From 612c842f32fec68ece4244ac672a1b889cf2eb18 Mon Sep 17 00:00:00 2001 From: Jared Adams Date: Mon, 12 Apr 2010 14:46:06 -0600 Subject: Add support for map-server switching under eAthena Also do some cleanup that's been needed for a while. Reviewed-by: Bertram --- src/commandhandler.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/commandhandler.cpp') diff --git a/src/commandhandler.cpp b/src/commandhandler.cpp index d6b03545..8d70b717 100644 --- a/src/commandhandler.cpp +++ b/src/commandhandler.cpp @@ -313,7 +313,7 @@ void CommandHandler::handleHelp(const std::string &args, ChatTab *tab) void CommandHandler::handleWhere(const std::string &args, ChatTab *tab) { std::ostringstream where; - where << map_path << ", coordinates: " + where << Game::instance()->getCurrentMapName() << ", coordinates: " << ((player_node->getPixelX() - 16) / 32) << ", " << ((player_node->getPixelY() - 32) / 32); -- cgit v1.2.3-70-g09d2