From 8bde9095c5840b8d62ebafe11beaed98877d6ac2 Mon Sep 17 00:00:00 2001 From: Bjørn Lindeijer Date: Sun, 9 Oct 2005 03:34:45 +0000 Subject: * Made Sprite into an interface implemented by both FloorItem and Being, which hook themselves into the map on construction. The improved fringe layer is working as expected now. * Made sure TMW compiles without warnings even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings -ansi -pedantic", lots of cleanups. * Added two new small tilesets that contain the desert tiles that are twice and three times the height of a normal tile. One well in new_3-1 has been converted to use the new double tiles for testing purposes. --- ChangeLog | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) (limited to 'ChangeLog') diff --git a/ChangeLog b/ChangeLog index 259a6659..d43cbc77 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,36 @@ +2005-10-09 Bjørn Lindeijer + + * src/being.cpp, src/being.h, src/engine.cpp, src/engine.h, + src/floor_item.cpp, src/floor_item.h, src/map.cpp, src/map.h, + src/sprite.h: Made Sprite into an interface implemented by both + FloorItem and Being, which hook themselves into the map on + construction. The improved fringe layer is working as expected now. + * src/equipment.cpp, src/equipment.h, src/game.cpp, src/game.h, + src/graphics.cpp, src/guichanfwd.h, src/inventory.h, + src/openglgraphics.cpp, src/sound.cpp, src/gui/chargedialog.cpp, + src/gui/chargedialog.h, src/gui/chat.cpp, src/gui/chat.h, + src/gui/equipmentwindow.cpp, src/gui/equipmentwindow.h, + src/gui/gui.cpp, src/gui/help.cpp, src/gui/inventorywindow.cpp, + src/gui/item_amount.cpp, src/gui/itemcontainer.cpp, + src/gui/itemcontainer.h, src/gui/linkhandler.h, src/gui/login.cpp, + src/gui/menuwindow.cpp, src/gui/newskill.cpp, src/gui/npc_text.cpp, + src/gui/popupmenu.cpp, src/gui/popupmenu.h, src/gui/progressbar.cpp, + src/gui/progressbar.h, src/gui/scrollarea.cpp, src/gui/scrollarea.h, + src/gui/skill.cpp, src/gui/status.cpp, src/gui/trade.h, + src/gui/window.cpp, src/gui/window.h, src/net/messagein.cpp, + src/net/packet.cpp, src/net/packet.h, src/resources/image.cpp, + src/resources/image.h, src/resources/iteminfo.cpp, + src/resources/iteminfo.h, src/resources/music.cpp, + src/resources/music.h, src/resources/soundeffect.cpp, + src/resources/soundeffect.h: Made sure TMW compiles without warnings + even when using "-Wconversion -Wshadow -Wcast-qual -Wwrite-strings + -ansi -pedantic", lots of cleanups. + * src/data/maps/new_3-1.tmx.gz, src/graphics/tiles/desert_x2.png, + src/graphics/tiled/desert_x3.png: Added two new small tilesets that + contain the desert tiles that are twice and three times the height of + a normal tile. One well in new_3-1 has been converted to use the new + double tiles for testing purposes. + 2005-10-06 Bjørn Lindeijer * src/being.cpp: Modified finding NPC as by timonator's suggestion in -- cgit v1.2.3-70-g09d2