168.213.109/client/trunk aethyra -Rename the tme folder into tme-XXX and open a console in it. +Rename the aethyra folder into aethyra-XXX and open a console in it. You can now type: fakeroot dpkg-buildpackage @@ -53,16 +65,16 @@ file. Install it: - dpkg -i tme_XXXXXX_i386.deb + dpkg -i aethyra_XXXXXX_i386.deb (If you've got a previous one already installed with the same version number, don't forget to remove it with :) - apt-get remove tme + apt-get remove aethyra (Don't worry, you configuration files are not removed...) -And now the final step: type 'tme' as a normal user in a shell and you're in! +And now the final step: type 'aethyra' as a normal user in a shell and you're in! KDE/GNOME menu entries are created in Arcade Games upon installation. @@ -71,6 +83,10 @@ KDE/GNOME menu entries are created in Arcade Games upon installation. A Debian Repository has been created. +(This repository is for The Mana World not Aethyra, volunteers to make a +package would be nice, basically if you follow these instructions +you won't get aethyra as of now -- kraant) + Simply add in your /etc/apt/sources.list file: deb http://bertram.ifrance.com ./ @@ -79,9 +95,11 @@ Simply add in your /etc/apt/sources.list file: Then, as root, do: apt-get update - apt-get install tme + apt-get install aethyra and you're done! -N.B.: The tme-music, libguichan0, and libguichan0-dev packages are also +N.B.: The t_me-music, libguichan0, and libguichan0-dev packages are also provided in this repository. + +(Added '_' to avoid picking this file up in grep, fix this later -- kraant) diff --git a/docs/INSTALL/win32.txt b/docs/INSTALL/win32.txt index 88f47034..3ffd506e 100644 --- a/docs/INSTALL/win32.txt +++ b/docs/INSTALL/win32.txt @@ -1,10 +1,12 @@ -How setup Dev-C++ to compile TME on a Win32 Box +How setup Dev-C++ to compile Aethyra on a Win32 Box =============================================== -The Mana Experiment project +(I think Dev-C++ support is broken as of now -- kraant) + +Aethyra project =========================== -Homepage: http://209.168.213.109 -IRC: irc.freenode.net / #themanaexperiment +Homepage: http://www.aethyra.com +IRC: irc.freenode.net / #aethyra 0. Index @@ -12,7 +14,7 @@ IRC: irc.freenode.net / #themanaexperiment 1. Requirements 2. Installing Dev-C++ 3. Installing the required libraries -4. Compiling The Mana Experiment +4. Compiling Aethyra 1. Requirements @@ -23,7 +25,7 @@ free IDE for Win32 built around GCC. Remember, Win32 was not meant for GCC and stuff so you will probably run into trouble unless you really know what you're doing, so best stick with Dev-C++. -Besides a C++ compiler, TME depends on the following libraries: +Besides a C++ compiler, Aethyra depends on the following libraries: 1) SDL 2) SDL_mixer @@ -95,22 +97,22 @@ Install them all through the Dev-C++ package manager. iconv-1.9.1.win32.zip From each file, copy the headers to your include directory, the libs to - the lib direcotry and the dlls (in bin direcotry) to your tme directory. + the lib direcotry and the dlls (in bin direcotry) to your aethyra directory. **) For PhysFS copy the headers to your include directory, the libs to - the lib directory and the dlls (in bin direcotry) to your tme directory. + the lib directory and the dlls (in bin direcotry) to your aethyra directory. ***) Download developer files and put headers and libs in to include and lib - directories of Dev-Cpp. Download binaries and place the dll inside tme + directories of Dev-Cpp. Download binaries and place the dll inside aethyra folder. ****) Get latest win32 - mingw package and install as usual. -You should now be fully equipped for compiling the latest TME development +You should now be fully equipped for compiling the latest Aethyra development code! -4. Compiling The Mana Experiment +4. Compiling Aethyra ================================ Check out The Mana Experiment from Subversion using either the command line svn @@ -119,12 +121,12 @@ check out the following directory from our repository: svn://209.168.213.109/client/trunk -Open "The Mana Experiment.dev" in Dev-C++. From there on you should be able to -start compilition with Excute -> Compile. A file called tme.exe should appear +Open "Aethyra.dev" in Dev-C++. From there on you should be able to +start compilition with Excute -> Compile. A file called aethyra.exe should appear in the same directory as where you opened the .dev from. Before you can actually run the executable be sure to copy over the following -DLLs from your Dev-Cpp/dll directory to the directory containing tme.exe (or +DLLs from your Dev-Cpp/dll directory to the directory containing aethyra.exe (or alternatively into your c:\windows\system\ for a more universal solution): SDL.dll @@ -143,7 +145,7 @@ And also make sure you have: zlib1.dll Additionally don't forget to copy any updated .dll (when libs are updated, -the dll are usually updated too) to the folder containing tme.exe (or to the +the dll are usually updated too) to the folder containing aethyra.exe (or to the c:\windows\system\). -Have fun hacking The Mana Experiment! +Have fun hacking Aethyra! diff --git a/docs/Makefile.am b/docs/Makefile.am index 4ea96959..8b311f85 100644 --- a/docs/Makefile.am +++ b/docs/Makefile.am @@ -1,11 +1,11 @@ -man6_MANS = tme.6 +man6_MANS = aethyra.6 EXTRA_DIST = $(man6_MANS) \ packages.txt \ FAQ.txt \ HACKING.txt \ - SOURCE/tmedox.sh \ - SOURCE/tme.doxcfg \ + SOURCE/aethyradox.sh \ + SOURCE/aethyra.doxcfg \ items.txt \ progression.txt \ INSTALL/debian.txt \ diff --git a/docs/SOURCE/aethyra.doxcfg b/docs/SOURCE/aethyra.doxcfg new file mode 100644 index 00000000..cbc22910 --- /dev/null +++ b/docs/SOURCE/aethyra.doxcfg @@ -0,0 +1,1153 @@ +# Doxyfile 1.3.8 + +# This file describes the settings to be used by the documentation system +# doxygen (www.doxygen.org) for a project +# +# All text after a hash (#) is considered a comment and will be ignored +# The format is: +# TAG = value [value, ...] +# For lists items can also be appended using: +# TAG += value [value, ...] +# Values that contain spaces should be placed between quotes (" ") + +#--------------------------------------------------------------------------- +# Project related configuration options +#--------------------------------------------------------------------------- + +# The PROJECT_NAME tag is a single word (or a sequence of words surrounded +# by quotes) that should identify the project. + +PROJECT_NAME = Aethyra + +# The PROJECT_NUMBER tag can be used to enter a project or revision number. +# This could be handy for archiving the generated documentation or +# if some version control system is used. + +PROJECT_NUMBER = + +# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) +# base path where the generated documentation will be put. +# If a relative path is entered, it will be relative to the location +# where doxygen was started. If left blank the current directory will be used. + +OUTPUT_DIRECTORY = ../docs/SOURCE/ + +# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create +# 4096 sub-directories (in 2 levels) under the output directory of each output +# format and will distribute the generated files over these directories. +# Enabling this option can be useful when feeding doxygen a huge amount of source +# files, where putting all generated files in the same directory would otherwise +# cause performance problems for the file system. + +CREATE_SUBDIRS = NO + +# The OUTPUT_LANGUAGE tag is used to specify the language in which all +# documentation generated by doxygen is written. Doxygen will use this +# information to generate all constant output in the proper language. +# The default language is English, other supported languages are: +# Brazilian, Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish, +# Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, +# Japanese-en (Japanese with English messages), Korean, Korean-en, Norwegian, +# Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovene, Spanish, +# Swedish, and Ukrainian. + +OUTPUT_LANGUAGE = English + +# This tag can be used to specify the encoding used in the generated output. +# The encoding is not always determined by the language that is chosen, +# but also whether or not the output is meant for Windows or non-Windows users. +# In case there is a difference, setting the USE_WINDOWS_ENCODING tag to YES +# forces the Windows encoding (this is the default for the Windows binary), +# whereas setting the tag to NO uses a Unix-style encoding (the default for +# all platforms other than Windows). + +USE_WINDOWS_ENCODING = NO + +# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will +# include brief member descriptions after the members that are listed in +# the file and class documentation (similar to JavaDoc). +# Set to NO to disable this. + +BRIEF_MEMBER_DESC = YES + +# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend +# the brief description of a member or function before the detailed description. +# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the +# brief descriptions will be completely suppressed. + +REPEAT_BRIEF = YES + +# This tag implements a quasi-intelligent brief description abbreviator +# that is used to form the text in various listings. Each string +# in this list, if found as the leading text of the brief description, will be +# stripped from the text and the result after processing the whole list, is used +# as the annotated text. Otherwise, the brief description is used as-is. If left +# blank, the following values are used ("$name" is automatically replaced with the +# name of the entity): "The $name class" "The $name widget" "The $name file" +# "is" "provides" "specifies" "contains" "represents" "a" "an" "the" + +ABBREVIATE_BRIEF = + +# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then +# Doxygen will generate a detailed section even if there is only a brief +# description. + +ALWAYS_DETAILED_SEC = NO + +# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all inherited +# members of a class in the documentation of that class as if those members were +# ordinary class members. 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The tag can be used to show relative paths in the file list. +# If left blank the directory from which doxygen is run is used as the +# path to strip. + +STRIP_FROM_PATH = + +# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of +# the path mentioned in the documentation of a class, which tells +# the reader which header file to include in order to use a class. +# If left blank only the name of the header file containing the class +# definition is used. Otherwise one should specify the include paths that +# are normally passed to the compiler using the -I flag. + +STRIP_FROM_INC_PATH = + +# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter +# (but less readable) file names. This can be useful is your file systems +# doesn't support long names like on DOS, Mac, or CD-ROM. + +SHORT_NAMES = NO + +# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen +# will interpret the first line (until the first dot) of a JavaDoc-style +# comment as the brief description. If set to NO, the JavaDoc +# comments will behave just like the Qt-style comments (thus requiring an +# explicit @brief command for a brief description. + +JAVADOC_AUTOBRIEF = YES + +# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen +# treat a multi-line C++ special comment block (i.e. a block of //! or /// +# comments) as a brief description. This used to be the default behaviour. +# The new default is to treat a multi-line C++ comment block as a detailed +# description. Set this tag to YES if you prefer the old behaviour instead. + +MULTILINE_CPP_IS_BRIEF = NO + +# If the DETAILS_AT_TOP tag is set to YES then Doxygen +# will output the detailed description near the top, like JavaDoc. +# If set to NO, the detailed description appears after the member +# documentation. + +DETAILS_AT_TOP = YES + +# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented +# member inherits the documentation from any documented member that it +# re-implements. + +INHERIT_DOCS = YES + +# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC +# tag is set to YES, then doxygen will reuse the documentation of the first +# member in the group (if any) for the other members of the group. By default +# all members of a group must be documented explicitly. + +DISTRIBUTE_GROUP_DOC = NO + +# The TAB_SIZE tag can be used to set the number of spaces in a tab. +# Doxygen uses this value to replace tabs by spaces in code fragments. + +TAB_SIZE = 4 + +# This tag can be used to specify a number of aliases that acts +# as commands in the documentation. An alias has the form "name=value". +# For example adding "sideeffect=\par Side Effects:\n" will allow you to +# put the command \sideeffect (or @sideeffect) in the documentation, which +# will result in a user-defined paragraph with heading "Side Effects:". +# You can put \n's in the value part of an alias to insert newlines. + +ALIASES = + +# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources +# only. Doxygen will then generate output that is more tailored for C. +# For instance, some of the names that are used will be different. The list +# of all members will be omitted, etc. + +OPTIMIZE_OUTPUT_FOR_C = NO + +# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java sources +# only. Doxygen will then generate output that is more tailored for Java. +# For instance, namespaces will be presented as packages, qualified scopes +# will look different, etc. + +OPTIMIZE_OUTPUT_JAVA = NO + +# Set the SUBGROUPING tag to YES (the default) to allow class member groups of +# the same type (for instance a group of public functions) to be put as a +# subgroup of that type (e.g. under the Public Functions section). Set it to +# NO to prevent subgrouping. Alternatively, this can be done per class using +# the \nosubgrouping command. + +SUBGROUPING = YES + +#--------------------------------------------------------------------------- +# Build related configuration options +#--------------------------------------------------------------------------- + +# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in +# documentation are documented, even if no documentation was available. +# Private class members and static file members will be hidden unless +# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES + +EXTRACT_ALL = YES + +# If the EXTRACT_PRIVATE tag is set to YES all private members of a class +# will be included in the documentation. + +EXTRACT_PRIVATE = YES + +# If the EXTRACT_STATIC tag is set to YES all static members of a file +# will be included in the documentation. + +EXTRACT_STATIC = NO + +# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) +# defined locally in source files will be included in the documentation. +# If set to NO only classes defined in header files are included. + +EXTRACT_LOCAL_CLASSES = YES + +# This flag is only useful for Objective-C code. When set to YES local +# methods, which are defined in the implementation section but not in +# the interface are included in the documentation. +# If set to NO (the default) only methods in the interface are included. + +EXTRACT_LOCAL_METHODS = NO + +# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all +# undocumented members of documented classes, files or namespaces. +# If set to NO (the default) these members will be included in the +# various overviews, but no documentation section is generated. +# This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_MEMBERS = YES + +# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all +# undocumented classes that are normally visible in the class hierarchy. +# If set to NO (the default) these classes will be included in the various +# overviews. This option has no effect if EXTRACT_ALL is enabled. + +HIDE_UNDOC_CLASSES = YES + +# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all +# friend (class|struct|union) declarations. +# If set to NO (the default) these declarations will be included in the +# documentation. + +HIDE_FRIEND_COMPOUNDS = NO + +# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any +# documentation blocks found inside the body of a function. +# If set to NO (the default) these blocks will be appended to the +# function's detailed documentation block. + +HIDE_IN_BODY_DOCS = NO + +# The INTERNAL_DOCS tag determines if documentation +# that is typed after a \internal command is included. If the tag is set +# to NO (the default) then the documentation will be excluded. +# Set it to YES to include the internal documentation. + +INTERNAL_DOCS = NO + +# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate +# file names in lower-case letters. If set to YES upper-case letters are also +# allowed. This is useful if you have classes or files whose names only differ +# in case and if your file system supports case sensitive file names. Windows +# and Mac users are advised to set this option to NO. + +CASE_SENSE_NAMES = YES + +# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen +# will show members with their full class and namespace scopes in the +# documentation. If set to YES the scope will be hidden. + +HIDE_SCOPE_NAMES = NO + +# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen +# will put a list of the files that are included by a file in the documentation +# of that file. + +SHOW_INCLUDE_FILES = YES + +# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] +# is inserted in the documentation for inline members. + +INLINE_INFO = YES + +# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen +# will sort the (detailed) documentation of file and class members +# alphabetically by member name. If set to NO the members will appear in +# declaration order. + +SORT_MEMBER_DOCS = YES + +# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the +# brief documentation of file, namespace and class members alphabetically +# by member name. If set to NO (the default) the members will appear in +# declaration order. + +SORT_BRIEF_DOCS = NO + +# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be +# sorted by fully-qualified names, including namespaces. If set to +# NO (the default), the class list will be sorted only by class name, +# not including the namespace part. +# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. +# Note: This option applies only to the class list, not to the +# alphabetical list. + +SORT_BY_SCOPE_NAME = NO + +# The GENERATE_TODOLIST tag can be used to enable (YES) or +# disable (NO) the todo list. This list is created by putting \todo +# commands in the documentation. + +GENERATE_TODOLIST = YES + +# The GENERATE_TESTLIST tag can be used to enable (YES) or +# disable (NO) the test list. This list is created by putting \test +# commands in the documentation. + +GENERATE_TESTLIST = YES + +# The GENERATE_BUGLIST tag can be used to enable (YES) or +# disable (NO) the bug list. This list is created by putting \bug +# commands in the documentation. + +GENERATE_BUGLIST = YES + +# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or +# disable (NO) the deprecated list. This list is created by putting +# \deprecated commands in the documentation. + +GENERATE_DEPRECATEDLIST= YES + +# The ENABLED_SECTIONS tag can be used to enable conditional +# documentation sections, marked by \if sectionname ... \endif. + +ENABLED_SECTIONS = + +# The MAX_INITIALIZER_LINES tag determines the maximum number of lines +# the initial value of a variable or define consists of for it to appear in +# the documentation. If the initializer consists of more lines than specified +# here it will be hidden. Use a value of 0 to hide initializers completely. +# The appearance of the initializer of individual variables and defines in the +# documentation can be controlled using \showinitializer or \hideinitializer +# command in the documentation regardless of this setting. + +MAX_INITIALIZER_LINES = 30 + +# Set the SHOW_USED_FILES tag to NO to disable the list of files generated +# at the bottom of the documentation of classes and structs. If set to YES the +# list will mention the files that were used to generate the documentation. + +SHOW_USED_FILES = YES + +#--------------------------------------------------------------------------- +# configuration options related to warning and progress messages +#--------------------------------------------------------------------------- + +# The QUIET tag can be used to turn on/off the messages that are generated +# by doxygen. Possible values are YES and NO. If left blank NO is used. + +QUIET = NO + +# The WARNINGS tag can be used to turn on/off the warning messages that are +# generated by doxygen. Possible values are YES and NO. If left blank +# NO is used. + +WARNINGS = YES + +# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings +# for undocumented members. If EXTRACT_ALL is set to YES then this flag will +# automatically be disabled. + +WARN_IF_UNDOCUMENTED = YES + +# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for +# potential errors in the documentation, such as not documenting some +# parameters in a documented function, or documenting parameters that +# don't exist or using markup commands wrongly. + +WARN_IF_DOC_ERROR = YES + +# The WARN_FORMAT tag determines the format of the warning messages that +# doxygen can produce. The string should contain the $file, $line, and $text +# tags, which will be replaced by the file and line number from which the +# warning originated and the warning text. + +WARN_FORMAT = "$file:$line: $text" + +# The WARN_LOGFILE tag can be used to specify a file to which warning +# and error messages should be written. If left blank the output is written +# to stderr. + +WARN_LOGFILE = + +#--------------------------------------------------------------------------- +# configuration options related to the input files +#--------------------------------------------------------------------------- + +# The INPUT tag can be used to specify the files and/or directories that contain +# documented source files. You may enter file names like "myfile.cpp" or +# directories like "/usr/src/myproject". Separate the files or directories +# with spaces. + +INPUT = + +# If the value of the INPUT tag contains directories, you can use the +# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank the following patterns are tested: +# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx *.hpp +# *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm + +FILE_PATTERNS = + +# The RECURSIVE tag can be used to turn specify whether or not subdirectories +# should be searched for input files as well. Possible values are YES and NO. +# If left blank NO is used. + +RECURSIVE = YES + +# The EXCLUDE tag can be used to specify files and/or directories that should +# excluded from the INPUT source files. This way you can easily exclude a +# subdirectory from a directory tree whose root is specified with the INPUT tag. + +EXCLUDE = + +# The EXCLUDE_SYMLINKS tag can be used select whether or not files or directories +# that are symbolic links (a Unix filesystem feature) are excluded from the input. + +EXCLUDE_SYMLINKS = NO + +# If the value of the INPUT tag contains directories, you can use the +# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude +# certain files from those directories. + +EXCLUDE_PATTERNS = + +# The EXAMPLE_PATH tag can be used to specify one or more files or +# directories that contain example code fragments that are included (see +# the \include command). + +EXAMPLE_PATH = + +# If the value of the EXAMPLE_PATH tag contains directories, you can use the +# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp +# and *.h) to filter out the source-files in the directories. If left +# blank all files are included. + +EXAMPLE_PATTERNS = + +# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be +# searched for input files to be used with the \include or \dontinclude +# commands irrespective of the value of the RECURSIVE tag. +# Possible values are YES and NO. If left blank NO is used. + +EXAMPLE_RECURSIVE = NO + +# The IMAGE_PATH tag can be used to specify one or more files or +# directories that contain image that are included in the documentation (see +# the \image command). + +IMAGE_PATH = + +# The INPUT_FILTER tag can be used to specify a program that doxygen should +# invoke to filter for each input file. Doxygen will invoke the filter program +# by executing (via popen()) the command , where +# is the value of the INPUT_FILTER tag, and is the name of an +# input file. Doxygen will then use the output that the filter program writes +# to standard output. If FILTER_PATTERNS is specified, this tag will be +# ignored. + +INPUT_FILTER = + +# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern +# basis. Doxygen will compare the file name with each pattern and apply the +# filter if there is a match. The filters are a list of the form: +# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further +# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER +# is applied to all files. + +FILTER_PATTERNS = + +# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using +# INPUT_FILTER) will be used to filter the input files when producing source +# files to browse (i.e. when SOURCE_BROWSER is set to YES). + +FILTER_SOURCE_FILES = NO + +#--------------------------------------------------------------------------- +# configuration options related to source browsing +#--------------------------------------------------------------------------- + +# If the SOURCE_BROWSER tag is set to YES then a list of source files will +# be generated. Documented entities will be cross-referenced with these sources. +# Note: To get rid of all source code in the generated output, make sure also +# VERBATIM_HEADERS is set to NO. + +SOURCE_BROWSER = YES + +# Setting the INLINE_SOURCES tag to YES will include the body +# of functions and classes directly in the documentation. + +INLINE_SOURCES = NO + +# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct +# doxygen to hide any special comment blocks from generated source code +# fragments. Normal C and C++ comments will always remain visible. + +STRIP_CODE_COMMENTS = YES + +# If the REFERENCED_BY_RELATION tag is set to YES (the default) +# then for each documented function all documented +# functions referencing it will be listed. + +REFERENCED_BY_RELATION = NO + +# If the REFERENCES_RELATION tag is set to YES (the default) +# then for each documented function all documented entities +# called/used by that function will be listed. + +REFERENCES_RELATION = NO + +# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen +# will generate a verbatim copy of the header file for each class for +# which an include is specified. Set to NO to disable this. + +VERBATIM_HEADERS = NO + +#--------------------------------------------------------------------------- +# configuration options related to the alphabetical class index +#--------------------------------------------------------------------------- + +# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index +# of all compounds will be generated. Enable this if the project +# contains a lot of classes, structs, unions or interfaces. + +ALPHABETICAL_INDEX = NO + +# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then +# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns +# in which this list will be split (can be a number in the range [1..20]) + +COLS_IN_ALPHA_INDEX = 5 + +# In case all classes in a project start with a common prefix, all +# classes will be put under the same header in the alphabetical index. +# The IGNORE_PREFIX tag can be used to specify one or more prefixes that +# should be ignored while generating the index headers. + +IGNORE_PREFIX = + +#--------------------------------------------------------------------------- +# configuration options related to the HTML output +#--------------------------------------------------------------------------- + +# If the GENERATE_HTML tag is set to YES (the default) Doxygen will +# generate HTML output. + +GENERATE_HTML = YES + +# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `html' will be used as the default path. + +HTML_OUTPUT = html + +# The HTML_FILE_EXTENSION tag can be used to specify the file extension for +# each generated HTML page (for example: .htm,.php,.asp). If it is left blank +# doxygen will generate files with .html extension. + +HTML_FILE_EXTENSION = .html + +# The HTML_HEADER tag can be used to specify a personal HTML header for +# each generated HTML page. If it is left blank doxygen will generate a +# standard header. + +HTML_HEADER = + +# The HTML_FOOTER tag can be used to specify a personal HTML footer for +# each generated HTML page. If it is left blank doxygen will generate a +# standard footer. + +HTML_FOOTER = + +# The HTML_STYLESHEET tag can be used to specify a user-defined cascading +# style sheet that is used by each HTML page. It can be used to +# fine-tune the look of the HTML output. If the tag is left blank doxygen +# will generate a default style sheet. Note that doxygen will try to copy +# the style sheet file to the HTML output directory, so don't put your own +# stylesheet in the HTML output directory as well, or it will be erased! + +HTML_STYLESHEET = + +# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, +# files or namespaces will be aligned in HTML using tables. If set to +# NO a bullet list will be used. + +HTML_ALIGN_MEMBERS = YES + +# If the GENERATE_HTMLHELP tag is set to YES, additional index files +# will be generated that can be used as input for tools like the +# Microsoft HTML help workshop to generate a compressed HTML help file (.chm) +# of the generated HTML documentation. + +GENERATE_HTMLHELP = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can +# be used to specify the file name of the resulting .chm file. You +# can add a path in front of the file if the result should not be +# written to the html output directory. + +CHM_FILE = aethyra.chm + +# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can +# be used to specify the location (absolute path including file name) of +# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run +# the HTML help compiler on the generated index.hhp. + +HHC_LOCATION = + +# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag +# controls if a separate .chi index file is generated (YES) or that +# it should be included in the master .chm file (NO). + +GENERATE_CHI = NO + +# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag +# controls whether a binary table of contents is generated (YES) or a +# normal table of contents (NO) in the .chm file. + +BINARY_TOC = NO + +# The TOC_EXPAND flag can be set to YES to add extra items for group members +# to the contents of the HTML help documentation and to the tree view. + +TOC_EXPAND = NO + +# The DISABLE_INDEX tag can be used to turn on/off the condensed index at +# top of each HTML page. The value NO (the default) enables the index and +# the value YES disables it. + +DISABLE_INDEX = NO + +# This tag can be used to set the number of enum values (range [1..20]) +# that doxygen will group on one line in the generated HTML documentation. + +ENUM_VALUES_PER_LINE = 4 + +# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be +# generated containing a tree-like index structure (just like the one that +# is generated for HTML Help). For this to work a browser that supports +# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+, +# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are +# probably better off using the HTML help feature. + +GENERATE_TREEVIEW = NO + +# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be +# used to set the initial width (in pixels) of the frame in which the tree +# is shown. + +TREEVIEW_WIDTH = 250 + +#--------------------------------------------------------------------------- +# configuration options related to the LaTeX output +#--------------------------------------------------------------------------- + +# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will +# generate Latex output. + +GENERATE_LATEX = NO + +# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `latex' will be used as the default path. + +LATEX_OUTPUT = latex + +# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be +# invoked. If left blank `latex' will be used as the default command name. + +LATEX_CMD_NAME = latex + +# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to +# generate index for LaTeX. If left blank `makeindex' will be used as the +# default command name. + +MAKEINDEX_CMD_NAME = makeindex + +# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact +# LaTeX documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_LATEX = NO + +# The PAPER_TYPE tag can be used to set the paper type that is used +# by the printer. Possible values are: a4, a4wide, letter, legal and +# executive. If left blank a4wide will be used. + +PAPER_TYPE = a4wide + +# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX +# packages that should be included in the LaTeX output. + +EXTRA_PACKAGES = + +# The LATEX_HEADER tag can be used to specify a personal LaTeX header for +# the generated latex document. The header should contain everything until +# the first chapter. If it is left blank doxygen will generate a +# standard header. Notice: only use this tag if you know what you are doing! + +LATEX_HEADER = + +# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated +# is prepared for conversion to pdf (using ps2pdf). The pdf file will +# contain links (just like the HTML output) instead of page references +# This makes the output suitable for online browsing using a pdf viewer. + +PDF_HYPERLINKS = NO + +# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of +# plain latex in the generated Makefile. Set this option to YES to get a +# higher quality PDF documentation. + +USE_PDFLATEX = NO + +# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. +# command to the generated LaTeX files. This will instruct LaTeX to keep +# running if errors occur, instead of asking the user for help. +# This option is also used when generating formulas in HTML. + +LATEX_BATCHMODE = NO + +# If LATEX_HIDE_INDICES is set to YES then doxygen will not +# include the index chapters (such as File Index, Compound Index, etc.) +# in the output. + +LATEX_HIDE_INDICES = NO + +#--------------------------------------------------------------------------- +# configuration options related to the RTF output +#--------------------------------------------------------------------------- + +# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output +# The RTF output is optimized for Word 97 and may not look very pretty with +# other RTF readers or editors. + +GENERATE_RTF = NO + +# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `rtf' will be used as the default path. + +RTF_OUTPUT = rtf + +# If the COMPACT_RTF tag is set to YES Doxygen generates more compact +# RTF documents. This may be useful for small projects and may help to +# save some trees in general. + +COMPACT_RTF = NO + +# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated +# will contain hyperlink fields. The RTF file will +# contain links (just like the HTML output) instead of page references. +# This makes the output suitable for online browsing using WORD or other +# programs which support those fields. +# Note: wordpad (write) and others do not support links. + +RTF_HYPERLINKS = NO + +# Load stylesheet definitions from file. Syntax is similar to doxygen's +# config file, i.e. a series of assignments. You only have to provide +# replacements, missing definitions are set to their default value. + +RTF_STYLESHEET_FILE = + +# Set optional variables used in the generation of an rtf document. +# Syntax is similar to doxygen's config file. + +RTF_EXTENSIONS_FILE = + +#--------------------------------------------------------------------------- +# configuration options related to the man page output +#--------------------------------------------------------------------------- + +# If the GENERATE_MAN tag is set to YES (the default) Doxygen will +# generate man pages + +GENERATE_MAN = NO + +# The MAN_OUTPUT tag is used to specify where the man pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `man' will be used as the default path. + +MAN_OUTPUT = man + +# The MAN_EXTENSION tag determines the extension that is added to +# the generated man pages (default is the subroutine's section .3) + +MAN_EXTENSION = .3 + +# If the MAN_LINKS tag is set to YES and Doxygen generates man output, +# then it will generate one additional man file for each entity +# documented in the real man page(s). These additional files +# only source the real man page, but without them the man command +# would be unable to find the correct page. The default is NO. + +MAN_LINKS = NO + +#--------------------------------------------------------------------------- +# configuration options related to the XML output +#--------------------------------------------------------------------------- + +# If the GENERATE_XML tag is set to YES Doxygen will +# generate an XML file that captures the structure of +# the code including all documentation. + +GENERATE_XML = NO + +# The XML_OUTPUT tag is used to specify where the XML pages will be put. +# If a relative path is entered the value of OUTPUT_DIRECTORY will be +# put in front of it. If left blank `xml' will be used as the default path. + +XML_OUTPUT = xml + +# The XML_SCHEMA tag can be used to specify an XML schema, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_SCHEMA = + +# The XML_DTD tag can be used to specify an XML DTD, +# which can be used by a validating XML parser to check the +# syntax of the XML files. + +XML_DTD = + +# If the XML_PROGRAMLISTING tag is set to YES Doxygen will +# dump the program listings (including syntax highlighting +# and cross-referencing information) to the XML output. Note that +# enabling this will significantly increase the size of the XML output. + +XML_PROGRAMLISTING = YES + +#--------------------------------------------------------------------------- +# configuration options for the AutoGen Definitions output +#--------------------------------------------------------------------------- + +# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will +# generate an AutoGen Definitions (see autogen.sf.net) file +# that captures the structure of the code including all +# documentation. Note that this feature is still experimental +# and incomplete at the moment. + +GENERATE_AUTOGEN_DEF = NO + +#--------------------------------------------------------------------------- +# configuration options related to the Perl module output +#--------------------------------------------------------------------------- + +# If the GENERATE_PERLMOD tag is set to YES Doxygen will +# generate a Perl module file that captures the structure of +# the code including all documentation. Note that this +# feature is still experimental and incomplete at the +# moment. + +GENERATE_PERLMOD = NO + +# If the PERLMOD_LATEX tag is set to YES Doxygen will generate +# the necessary Makefile rules, Perl scripts and LaTeX code to be able +# to generate PDF and DVI output from the Perl module output. + +PERLMOD_LATEX = NO + +# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be +# nicely formatted so it can be parsed by a human reader. This is useful +# if you want to understand what is going on. On the other hand, if this +# tag is set to NO the size of the Perl module output will be much smaller +# and Perl will parse it just the same. + +PERLMOD_PRETTY = YES + +# The names of the make variables in the generated doxyrules.make file +# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. +# This is useful so different doxyrules.make files included by the same +# Makefile don't overwrite each other's variables. + +PERLMOD_MAKEVAR_PREFIX = + +#--------------------------------------------------------------------------- +# Configuration options related to the preprocessor +#--------------------------------------------------------------------------- + +# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will +# evaluate all C-preprocessor directives found in the sources and include +# files. + +ENABLE_PREPROCESSING = YES + +# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro +# names in the source code. If set to NO (the default) only conditional +# compilation will be performed. Macro expansion can be done in a controlled +# way by setting EXPAND_ONLY_PREDEF to YES. + +MACRO_EXPANSION = NO + +# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES +# then the macro expansion is limited to the macros specified with the +# PREDEFINED and EXPAND_AS_PREDEFINED tags. + +EXPAND_ONLY_PREDEF = NO + +# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files +# in the INCLUDE_PATH (see below) will be search if a #include is found. + +SEARCH_INCLUDES = YES + +# The INCLUDE_PATH tag can be used to specify one or more directories that +# contain include files that are not input files but should be processed by +# the preprocessor. + +INCLUDE_PATH = + +# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard +# patterns (like *.h and *.hpp) to filter out the header-files in the +# directories. If left blank, the patterns specified with FILE_PATTERNS will +# be used. + +INCLUDE_FILE_PATTERNS = + +# The PREDEFINED tag can be used to specify one or more macro names that +# are defined before the preprocessor is started (similar to the -D option of +# gcc). The argument of the tag is a list of macros of the form: name +# or name=definition (no spaces). If the definition and the = are +# omitted =1 is assumed. + +PREDEFINED = + +# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then +# this tag can be used to specify a list of macro names that should be expanded. +# The macro definition that is found in the sources will be used. +# Use the PREDEFINED tag if you want to use a different macro definition. + +EXPAND_AS_DEFINED = + +# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then +# doxygen's preprocessor will remove all function-like macros that are alone +# on a line, have an all uppercase name, and do not end with a semicolon. Such +# function macros are typically used for boiler-plate code, and will confuse the +# parser if not removed. + +SKIP_FUNCTION_MACROS = NO + +#--------------------------------------------------------------------------- +# Configuration::additions related to external references +#--------------------------------------------------------------------------- + +# The TAGFILES option can be used to specify one or more tagfiles. +# Optionally an initial location of the external documentation +# can be added for each tagfile. The format of a tag file without +# this location is as follows: +# TAGFILES = file1 file2 ... +# Adding location for the tag files is done as follows: +# TAGFILES = file1=loc1 "file2 = loc2" ... +# where "loc1" and "loc2" can be relative or absolute paths or +# URLs. If a location is present for each tag, the installdox tool +# does not have to be run to correct the links. +# Note that each tag file must have a unique name +# (where the name does NOT include the path) +# If a tag file is not located in the directory in which doxygen +# is run, you must also specify the path to the tagfile here. + +TAGFILES = + +# When a file name is specified after GENERATE_TAGFILE, doxygen will create +# a tag file that is based on the input files it reads. + +GENERATE_TAGFILE = + +# If the ALLEXTERNALS tag is set to YES all external classes will be listed +# in the class index. If set to NO only the inherited external classes +# will be listed. + +ALLEXTERNALS = NO + +# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed +# in the modules index. If set to NO, only the current project's groups will +# be listed. + +EXTERNAL_GROUPS = YES + +# The PERL_PATH should be the absolute path and name of the perl script +# interpreter (i.e. the result of `which perl'). + +PERL_PATH = /usr/bin/perl + +#--------------------------------------------------------------------------- +# Configuration options related to the dot tool +#--------------------------------------------------------------------------- + +# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will +# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base or +# super classes. Setting the tag to NO turns the diagrams off. Note that this +# option is superseded by the HAVE_DOT option below. This is only a fallback. It is +# recommended to install and use dot, since it yields more powerful graphs. + +CLASS_DIAGRAMS = YES + +# If set to YES, the inheritance and collaboration graphs will hide +# inheritance and usage relations if the target is undocumented +# or is not a class. + +HIDE_UNDOC_RELATIONS = YES + +# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is +# available from the path. This tool is part of Graphviz, a graph visualization +# toolkit from AT&T and Lucent Bell Labs. The other options in this section +# have no effect if this option is set to NO (the default) + +HAVE_DOT = NO + +# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect inheritance relations. Setting this tag to YES will force the +# the CLASS_DIAGRAMS tag to NO. + +CLASS_GRAPH = YES + +# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen +# will generate a graph for each documented class showing the direct and +# indirect implementation dependencies (inheritance, containment, and +# class references variables) of the class with other documented classes. + +COLLABORATION_GRAPH = YES + +# If the UML_LOOK tag is set to YES doxygen will generate inheritance and +# collaboration diagrams in a style similar to the OMG's Unified Modeling +# Language. + +UML_LOOK = YES + +# If set to YES, the inheritance and collaboration graphs will show the +# relations between templates and their instances. + +TEMPLATE_RELATIONS = NO + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT +# tags are set to YES then doxygen will generate a graph for each documented +# file showing the direct and indirect include dependencies of the file with +# other documented files. + +INCLUDE_GRAPH = YES + +# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and +# HAVE_DOT tags are set to YES then doxygen will generate a graph for each +# documented header file showing the documented files that directly or +# indirectly include this file. + +INCLUDED_BY_GRAPH = YES + +# If the CALL_GRAPH and HAVE_DOT tags are set to YES then doxygen will +# generate a call dependency graph for every global function or class method. +# Note that enabling this option will significantly increase the time of a run. +# So in most cases it will be better to enable call graphs for selected +# functions only using the \callgraph command. + +CALL_GRAPH = NO + +# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen +# will graphical hierarchy of all classes instead of a textual one. + +GRAPHICAL_HIERARCHY = YES + +# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images +# generated by dot. Possible values are png, jpg, or gif +# If left blank png will be used. + +DOT_IMAGE_FORMAT = png + +# The tag DOT_PATH can be used to specify the path where the dot tool can be +# found. If left blank, it is assumed the dot tool can be found on the path. + +DOT_PATH = + +# The DOTFILE_DIRS tag can be used to specify one or more directories that +# contain dot files that are included in the documentation (see the +# \dotfile command). + +DOTFILE_DIRS = + +# The MAX_DOT_GRAPH_WIDTH tag can be used to set the maximum allowed width +# (in pixels) of the graphs generated by dot. If a graph becomes larger than +# this value, doxygen will try to truncate the graph, so that it fits within +# the specified constraint. Beware that most browsers cannot cope with very +# large images. + +MAX_DOT_GRAPH_WIDTH = 1024 + +# The MAX_DOT_GRAPH_HEIGHT tag can be used to set the maximum allows height +# (in pixels) of the graphs generated by dot. If a graph becomes larger than +# this value, doxygen will try to truncate the graph, so that it fits within +# the specified constraint. Beware that most browsers cannot cope with very +# large images. + +MAX_DOT_GRAPH_HEIGHT = 1024 + +# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the +# graphs generated by dot. A depth value of 3 means that only nodes reachable +# from the root by following a path via at most 3 edges will be shown. Nodes that +# lay further from the root node will be omitted. Note that setting this option to +# 1 or 2 may greatly reduce the computation time needed for large code bases. Also +# note that a graph may be further truncated if the graph's image dimensions are +# not sufficient to fit the graph (see MAX_DOT_GRAPH_WIDTH and MAX_DOT_GRAPH_HEIGHT). +# If 0 is used for the depth value (the default), the graph is not depth-constrained. + +MAX_DOT_GRAPH_DEPTH = 0 + +# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will +# generate a legend page explaining the meaning of the various boxes and +# arrows in the dot generated graphs. + +GENERATE_LEGEND = YES + +# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will +# remove the intermediate dot files that are used to generate +# the various graphs. + +DOT_CLEANUP = YES + +#--------------------------------------------------------------------------- +# Configuration::additions related to the search engine +#--------------------------------------------------------------------------- + +# The SEARCHENGINE tag specifies whether or not a search engine should be +# used. If set to NO the values of all tags below this one will be ignored. + +SEARCHENGINE = YES diff --git a/docs/SOURCE/aethyradox.sh b/docs/SOURCE/aethyradox.sh new file mode 100644 index 00000000..e0f299a8 --- /dev/null +++ b/docs/SOURCE/aethyradox.sh @@ -0,0 +1 @@ +cd ../../src/ && doxygen ../docs/SOURCE/aethyra.doxcfg diff --git a/docs/SOURCE/tme.doxcfg b/docs/SOURCE/tme.doxcfg deleted file mode 100644 index f3f90af9..00000000 --- a/docs/SOURCE/tme.doxcfg +++ /dev/null @@ -1,1153 +0,0 @@ -# Doxyfile 1.3.8 - -# This file describes the settings to be used by the documentation system -# doxygen (www.doxygen.org) for a project -# -# All text after a hash (#) is considered a comment and will be ignored -# The format is: -# TAG = value [value, ...] -# For lists items can also be appended using: -# TAG += value [value, ...] -# Values that contain spaces should be placed between quotes (" ") - -#--------------------------------------------------------------------------- -# Project related configuration options -#--------------------------------------------------------------------------- - -# The PROJECT_NAME tag is a single word (or a sequence of words surrounded -# by quotes) that should identify the project. - -PROJECT_NAME = The Mana Experiment - -# The PROJECT_NUMBER tag can be used to enter a project or revision number. -# This could be handy for archiving the generated documentation or -# if some version control system is used. - -PROJECT_NUMBER = - -# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute) -# base path where the generated documentation will be put. -# If a relative path is entered, it will be relative to the location -# where doxygen was started. If left blank the current directory will be used. - -OUTPUT_DIRECTORY = ../docs/SOURCE/ - -# If the CREATE_SUBDIRS tag is set to YES, then doxygen will create -# 4096 sub-directories (in 2 levels) under the output directory of each output -# format and will distribute the generated files over these directories. -# Enabling this option can be useful when feeding doxygen a huge amount of source -# files, where putting all generated files in the same directory would otherwise -# cause performance problems for the file system. - -CREATE_SUBDIRS = NO - -# The OUTPUT_LANGUAGE tag is used to specify the language in which all -# documentation generated by doxygen is written. Doxygen will use this -# information to generate all constant output in the proper language. -# The default language is English, other supported languages are: -# Brazilian, Catalan, Chinese, Chinese-Traditional, Croatian, Czech, Danish, -# Dutch, Finnish, French, German, Greek, Hungarian, Italian, Japanese, -# Japanese-en (Japanese with English messages), Korean, Korean-en, Norwegian, -# Polish, Portuguese, Romanian, Russian, Serbian, Slovak, Slovene, Spanish, -# Swedish, and Ukrainian. - -OUTPUT_LANGUAGE = English - -# This tag can be used to specify the encoding used in the generated output. -# The encoding is not always determined by the language that is chosen, -# but also whether or not the output is meant for Windows or non-Windows users. -# In case there is a difference, setting the USE_WINDOWS_ENCODING tag to YES -# forces the Windows encoding (this is the default for the Windows binary), -# whereas setting the tag to NO uses a Unix-style encoding (the default for -# all platforms other than Windows). - -USE_WINDOWS_ENCODING = NO - -# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will -# include brief member descriptions after the members that are listed in -# the file and class documentation (similar to JavaDoc). -# Set to NO to disable this. - -BRIEF_MEMBER_DESC = YES - -# If the REPEAT_BRIEF tag is set to YES (the default) Doxygen will prepend -# the brief description of a member or function before the detailed description. -# Note: if both HIDE_UNDOC_MEMBERS and BRIEF_MEMBER_DESC are set to NO, the -# brief descriptions will be completely suppressed. - -REPEAT_BRIEF = YES - -# This tag implements a quasi-intelligent brief description abbreviator -# that is used to form the text in various listings. Each string -# in this list, if found as the leading text of the brief description, will be -# stripped from the text and the result after processing the whole list, is used -# as the annotated text. Otherwise, the brief description is used as-is. If left -# blank, the following values are used ("$name" is automatically replaced with the -# name of the entity): "The $name class" "The $name widget" "The $name file" -# "is" "provides" "specifies" "contains" "represents" "a" "an" "the" - -ABBREVIATE_BRIEF = - -# If the ALWAYS_DETAILED_SEC and REPEAT_BRIEF tags are both set to YES then -# Doxygen will generate a detailed section even if there is only a brief -# description. - -ALWAYS_DETAILED_SEC = NO - -# If the INLINE_INHERITED_MEMB tag is set to YES, doxygen will show all inherited -# members of a class in the documentation of that class as if those members were -# ordinary class members. Constructors, destructors and assignment operators of -# the base classes will not be shown. - -INLINE_INHERITED_MEMB = NO - -# If the FULL_PATH_NAMES tag is set to YES then Doxygen will prepend the full -# path before files name in the file list and in the header files. If set -# to NO the shortest path that makes the file name unique will be used. - -FULL_PATH_NAMES = YES - -# If the FULL_PATH_NAMES tag is set to YES then the STRIP_FROM_PATH tag -# can be used to strip a user-defined part of the path. Stripping is -# only done if one of the specified strings matches the left-hand part of -# the path. The tag can be used to show relative paths in the file list. -# If left blank the directory from which doxygen is run is used as the -# path to strip. - -STRIP_FROM_PATH = - -# The STRIP_FROM_INC_PATH tag can be used to strip a user-defined part of -# the path mentioned in the documentation of a class, which tells -# the reader which header file to include in order to use a class. -# If left blank only the name of the header file containing the class -# definition is used. Otherwise one should specify the include paths that -# are normally passed to the compiler using the -I flag. - -STRIP_FROM_INC_PATH = - -# If the SHORT_NAMES tag is set to YES, doxygen will generate much shorter -# (but less readable) file names. This can be useful is your file systems -# doesn't support long names like on DOS, Mac, or CD-ROM. - -SHORT_NAMES = NO - -# If the JAVADOC_AUTOBRIEF tag is set to YES then Doxygen -# will interpret the first line (until the first dot) of a JavaDoc-style -# comment as the brief description. If set to NO, the JavaDoc -# comments will behave just like the Qt-style comments (thus requiring an -# explicit @brief command for a brief description. - -JAVADOC_AUTOBRIEF = YES - -# The MULTILINE_CPP_IS_BRIEF tag can be set to YES to make Doxygen -# treat a multi-line C++ special comment block (i.e. a block of //! or /// -# comments) as a brief description. This used to be the default behaviour. -# The new default is to treat a multi-line C++ comment block as a detailed -# description. Set this tag to YES if you prefer the old behaviour instead. - -MULTILINE_CPP_IS_BRIEF = NO - -# If the DETAILS_AT_TOP tag is set to YES then Doxygen -# will output the detailed description near the top, like JavaDoc. -# If set to NO, the detailed description appears after the member -# documentation. - -DETAILS_AT_TOP = YES - -# If the INHERIT_DOCS tag is set to YES (the default) then an undocumented -# member inherits the documentation from any documented member that it -# re-implements. - -INHERIT_DOCS = YES - -# If member grouping is used in the documentation and the DISTRIBUTE_GROUP_DOC -# tag is set to YES, then doxygen will reuse the documentation of the first -# member in the group (if any) for the other members of the group. By default -# all members of a group must be documented explicitly. - -DISTRIBUTE_GROUP_DOC = NO - -# The TAB_SIZE tag can be used to set the number of spaces in a tab. -# Doxygen uses this value to replace tabs by spaces in code fragments. - -TAB_SIZE = 4 - -# This tag can be used to specify a number of aliases that acts -# as commands in the documentation. An alias has the form "name=value". -# For example adding "sideeffect=\par Side Effects:\n" will allow you to -# put the command \sideeffect (or @sideeffect) in the documentation, which -# will result in a user-defined paragraph with heading "Side Effects:". -# You can put \n's in the value part of an alias to insert newlines. - -ALIASES = - -# Set the OPTIMIZE_OUTPUT_FOR_C tag to YES if your project consists of C sources -# only. Doxygen will then generate output that is more tailored for C. -# For instance, some of the names that are used will be different. The list -# of all members will be omitted, etc. - -OPTIMIZE_OUTPUT_FOR_C = NO - -# Set the OPTIMIZE_OUTPUT_JAVA tag to YES if your project consists of Java sources -# only. Doxygen will then generate output that is more tailored for Java. -# For instance, namespaces will be presented as packages, qualified scopes -# will look different, etc. - -OPTIMIZE_OUTPUT_JAVA = NO - -# Set the SUBGROUPING tag to YES (the default) to allow class member groups of -# the same type (for instance a group of public functions) to be put as a -# subgroup of that type (e.g. under the Public Functions section). Set it to -# NO to prevent subgrouping. Alternatively, this can be done per class using -# the \nosubgrouping command. - -SUBGROUPING = YES - -#--------------------------------------------------------------------------- -# Build related configuration options -#--------------------------------------------------------------------------- - -# If the EXTRACT_ALL tag is set to YES doxygen will assume all entities in -# documentation are documented, even if no documentation was available. -# Private class members and static file members will be hidden unless -# the EXTRACT_PRIVATE and EXTRACT_STATIC tags are set to YES - -EXTRACT_ALL = YES - -# If the EXTRACT_PRIVATE tag is set to YES all private members of a class -# will be included in the documentation. - -EXTRACT_PRIVATE = YES - -# If the EXTRACT_STATIC tag is set to YES all static members of a file -# will be included in the documentation. - -EXTRACT_STATIC = NO - -# If the EXTRACT_LOCAL_CLASSES tag is set to YES classes (and structs) -# defined locally in source files will be included in the documentation. -# If set to NO only classes defined in header files are included. - -EXTRACT_LOCAL_CLASSES = YES - -# This flag is only useful for Objective-C code. When set to YES local -# methods, which are defined in the implementation section but not in -# the interface are included in the documentation. -# If set to NO (the default) only methods in the interface are included. - -EXTRACT_LOCAL_METHODS = NO - -# If the HIDE_UNDOC_MEMBERS tag is set to YES, Doxygen will hide all -# undocumented members of documented classes, files or namespaces. -# If set to NO (the default) these members will be included in the -# various overviews, but no documentation section is generated. -# This option has no effect if EXTRACT_ALL is enabled. - -HIDE_UNDOC_MEMBERS = YES - -# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all -# undocumented classes that are normally visible in the class hierarchy. -# If set to NO (the default) these classes will be included in the various -# overviews. This option has no effect if EXTRACT_ALL is enabled. - -HIDE_UNDOC_CLASSES = YES - -# If the HIDE_FRIEND_COMPOUNDS tag is set to YES, Doxygen will hide all -# friend (class|struct|union) declarations. -# If set to NO (the default) these declarations will be included in the -# documentation. - -HIDE_FRIEND_COMPOUNDS = NO - -# If the HIDE_IN_BODY_DOCS tag is set to YES, Doxygen will hide any -# documentation blocks found inside the body of a function. -# If set to NO (the default) these blocks will be appended to the -# function's detailed documentation block. - -HIDE_IN_BODY_DOCS = NO - -# The INTERNAL_DOCS tag determines if documentation -# that is typed after a \internal command is included. If the tag is set -# to NO (the default) then the documentation will be excluded. -# Set it to YES to include the internal documentation. - -INTERNAL_DOCS = NO - -# If the CASE_SENSE_NAMES tag is set to NO then Doxygen will only generate -# file names in lower-case letters. If set to YES upper-case letters are also -# allowed. This is useful if you have classes or files whose names only differ -# in case and if your file system supports case sensitive file names. Windows -# and Mac users are advised to set this option to NO. - -CASE_SENSE_NAMES = YES - -# If the HIDE_SCOPE_NAMES tag is set to NO (the default) then Doxygen -# will show members with their full class and namespace scopes in the -# documentation. If set to YES the scope will be hidden. - -HIDE_SCOPE_NAMES = NO - -# If the SHOW_INCLUDE_FILES tag is set to YES (the default) then Doxygen -# will put a list of the files that are included by a file in the documentation -# of that file. - -SHOW_INCLUDE_FILES = YES - -# If the INLINE_INFO tag is set to YES (the default) then a tag [inline] -# is inserted in the documentation for inline members. - -INLINE_INFO = YES - -# If the SORT_MEMBER_DOCS tag is set to YES (the default) then doxygen -# will sort the (detailed) documentation of file and class members -# alphabetically by member name. If set to NO the members will appear in -# declaration order. - -SORT_MEMBER_DOCS = YES - -# If the SORT_BRIEF_DOCS tag is set to YES then doxygen will sort the -# brief documentation of file, namespace and class members alphabetically -# by member name. If set to NO (the default) the members will appear in -# declaration order. - -SORT_BRIEF_DOCS = NO - -# If the SORT_BY_SCOPE_NAME tag is set to YES, the class list will be -# sorted by fully-qualified names, including namespaces. If set to -# NO (the default), the class list will be sorted only by class name, -# not including the namespace part. -# Note: This option is not very useful if HIDE_SCOPE_NAMES is set to YES. -# Note: This option applies only to the class list, not to the -# alphabetical list. - -SORT_BY_SCOPE_NAME = NO - -# The GENERATE_TODOLIST tag can be used to enable (YES) or -# disable (NO) the todo list. This list is created by putting \todo -# commands in the documentation. - -GENERATE_TODOLIST = YES - -# The GENERATE_TESTLIST tag can be used to enable (YES) or -# disable (NO) the test list. This list is created by putting \test -# commands in the documentation. - -GENERATE_TESTLIST = YES - -# The GENERATE_BUGLIST tag can be used to enable (YES) or -# disable (NO) the bug list. This list is created by putting \bug -# commands in the documentation. - -GENERATE_BUGLIST = YES - -# The GENERATE_DEPRECATEDLIST tag can be used to enable (YES) or -# disable (NO) the deprecated list. This list is created by putting -# \deprecated commands in the documentation. - -GENERATE_DEPRECATEDLIST= YES - -# The ENABLED_SECTIONS tag can be used to enable conditional -# documentation sections, marked by \if sectionname ... \endif. - -ENABLED_SECTIONS = - -# The MAX_INITIALIZER_LINES tag determines the maximum number of lines -# the initial value of a variable or define consists of for it to appear in -# the documentation. If the initializer consists of more lines than specified -# here it will be hidden. Use a value of 0 to hide initializers completely. -# The appearance of the initializer of individual variables and defines in the -# documentation can be controlled using \showinitializer or \hideinitializer -# command in the documentation regardless of this setting. - -MAX_INITIALIZER_LINES = 30 - -# Set the SHOW_USED_FILES tag to NO to disable the list of files generated -# at the bottom of the documentation of classes and structs. If set to YES the -# list will mention the files that were used to generate the documentation. - -SHOW_USED_FILES = YES - -#--------------------------------------------------------------------------- -# configuration options related to warning and progress messages -#--------------------------------------------------------------------------- - -# The QUIET tag can be used to turn on/off the messages that are generated -# by doxygen. Possible values are YES and NO. If left blank NO is used. - -QUIET = NO - -# The WARNINGS tag can be used to turn on/off the warning messages that are -# generated by doxygen. Possible values are YES and NO. If left blank -# NO is used. - -WARNINGS = YES - -# If WARN_IF_UNDOCUMENTED is set to YES, then doxygen will generate warnings -# for undocumented members. If EXTRACT_ALL is set to YES then this flag will -# automatically be disabled. - -WARN_IF_UNDOCUMENTED = YES - -# If WARN_IF_DOC_ERROR is set to YES, doxygen will generate warnings for -# potential errors in the documentation, such as not documenting some -# parameters in a documented function, or documenting parameters that -# don't exist or using markup commands wrongly. - -WARN_IF_DOC_ERROR = YES - -# The WARN_FORMAT tag determines the format of the warning messages that -# doxygen can produce. The string should contain the $file, $line, and $text -# tags, which will be replaced by the file and line number from which the -# warning originated and the warning text. - -WARN_FORMAT = "$file:$line: $text" - -# The WARN_LOGFILE tag can be used to specify a file to which warning -# and error messages should be written. If left blank the output is written -# to stderr. - -WARN_LOGFILE = - -#--------------------------------------------------------------------------- -# configuration options related to the input files -#--------------------------------------------------------------------------- - -# The INPUT tag can be used to specify the files and/or directories that contain -# documented source files. You may enter file names like "myfile.cpp" or -# directories like "/usr/src/myproject". Separate the files or directories -# with spaces. - -INPUT = - -# If the value of the INPUT tag contains directories, you can use the -# FILE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp -# and *.h) to filter out the source-files in the directories. If left -# blank the following patterns are tested: -# *.c *.cc *.cxx *.cpp *.c++ *.java *.ii *.ixx *.ipp *.i++ *.inl *.h *.hh *.hxx *.hpp -# *.h++ *.idl *.odl *.cs *.php *.php3 *.inc *.m *.mm - -FILE_PATTERNS = - -# The RECURSIVE tag can be used to turn specify whether or not subdirectories -# should be searched for input files as well. Possible values are YES and NO. -# If left blank NO is used. - -RECURSIVE = YES - -# The EXCLUDE tag can be used to specify files and/or directories that should -# excluded from the INPUT source files. This way you can easily exclude a -# subdirectory from a directory tree whose root is specified with the INPUT tag. - -EXCLUDE = - -# The EXCLUDE_SYMLINKS tag can be used select whether or not files or directories -# that are symbolic links (a Unix filesystem feature) are excluded from the input. - -EXCLUDE_SYMLINKS = NO - -# If the value of the INPUT tag contains directories, you can use the -# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude -# certain files from those directories. - -EXCLUDE_PATTERNS = - -# The EXAMPLE_PATH tag can be used to specify one or more files or -# directories that contain example code fragments that are included (see -# the \include command). - -EXAMPLE_PATH = - -# If the value of the EXAMPLE_PATH tag contains directories, you can use the -# EXAMPLE_PATTERNS tag to specify one or more wildcard pattern (like *.cpp -# and *.h) to filter out the source-files in the directories. If left -# blank all files are included. - -EXAMPLE_PATTERNS = - -# If the EXAMPLE_RECURSIVE tag is set to YES then subdirectories will be -# searched for input files to be used with the \include or \dontinclude -# commands irrespective of the value of the RECURSIVE tag. -# Possible values are YES and NO. If left blank NO is used. - -EXAMPLE_RECURSIVE = NO - -# The IMAGE_PATH tag can be used to specify one or more files or -# directories that contain image that are included in the documentation (see -# the \image command). - -IMAGE_PATH = - -# The INPUT_FILTER tag can be used to specify a program that doxygen should -# invoke to filter for each input file. Doxygen will invoke the filter program -# by executing (via popen()) the command , where -# is the value of the INPUT_FILTER tag, and is the name of an -# input file. Doxygen will then use the output that the filter program writes -# to standard output. If FILTER_PATTERNS is specified, this tag will be -# ignored. - -INPUT_FILTER = - -# The FILTER_PATTERNS tag can be used to specify filters on a per file pattern -# basis. Doxygen will compare the file name with each pattern and apply the -# filter if there is a match. The filters are a list of the form: -# pattern=filter (like *.cpp=my_cpp_filter). See INPUT_FILTER for further -# info on how filters are used. If FILTER_PATTERNS is empty, INPUT_FILTER -# is applied to all files. - -FILTER_PATTERNS = - -# If the FILTER_SOURCE_FILES tag is set to YES, the input filter (if set using -# INPUT_FILTER) will be used to filter the input files when producing source -# files to browse (i.e. when SOURCE_BROWSER is set to YES). - -FILTER_SOURCE_FILES = NO - -#--------------------------------------------------------------------------- -# configuration options related to source browsing -#--------------------------------------------------------------------------- - -# If the SOURCE_BROWSER tag is set to YES then a list of source files will -# be generated. Documented entities will be cross-referenced with these sources. -# Note: To get rid of all source code in the generated output, make sure also -# VERBATIM_HEADERS is set to NO. - -SOURCE_BROWSER = YES - -# Setting the INLINE_SOURCES tag to YES will include the body -# of functions and classes directly in the documentation. - -INLINE_SOURCES = NO - -# Setting the STRIP_CODE_COMMENTS tag to YES (the default) will instruct -# doxygen to hide any special comment blocks from generated source code -# fragments. Normal C and C++ comments will always remain visible. - -STRIP_CODE_COMMENTS = YES - -# If the REFERENCED_BY_RELATION tag is set to YES (the default) -# then for each documented function all documented -# functions referencing it will be listed. - -REFERENCED_BY_RELATION = NO - -# If the REFERENCES_RELATION tag is set to YES (the default) -# then for each documented function all documented entities -# called/used by that function will be listed. - -REFERENCES_RELATION = NO - -# If the VERBATIM_HEADERS tag is set to YES (the default) then Doxygen -# will generate a verbatim copy of the header file for each class for -# which an include is specified. Set to NO to disable this. - -VERBATIM_HEADERS = NO - -#--------------------------------------------------------------------------- -# configuration options related to the alphabetical class index -#--------------------------------------------------------------------------- - -# If the ALPHABETICAL_INDEX tag is set to YES, an alphabetical index -# of all compounds will be generated. Enable this if the project -# contains a lot of classes, structs, unions or interfaces. - -ALPHABETICAL_INDEX = NO - -# If the alphabetical index is enabled (see ALPHABETICAL_INDEX) then -# the COLS_IN_ALPHA_INDEX tag can be used to specify the number of columns -# in which this list will be split (can be a number in the range [1..20]) - -COLS_IN_ALPHA_INDEX = 5 - -# In case all classes in a project start with a common prefix, all -# classes will be put under the same header in the alphabetical index. -# The IGNORE_PREFIX tag can be used to specify one or more prefixes that -# should be ignored while generating the index headers. - -IGNORE_PREFIX = - -#--------------------------------------------------------------------------- -# configuration options related to the HTML output -#--------------------------------------------------------------------------- - -# If the GENERATE_HTML tag is set to YES (the default) Doxygen will -# generate HTML output. - -GENERATE_HTML = YES - -# The HTML_OUTPUT tag is used to specify where the HTML docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `html' will be used as the default path. - -HTML_OUTPUT = html - -# The HTML_FILE_EXTENSION tag can be used to specify the file extension for -# each generated HTML page (for example: .htm,.php,.asp). If it is left blank -# doxygen will generate files with .html extension. - -HTML_FILE_EXTENSION = .html - -# The HTML_HEADER tag can be used to specify a personal HTML header for -# each generated HTML page. If it is left blank doxygen will generate a -# standard header. - -HTML_HEADER = - -# The HTML_FOOTER tag can be used to specify a personal HTML footer for -# each generated HTML page. If it is left blank doxygen will generate a -# standard footer. - -HTML_FOOTER = - -# The HTML_STYLESHEET tag can be used to specify a user-defined cascading -# style sheet that is used by each HTML page. It can be used to -# fine-tune the look of the HTML output. If the tag is left blank doxygen -# will generate a default style sheet. Note that doxygen will try to copy -# the style sheet file to the HTML output directory, so don't put your own -# stylesheet in the HTML output directory as well, or it will be erased! - -HTML_STYLESHEET = - -# If the HTML_ALIGN_MEMBERS tag is set to YES, the members of classes, -# files or namespaces will be aligned in HTML using tables. If set to -# NO a bullet list will be used. - -HTML_ALIGN_MEMBERS = YES - -# If the GENERATE_HTMLHELP tag is set to YES, additional index files -# will be generated that can be used as input for tools like the -# Microsoft HTML help workshop to generate a compressed HTML help file (.chm) -# of the generated HTML documentation. - -GENERATE_HTMLHELP = NO - -# If the GENERATE_HTMLHELP tag is set to YES, the CHM_FILE tag can -# be used to specify the file name of the resulting .chm file. You -# can add a path in front of the file if the result should not be -# written to the html output directory. - -CHM_FILE = tme.chm - -# If the GENERATE_HTMLHELP tag is set to YES, the HHC_LOCATION tag can -# be used to specify the location (absolute path including file name) of -# the HTML help compiler (hhc.exe). If non-empty doxygen will try to run -# the HTML help compiler on the generated index.hhp. - -HHC_LOCATION = - -# If the GENERATE_HTMLHELP tag is set to YES, the GENERATE_CHI flag -# controls if a separate .chi index file is generated (YES) or that -# it should be included in the master .chm file (NO). - -GENERATE_CHI = NO - -# If the GENERATE_HTMLHELP tag is set to YES, the BINARY_TOC flag -# controls whether a binary table of contents is generated (YES) or a -# normal table of contents (NO) in the .chm file. - -BINARY_TOC = NO - -# The TOC_EXPAND flag can be set to YES to add extra items for group members -# to the contents of the HTML help documentation and to the tree view. - -TOC_EXPAND = NO - -# The DISABLE_INDEX tag can be used to turn on/off the condensed index at -# top of each HTML page. The value NO (the default) enables the index and -# the value YES disables it. - -DISABLE_INDEX = NO - -# This tag can be used to set the number of enum values (range [1..20]) -# that doxygen will group on one line in the generated HTML documentation. - -ENUM_VALUES_PER_LINE = 4 - -# If the GENERATE_TREEVIEW tag is set to YES, a side panel will be -# generated containing a tree-like index structure (just like the one that -# is generated for HTML Help). For this to work a browser that supports -# JavaScript, DHTML, CSS and frames is required (for instance Mozilla 1.0+, -# Netscape 6.0+, Internet explorer 5.0+, or Konqueror). Windows users are -# probably better off using the HTML help feature. - -GENERATE_TREEVIEW = NO - -# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be -# used to set the initial width (in pixels) of the frame in which the tree -# is shown. - -TREEVIEW_WIDTH = 250 - -#--------------------------------------------------------------------------- -# configuration options related to the LaTeX output -#--------------------------------------------------------------------------- - -# If the GENERATE_LATEX tag is set to YES (the default) Doxygen will -# generate Latex output. - -GENERATE_LATEX = NO - -# The LATEX_OUTPUT tag is used to specify where the LaTeX docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `latex' will be used as the default path. - -LATEX_OUTPUT = latex - -# The LATEX_CMD_NAME tag can be used to specify the LaTeX command name to be -# invoked. If left blank `latex' will be used as the default command name. - -LATEX_CMD_NAME = latex - -# The MAKEINDEX_CMD_NAME tag can be used to specify the command name to -# generate index for LaTeX. If left blank `makeindex' will be used as the -# default command name. - -MAKEINDEX_CMD_NAME = makeindex - -# If the COMPACT_LATEX tag is set to YES Doxygen generates more compact -# LaTeX documents. This may be useful for small projects and may help to -# save some trees in general. - -COMPACT_LATEX = NO - -# The PAPER_TYPE tag can be used to set the paper type that is used -# by the printer. Possible values are: a4, a4wide, letter, legal and -# executive. If left blank a4wide will be used. - -PAPER_TYPE = a4wide - -# The EXTRA_PACKAGES tag can be to specify one or more names of LaTeX -# packages that should be included in the LaTeX output. - -EXTRA_PACKAGES = - -# The LATEX_HEADER tag can be used to specify a personal LaTeX header for -# the generated latex document. The header should contain everything until -# the first chapter. If it is left blank doxygen will generate a -# standard header. Notice: only use this tag if you know what you are doing! - -LATEX_HEADER = - -# If the PDF_HYPERLINKS tag is set to YES, the LaTeX that is generated -# is prepared for conversion to pdf (using ps2pdf). The pdf file will -# contain links (just like the HTML output) instead of page references -# This makes the output suitable for online browsing using a pdf viewer. - -PDF_HYPERLINKS = NO - -# If the USE_PDFLATEX tag is set to YES, pdflatex will be used instead of -# plain latex in the generated Makefile. Set this option to YES to get a -# higher quality PDF documentation. - -USE_PDFLATEX = NO - -# If the LATEX_BATCHMODE tag is set to YES, doxygen will add the \\batchmode. -# command to the generated LaTeX files. This will instruct LaTeX to keep -# running if errors occur, instead of asking the user for help. -# This option is also used when generating formulas in HTML. - -LATEX_BATCHMODE = NO - -# If LATEX_HIDE_INDICES is set to YES then doxygen will not -# include the index chapters (such as File Index, Compound Index, etc.) -# in the output. - -LATEX_HIDE_INDICES = NO - -#--------------------------------------------------------------------------- -# configuration options related to the RTF output -#--------------------------------------------------------------------------- - -# If the GENERATE_RTF tag is set to YES Doxygen will generate RTF output -# The RTF output is optimized for Word 97 and may not look very pretty with -# other RTF readers or editors. - -GENERATE_RTF = NO - -# The RTF_OUTPUT tag is used to specify where the RTF docs will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `rtf' will be used as the default path. - -RTF_OUTPUT = rtf - -# If the COMPACT_RTF tag is set to YES Doxygen generates more compact -# RTF documents. This may be useful for small projects and may help to -# save some trees in general. - -COMPACT_RTF = NO - -# If the RTF_HYPERLINKS tag is set to YES, the RTF that is generated -# will contain hyperlink fields. The RTF file will -# contain links (just like the HTML output) instead of page references. -# This makes the output suitable for online browsing using WORD or other -# programs which support those fields. -# Note: wordpad (write) and others do not support links. - -RTF_HYPERLINKS = NO - -# Load stylesheet definitions from file. Syntax is similar to doxygen's -# config file, i.e. a series of assignments. You only have to provide -# replacements, missing definitions are set to their default value. - -RTF_STYLESHEET_FILE = - -# Set optional variables used in the generation of an rtf document. -# Syntax is similar to doxygen's config file. - -RTF_EXTENSIONS_FILE = - -#--------------------------------------------------------------------------- -# configuration options related to the man page output -#--------------------------------------------------------------------------- - -# If the GENERATE_MAN tag is set to YES (the default) Doxygen will -# generate man pages - -GENERATE_MAN = NO - -# The MAN_OUTPUT tag is used to specify where the man pages will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `man' will be used as the default path. - -MAN_OUTPUT = man - -# The MAN_EXTENSION tag determines the extension that is added to -# the generated man pages (default is the subroutine's section .3) - -MAN_EXTENSION = .3 - -# If the MAN_LINKS tag is set to YES and Doxygen generates man output, -# then it will generate one additional man file for each entity -# documented in the real man page(s). These additional files -# only source the real man page, but without them the man command -# would be unable to find the correct page. The default is NO. - -MAN_LINKS = NO - -#--------------------------------------------------------------------------- -# configuration options related to the XML output -#--------------------------------------------------------------------------- - -# If the GENERATE_XML tag is set to YES Doxygen will -# generate an XML file that captures the structure of -# the code including all documentation. - -GENERATE_XML = NO - -# The XML_OUTPUT tag is used to specify where the XML pages will be put. -# If a relative path is entered the value of OUTPUT_DIRECTORY will be -# put in front of it. If left blank `xml' will be used as the default path. - -XML_OUTPUT = xml - -# The XML_SCHEMA tag can be used to specify an XML schema, -# which can be used by a validating XML parser to check the -# syntax of the XML files. - -XML_SCHEMA = - -# The XML_DTD tag can be used to specify an XML DTD, -# which can be used by a validating XML parser to check the -# syntax of the XML files. - -XML_DTD = - -# If the XML_PROGRAMLISTING tag is set to YES Doxygen will -# dump the program listings (including syntax highlighting -# and cross-referencing information) to the XML output. Note that -# enabling this will significantly increase the size of the XML output. - -XML_PROGRAMLISTING = YES - -#--------------------------------------------------------------------------- -# configuration options for the AutoGen Definitions output -#--------------------------------------------------------------------------- - -# If the GENERATE_AUTOGEN_DEF tag is set to YES Doxygen will -# generate an AutoGen Definitions (see autogen.sf.net) file -# that captures the structure of the code including all -# documentation. Note that this feature is still experimental -# and incomplete at the moment. - -GENERATE_AUTOGEN_DEF = NO - -#--------------------------------------------------------------------------- -# configuration options related to the Perl module output -#--------------------------------------------------------------------------- - -# If the GENERATE_PERLMOD tag is set to YES Doxygen will -# generate a Perl module file that captures the structure of -# the code including all documentation. Note that this -# feature is still experimental and incomplete at the -# moment. - -GENERATE_PERLMOD = NO - -# If the PERLMOD_LATEX tag is set to YES Doxygen will generate -# the necessary Makefile rules, Perl scripts and LaTeX code to be able -# to generate PDF and DVI output from the Perl module output. - -PERLMOD_LATEX = NO - -# If the PERLMOD_PRETTY tag is set to YES the Perl module output will be -# nicely formatted so it can be parsed by a human reader. This is useful -# if you want to understand what is going on. On the other hand, if this -# tag is set to NO the size of the Perl module output will be much smaller -# and Perl will parse it just the same. - -PERLMOD_PRETTY = YES - -# The names of the make variables in the generated doxyrules.make file -# are prefixed with the string contained in PERLMOD_MAKEVAR_PREFIX. -# This is useful so different doxyrules.make files included by the same -# Makefile don't overwrite each other's variables. - -PERLMOD_MAKEVAR_PREFIX = - -#--------------------------------------------------------------------------- -# Configuration options related to the preprocessor -#--------------------------------------------------------------------------- - -# If the ENABLE_PREPROCESSING tag is set to YES (the default) Doxygen will -# evaluate all C-preprocessor directives found in the sources and include -# files. - -ENABLE_PREPROCESSING = YES - -# If the MACRO_EXPANSION tag is set to YES Doxygen will expand all macro -# names in the source code. If set to NO (the default) only conditional -# compilation will be performed. Macro expansion can be done in a controlled -# way by setting EXPAND_ONLY_PREDEF to YES. - -MACRO_EXPANSION = NO - -# If the EXPAND_ONLY_PREDEF and MACRO_EXPANSION tags are both set to YES -# then the macro expansion is limited to the macros specified with the -# PREDEFINED and EXPAND_AS_PREDEFINED tags. - -EXPAND_ONLY_PREDEF = NO - -# If the SEARCH_INCLUDES tag is set to YES (the default) the includes files -# in the INCLUDE_PATH (see below) will be search if a #include is found. - -SEARCH_INCLUDES = YES - -# The INCLUDE_PATH tag can be used to specify one or more directories that -# contain include files that are not input files but should be processed by -# the preprocessor. - -INCLUDE_PATH = - -# You can use the INCLUDE_FILE_PATTERNS tag to specify one or more wildcard -# patterns (like *.h and *.hpp) to filter out the header-files in the -# directories. If left blank, the patterns specified with FILE_PATTERNS will -# be used. - -INCLUDE_FILE_PATTERNS = - -# The PREDEFINED tag can be used to specify one or more macro names that -# are defined before the preprocessor is started (similar to the -D option of -# gcc). The argument of the tag is a list of macros of the form: name -# or name=definition (no spaces). If the definition and the = are -# omitted =1 is assumed. - -PREDEFINED = - -# If the MACRO_EXPANSION and EXPAND_ONLY_PREDEF tags are set to YES then -# this tag can be used to specify a list of macro names that should be expanded. -# The macro definition that is found in the sources will be used. -# Use the PREDEFINED tag if you want to use a different macro definition. - -EXPAND_AS_DEFINED = - -# If the SKIP_FUNCTION_MACROS tag is set to YES (the default) then -# doxygen's preprocessor will remove all function-like macros that are alone -# on a line, have an all uppercase name, and do not end with a semicolon. Such -# function macros are typically used for boiler-plate code, and will confuse the -# parser if not removed. - -SKIP_FUNCTION_MACROS = NO - -#--------------------------------------------------------------------------- -# Configuration::additions related to external references -#--------------------------------------------------------------------------- - -# The TAGFILES option can be used to specify one or more tagfiles. -# Optionally an initial location of the external documentation -# can be added for each tagfile. The format of a tag file without -# this location is as follows: -# TAGFILES = file1 file2 ... -# Adding location for the tag files is done as follows: -# TAGFILES = file1=loc1 "file2 = loc2" ... -# where "loc1" and "loc2" can be relative or absolute paths or -# URLs. If a location is present for each tag, the installdox tool -# does not have to be run to correct the links. -# Note that each tag file must have a unique name -# (where the name does NOT include the path) -# If a tag file is not located in the directory in which doxygen -# is run, you must also specify the path to the tagfile here. - -TAGFILES = - -# When a file name is specified after GENERATE_TAGFILE, doxygen will create -# a tag file that is based on the input files it reads. - -GENERATE_TAGFILE = - -# If the ALLEXTERNALS tag is set to YES all external classes will be listed -# in the class index. If set to NO only the inherited external classes -# will be listed. - -ALLEXTERNALS = NO - -# If the EXTERNAL_GROUPS tag is set to YES all external groups will be listed -# in the modules index. If set to NO, only the current project's groups will -# be listed. - -EXTERNAL_GROUPS = YES - -# The PERL_PATH should be the absolute path and name of the perl script -# interpreter (i.e. the result of `which perl'). - -PERL_PATH = /usr/bin/perl - -#--------------------------------------------------------------------------- -# Configuration options related to the dot tool -#--------------------------------------------------------------------------- - -# If the CLASS_DIAGRAMS tag is set to YES (the default) Doxygen will -# generate a inheritance diagram (in HTML, RTF and LaTeX) for classes with base or -# super classes. Setting the tag to NO turns the diagrams off. Note that this -# option is superseded by the HAVE_DOT option below. This is only a fallback. It is -# recommended to install and use dot, since it yields more powerful graphs. - -CLASS_DIAGRAMS = YES - -# If set to YES, the inheritance and collaboration graphs will hide -# inheritance and usage relations if the target is undocumented -# or is not a class. - -HIDE_UNDOC_RELATIONS = YES - -# If you set the HAVE_DOT tag to YES then doxygen will assume the dot tool is -# available from the path. This tool is part of Graphviz, a graph visualization -# toolkit from AT&T and Lucent Bell Labs. The other options in this section -# have no effect if this option is set to NO (the default) - -HAVE_DOT = NO - -# If the CLASS_GRAPH and HAVE_DOT tags are set to YES then doxygen -# will generate a graph for each documented class showing the direct and -# indirect inheritance relations. Setting this tag to YES will force the -# the CLASS_DIAGRAMS tag to NO. - -CLASS_GRAPH = YES - -# If the COLLABORATION_GRAPH and HAVE_DOT tags are set to YES then doxygen -# will generate a graph for each documented class showing the direct and -# indirect implementation dependencies (inheritance, containment, and -# class references variables) of the class with other documented classes. - -COLLABORATION_GRAPH = YES - -# If the UML_LOOK tag is set to YES doxygen will generate inheritance and -# collaboration diagrams in a style similar to the OMG's Unified Modeling -# Language. - -UML_LOOK = YES - -# If set to YES, the inheritance and collaboration graphs will show the -# relations between templates and their instances. - -TEMPLATE_RELATIONS = NO - -# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDE_GRAPH, and HAVE_DOT -# tags are set to YES then doxygen will generate a graph for each documented -# file showing the direct and indirect include dependencies of the file with -# other documented files. - -INCLUDE_GRAPH = YES - -# If the ENABLE_PREPROCESSING, SEARCH_INCLUDES, INCLUDED_BY_GRAPH, and -# HAVE_DOT tags are set to YES then doxygen will generate a graph for each -# documented header file showing the documented files that directly or -# indirectly include this file. - -INCLUDED_BY_GRAPH = YES - -# If the CALL_GRAPH and HAVE_DOT tags are set to YES then doxygen will -# generate a call dependency graph for every global function or class method. -# Note that enabling this option will significantly increase the time of a run. -# So in most cases it will be better to enable call graphs for selected -# functions only using the \callgraph command. - -CALL_GRAPH = NO - -# If the GRAPHICAL_HIERARCHY and HAVE_DOT tags are set to YES then doxygen -# will graphical hierarchy of all classes instead of a textual one. - -GRAPHICAL_HIERARCHY = YES - -# The DOT_IMAGE_FORMAT tag can be used to set the image format of the images -# generated by dot. Possible values are png, jpg, or gif -# If left blank png will be used. - -DOT_IMAGE_FORMAT = png - -# The tag DOT_PATH can be used to specify the path where the dot tool can be -# found. If left blank, it is assumed the dot tool can be found on the path. - -DOT_PATH = - -# The DOTFILE_DIRS tag can be used to specify one or more directories that -# contain dot files that are included in the documentation (see the -# \dotfile command). - -DOTFILE_DIRS = - -# The MAX_DOT_GRAPH_WIDTH tag can be used to set the maximum allowed width -# (in pixels) of the graphs generated by dot. If a graph becomes larger than -# this value, doxygen will try to truncate the graph, so that it fits within -# the specified constraint. Beware that most browsers cannot cope with very -# large images. - -MAX_DOT_GRAPH_WIDTH = 1024 - -# The MAX_DOT_GRAPH_HEIGHT tag can be used to set the maximum allows height -# (in pixels) of the graphs generated by dot. If a graph becomes larger than -# this value, doxygen will try to truncate the graph, so that it fits within -# the specified constraint. Beware that most browsers cannot cope with very -# large images. - -MAX_DOT_GRAPH_HEIGHT = 1024 - -# The MAX_DOT_GRAPH_DEPTH tag can be used to set the maximum depth of the -# graphs generated by dot. A depth value of 3 means that only nodes reachable -# from the root by following a path via at most 3 edges will be shown. Nodes that -# lay further from the root node will be omitted. Note that setting this option to -# 1 or 2 may greatly reduce the computation time needed for large code bases. Also -# note that a graph may be further truncated if the graph's image dimensions are -# not sufficient to fit the graph (see MAX_DOT_GRAPH_WIDTH and MAX_DOT_GRAPH_HEIGHT). -# If 0 is used for the depth value (the default), the graph is not depth-constrained. - -MAX_DOT_GRAPH_DEPTH = 0 - -# If the GENERATE_LEGEND tag is set to YES (the default) Doxygen will -# generate a legend page explaining the meaning of the various boxes and -# arrows in the dot generated graphs. - -GENERATE_LEGEND = YES - -# If the DOT_CLEANUP tag is set to YES (the default) Doxygen will -# remove the intermediate dot files that are used to generate -# the various graphs. - -DOT_CLEANUP = YES - -#--------------------------------------------------------------------------- -# Configuration::additions related to the search engine -#--------------------------------------------------------------------------- - -# The SEARCHENGINE tag specifies whether or not a search engine should be -# used. If set to NO the values of all tags below this one will be ignored. - -SEARCHENGINE = YES diff --git a/docs/SOURCE/tmedox.sh b/docs/SOURCE/tmedox.sh deleted file mode 100644 index 7ab9ea74..00000000 --- a/docs/SOURCE/tmedox.sh +++ /dev/null @@ -1 +0,0 @@ -cd ../../src/ && doxygen ../docs/SOURCE/tme.doxcfg diff --git a/docs/aethyra.6 b/docs/aethyra.6 new file mode 100644 index 00000000..a130a3a5 --- /dev/null +++ b/docs/aethyra.6 @@ -0,0 +1,97 @@ +.TH "AETHYRA" "6" +.SH "NAME" +aethyra \- aethyra is Aethyra: A fantasy online game +.SH "SYNOPSIS" +\fBaethyra\fR +.SH "DESCRIPTION" +This manual page documents briefly the +\fBaethyra\fR ingame +commands. +\fBaethyra\fR is a great online game based upon the Seiken Densetsu Serie. +It has its own universe, and and its own character management system, which will +give you the opportunity to play in a 2D heroic-fantasy world forever. +.SH "BINARY PARAMETERS" +This program follows the usual GNU command line syntax, with long +options starting with two dashes (`-'). +A summary of options is included below. +.TP +.B \-h, \-\-help +Show summary of options. +.TP +.B \-v, \-\-version +Show version of the program. +.TP +.B \-u, \-\-skipupdate +Skip the update process. +.TP +.B \-U, \-\-username +Login with this username. +.TP +.B \-P, \-\-password +Login with this password. +.TP +.B \-D, \-\-default +Bypass the login process with default settings. +.TP +.B \-p, \-\-playername +Login with this player. +.TP +.B \-C, \-\-configfile +Configuration file to use +.SH "COMMON KEYS" +.TP +.B Arrow Keys: +Move your character around. +.TP +.B Left Ctrl: +Make your character attack. +.TP +.B Key A: +Target nearest monster. +.TP +.B Key Z: +Get items on the ground or in a chest. +.TP +.B Key S: +Make your character sit. +.TP +.B Alt + 1...9: +Shows an emoticon above your character. +.TP +.B F1: +Displays / Hides in game help. +.TP +.B F2: +Displays / Hides status window. +.TP +.B F3: +Displays / Hides inventory window. +.TP +.B F4: +Displays / Hides equipment window. +.TP +.B F5: +Displays / Hides skills window. +.TP +.B F6: +Displays / Hides map. +.TP +.B F7 +Displays / Hides messages. +.TP +.B F8 +Displays / Hides hot-keys. +.TP +.B F9: +Displays / Hides configuration window. +.TP +.B F10 +Displays / Hides debug window. +.SH "AUTHOR" +This manual page was written by Patrick Matth\[:a]i +for The Mana World project. +With slight alterations by Daniel Thomas\[:a]i , +for Aethyra. +Permission is granted to copy, distribute and/or modify this document +under the terms of the GNU General Public License, Version 2 any +later version published by the Free Software Foundation. diff --git a/docs/packages.txt b/docs/packages.txt index 46c35f51..d5735e28 100644 --- a/docs/packages.txt +++ b/docs/packages.txt @@ -1,5 +1,5 @@ ---------------------------------- -THE MANA EXPERIMENT PACKAGE SYSTEM +AETHYRA PACKAGE SYSTEM ---------------------------------- 1. INTRODUCTION @@ -10,41 +10,46 @@ THE MANA EXPERIMENT PACKAGE SYSTEM 6. LOADING A REQUESTED RESOURCE 7. RESOURCE MANAGEMENT DETAILS +(Note this file is a _little_ outdated in some ways -- kraant) + 1. INTRODUCTION -The Mana Experiment is expected to grow continuously with updates to the game +Aethyra (Was The Mana Experiment, original;y The Mana World) is expected to grow continuously with updates to the game world occurring relatively frequently. More often so than for example new releases of the game client. To make sure players don't have to update their data manually all the time, by for example downloading the latest from the -website, the TME client should be able to automatically obtain new data +website, the Aethyra client should be able to automatically obtain new data packages from the server. Note: To reduce the load on the server (which isn't expected to have huge free uploading resources), the idea is that the server will only send a torrent file to the client and that the file is subsequently downloaded from - several locations that have volunteered to spread TME data files. Ultimately + several locations that have volunteered to spread Aethyra data files. Ultimately a simple option on the client will even allow players to contribute their excess bandwidth to help other players get the updates faster. +(This doesn't seem to have occurred we're still using http all the way +up to now even into Aethyra) + 2. LOCATION OF DATA -There are two locations where TME can look for game data. The install data +There are two locations where Aethyra can look for game data. The install data directory and the data directory in the user's home directory. The latter one doesn't have to be used for Windows users, but is required for dynamic updates for UNIX users, who generally won't have write permissions to the install data directory. So for UNIX the two locations are: - /usr/local/share/tme/data/* + /usr/local/share/aethyra/data/* - ~/.tme/updates/* + ~/.aethyra/updates/* - ~/.tme/customdata + ~/.aethyra/customdata While for Windows all the data will be located at: - C:\Program Files\The Mana Experiment\data\* + C:\Program Files\Aethyra\data\* In the UNIX case it doesn't matter in which order the data directories are examined. @@ -85,7 +90,7 @@ package is irrelevant. An example of the contents is given by: 5. INITIALIZING PACKAGE MANAGEMENT -When TME starts it will scan its data directories for both packages (archives) +When Aethyra starts it will scan its data directories for both packages (archives) and directories. When a directory is found with the same name as a package, the directory is the preferred location to load data from as it is assumed to be more up to date. @@ -129,7 +134,7 @@ The resource management technique is critical to the overall success of the package management system as a whole. Resources are loaded at runtime as they are needed, and unloaded as they become unused. In order to ensure the autonomous functioning of this process reference counting is the agreed upon -technique for managing loaded resources in TME. +technique for managing loaded resources in Aethyra. For those unfamiliar with the practice of reference counting, it involves every resource object having a variable containing the number of references to diff --git a/docs/sounddev.txt b/docs/sounddev.txt index ed2ae71e..1c83157a 100644 --- a/docs/sounddev.txt +++ b/docs/sounddev.txt @@ -1,5 +1,5 @@ ------------------------------------- -THE MANA EXPERIMENT SOUND DEVELOPMENT +AETHYRA SOUND DEVELOPMENT ------------------------------------- 1. INTRODUCTION @@ -9,7 +9,7 @@ THE MANA EXPERIMENT SOUND DEVELOPMENT 1. INTRODUCTION -In The Mana Experiment we plan to have both background music and sound effects +In Aethyra we plan to have both background music and sound effects linked to beings actions. 2. SPECS diff --git a/docs/tme.6 b/docs/tme.6 deleted file mode 100644 index f4fe85cf..00000000 --- a/docs/tme.6 +++ /dev/null @@ -1,97 +0,0 @@ -.TH "TME" "6" -.SH "NAME" -tme \- tme is The Mana Experiment: A fantasy online game -.SH "SYNOPSIS" -\fBtme\fR -.SH "DESCRIPTION" -This manual page documents briefly the -\fBtme\fR ingame -commands. -\fBtme\fR is a great online game based upon the Seiken Densetsu Serie. -It has its own universe, and and its own character management system, which will -give you the opportunity to play in a 2D heroic-fantasy world forever. -.SH "BINARY PARAMETERS" -This program follows the usual GNU command line syntax, with long -options starting with two dashes (`-'). -A summary of options is included below. -.TP -.B \-h, \-\-help -Show summary of options. -.TP -.B \-v, \-\-version -Show version of the program. -.TP -.B \-u, \-\-skipupdate -Skip the update process. -.TP -.B \-U, \-\-username -Login with this username. -.TP -.B \-P, \-\-password -Login with this password. -.TP -.B \-D, \-\-default -Bypass the login process with default settings. -.TP -.B \-p, \-\-playername -Login with this player. -.TP -.B \-C, \-\-configfile -Configuration file to use -.SH "COMMON KEYS" -.TP -.B Arrow Keys: -Move your character around. -.TP -.B Left Ctrl: -Make your character attack. -.TP -.B Key A: -Target nearest monster. -.TP -.B Key Z: -Get items on the ground or in a chest. -.TP -.B Key S: -Make your character sit. -.TP -.B Alt + 1...9: -Shows an emoticon above your character. -.TP -.B F1: -Displays / Hides in game help. -.TP -.B F2: -Displays / Hides status window. -.TP -.B F3: -Displays / Hides inventory window. -.TP -.B F4: -Displays / Hides equipment window. -.TP -.B F5: -Displays / Hides skills window. -.TP -.B F6: -Displays / Hides map. -.TP -.B F7 -Displays / Hides messages. -.TP -.B F8 -Displays / Hides hot-keys. -.TP -.B F9: -Displays / Hides configuration window. -.TP -.B F10 -Displays / Hides debug window. -.SH "AUTHOR" -This manual page was written by Patrick Matth\[:a]i -for The Mana World project. -With slight alterations by Daniel Thomas\[:a]i , -for The Mana Experiment. -Permission is granted to copy, distribute and/or modify this document -under the terms of the GNU General Public License, Version 2 any -later version published by the Free Software Foundation. diff --git a/docs/win32-release.txt b/docs/win32-release.txt index 1c0577df..64590139 100644 --- a/docs/win32-release.txt +++ b/docs/win32-release.txt @@ -1,5 +1,5 @@ ------------------------------------------- -THE MANA EXPERIMENT WIN32 RELEASE CHECKLIST +AETHYRA WIN32 RELEASE CHECKLIST ------------------------------------------- Every Win32 releaser should follow this checklist when creating a new package. @@ -11,7 +11,10 @@ Every Win32 releaser should follow this checklist when creating a new package. * Eventually Legal Copyright - Update README and ChangeLog if not already - Compile OpenGL version (Using -DUSE_OPENGL option) and rename the executable - from tme.exe to tme_opengl.exe + from aethyra.exe to aethyra_opengl.exe + (This isn't actually how it's happening because I'm cross compiling + and therefore flying blind. As it is aethyra.exe is the OpenGL version + and no sdl version is generated -- kraant) - Compile normal version (Do not use special flags as __DEBUG or USE_OPENGL) - Check if the dlls were compressed (SDL.dll, SDL_Image.dll, SDL_Mixer.dll) - Check config.xml for default values: @@ -19,7 +22,7 @@ Every Win32 releaser should follow this checklist when creating a new package.