From 6ed5449ea0b8e7356304dd4f6705dcc0ac11647e Mon Sep 17 00:00:00 2001 From: Thorbjørn Lindeijer Date: Sun, 11 Sep 2011 11:58:50 +0200 Subject: Fixed drawing glitch with overwide tiles The layer rendering code was not prepared to handle tiles that were wider than the tile width of the map. This commit also fixes the initialization of the maximum tile height, which was based on the map height rather than the tile height. This could slightly reduce overdraw for some maps. Reviewed-by: Stefan Beller --- NEWS | 1 + 1 file changed, 1 insertion(+) (limited to 'NEWS') diff --git a/NEWS b/NEWS index cabbbd44..97478837 100644 --- a/NEWS +++ b/NEWS @@ -1,6 +1,7 @@ 0.5.3 (11 September 2011) - Fixed endless loop when a sprite definition promises too many images - Fixed crash when selecting a character that has a Dark Talisman equipped +- Fixed drawing glitch with overwide tiles - Fixed building without OpenGL 0.5.2 (17 April 2011) -- cgit v1.2.3-70-g09d2