From 56f2857be8fc4eedd37cfb1b02d7cf1fb41b84c5 Mon Sep 17 00:00:00 2001
From: Bjørn Lindeijer <bjorn@lindeijer.nl>
Date: Sat, 13 Jan 2007 11:48:59 +0000
Subject: Ok, so we use native newline style.

---
 src/gui/viewport.h | 314 ++++++++++++++++++++++++++---------------------------
 1 file changed, 157 insertions(+), 157 deletions(-)

diff --git a/src/gui/viewport.h b/src/gui/viewport.h
index 6bf25be4..5181e06e 100644
--- a/src/gui/viewport.h
+++ b/src/gui/viewport.h
@@ -1,157 +1,157 @@
-/*
- *  The Mana World
- *  Copyright 2004 The Mana World Development Team
- *
- *  This file is part of The Mana World.
- *
- *  The Mana World is free software; you can redistribute it and/or modify
- *  it under the terms of the GNU General Public License as published by
- *  the Free Software Foundation; either version 2 of the License, or
- *  any later version.
- *
- *  The Mana World is distributed in the hope that it will be useful,
- *  but WITHOUT ANY WARRANTY; without even the implied warranty of
- *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- *  GNU General Public License for more details.
- *
- *  You should have received a copy of the GNU General Public License
- *  along with The Mana World; if not, write to the Free Software
- *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
- *
- *  $Id$
- */
-
-#ifndef _TMW_VIEWPORT_H_
-#define _TMW_VIEWPORT_H_
-
-#include <guichan/mouselistener.hpp>
-
-#include "windowcontainer.h"
-
-#include "../configlistener.h"
-
-class Map;
-class Being;
-class FloorItem;
-class Item;
-class PopupMenu;
-
-/**
- * The viewport on the map. Displays the current map and handles mouse input
- * and the popup menu.
- *
- * TODO: This class is planned to be extended to allow floating widgets on top
- * of it such as NPC messages, which are positioned using map pixel
- * coordinates.
- */
-class Viewport : public WindowContainer, public gcn::MouseListener,
-    public ConfigListener
-{
-    public:
-        /**
-         * Constructor.
-         */
-        Viewport();
-
-        /**
-         * Destructor.
-         */
-        ~Viewport();
-
-        /**
-         * Sets the map displayed by the viewport.
-         */
-        void
-        setMap(Map *map);
-
-        /**
-         * Draws the viewport.
-         */
-        void
-        draw(gcn::Graphics *graphics);
-
-        /**
-         * Implements player to keep following mouse.
-         */
-        void
-        logic();
-
-        /**
-         * Toggles whether the path debug graphics are shown
-         */
-        void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; }
-
-        /**
-         * Handles mouse press on map.
-         */
-        void
-        mousePress(int mx, int my, int button);
-
-        /**
-         * Handles mouse move on map
-         */
-        void
-        mouseMotion(int mx, int my);
-
-        /**
-         * Handles mouse button release on map.
-         */
-        void
-        mouseRelease(int mx, int my, int button);
-
-        /**
-         * Shows a popup for an item.
-         * TODO Find some way to get rid of Item here
-         */
-        void showPopup(int x, int y, Item *item);
-
-        /**
-         * A relevant config option changed.
-         */
-        void
-        optionChanged(const std::string &name);
-
-        /**
-         * Returns camera x offset in tiles.
-         */
-        int
-        getCameraX() { return mCameraX; }
-
-        /**
-         * Returns camera y offset in tiles.
-         */
-        int
-        getCameraY() { return mCameraY; }
-
-    private:
-        /**
-         * Shows a popup for a floor item.
-         * TODO Find some way to get rid of FloorItem here
-         */
-        void showPopup(int x, int y, FloorItem *floorItem);
-
-        /**
-         * Shows a popup for a being.
-         * TODO Find some way to get rid of Being here
-         */
-        void showPopup(int x, int y, Being *being);
-
-
-        Map *mMap;                 /**< The current map. */
-
-        int mScrollRadius;
-        int mScrollLaziness;
-        float mViewX;              /**< Current viewpoint in pixels. */
-        float mViewY;              /**< Current viewpoint in pixels. */
-        int mCameraX;              /**< Current viewpoint in tiles. */
-        int mCameraY;              /**< Current viewpoint in tiles. */
-        bool mShowDebugPath;       /**< Show a path from player to pointer. */
-
-        bool mPlayerFollowMouse;
-        int mWalkTime;
-
-        PopupMenu *mPopupMenu;     /**< Popup menu. */
-        bool mPopupActive;
-};
-
-#endif
+/*
+ *  The Mana World
+ *  Copyright 2004 The Mana World Development Team
+ *
+ *  This file is part of The Mana World.
+ *
+ *  The Mana World is free software; you can redistribute it and/or modify
+ *  it under the terms of the GNU General Public License as published by
+ *  the Free Software Foundation; either version 2 of the License, or
+ *  any later version.
+ *
+ *  The Mana World is distributed in the hope that it will be useful,
+ *  but WITHOUT ANY WARRANTY; without even the implied warranty of
+ *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ *  GNU General Public License for more details.
+ *
+ *  You should have received a copy of the GNU General Public License
+ *  along with The Mana World; if not, write to the Free Software
+ *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ *
+ *  $Id$
+ */
+
+#ifndef _TMW_VIEWPORT_H_
+#define _TMW_VIEWPORT_H_
+
+#include <guichan/mouselistener.hpp>
+
+#include "windowcontainer.h"
+
+#include "../configlistener.h"
+
+class Map;
+class Being;
+class FloorItem;
+class Item;
+class PopupMenu;
+
+/**
+ * The viewport on the map. Displays the current map and handles mouse input
+ * and the popup menu.
+ *
+ * TODO: This class is planned to be extended to allow floating widgets on top
+ * of it such as NPC messages, which are positioned using map pixel
+ * coordinates.
+ */
+class Viewport : public WindowContainer, public gcn::MouseListener,
+    public ConfigListener
+{
+    public:
+        /**
+         * Constructor.
+         */
+        Viewport();
+
+        /**
+         * Destructor.
+         */
+        ~Viewport();
+
+        /**
+         * Sets the map displayed by the viewport.
+         */
+        void
+        setMap(Map *map);
+
+        /**
+         * Draws the viewport.
+         */
+        void
+        draw(gcn::Graphics *graphics);
+
+        /**
+         * Implements player to keep following mouse.
+         */
+        void
+        logic();
+
+        /**
+         * Toggles whether the path debug graphics are shown
+         */
+        void toggleDebugPath() { mShowDebugPath = !mShowDebugPath; }
+
+        /**
+         * Handles mouse press on map.
+         */
+        void
+        mousePress(int mx, int my, int button);
+
+        /**
+         * Handles mouse move on map
+         */
+        void
+        mouseMotion(int mx, int my);
+
+        /**
+         * Handles mouse button release on map.
+         */
+        void
+        mouseRelease(int mx, int my, int button);
+
+        /**
+         * Shows a popup for an item.
+         * TODO Find some way to get rid of Item here
+         */
+        void showPopup(int x, int y, Item *item);
+
+        /**
+         * A relevant config option changed.
+         */
+        void
+        optionChanged(const std::string &name);
+
+        /**
+         * Returns camera x offset in tiles.
+         */
+        int
+        getCameraX() { return mCameraX; }
+
+        /**
+         * Returns camera y offset in tiles.
+         */
+        int
+        getCameraY() { return mCameraY; }
+
+    private:
+        /**
+         * Shows a popup for a floor item.
+         * TODO Find some way to get rid of FloorItem here
+         */
+        void showPopup(int x, int y, FloorItem *floorItem);
+
+        /**
+         * Shows a popup for a being.
+         * TODO Find some way to get rid of Being here
+         */
+        void showPopup(int x, int y, Being *being);
+
+
+        Map *mMap;                 /**< The current map. */
+
+        int mScrollRadius;
+        int mScrollLaziness;
+        float mViewX;              /**< Current viewpoint in pixels. */
+        float mViewY;              /**< Current viewpoint in pixels. */
+        int mCameraX;              /**< Current viewpoint in tiles. */
+        int mCameraY;              /**< Current viewpoint in tiles. */
+        bool mShowDebugPath;       /**< Show a path from player to pointer. */
+
+        bool mPlayerFollowMouse;
+        int mWalkTime;
+
+        PopupMenu *mPopupMenu;     /**< Popup menu. */
+        bool mPopupActive;
+};
+
+#endif
-- 
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