Age | Commit message (Collapse) | Author | Files | Lines |
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The dialog looks nicer now and the layout problems when the dialog is
translated have been fixed.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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Changes mostly done by David Athay.
Currently these widgets are only used in the setup window, where they
replace the previously used TabbedContainer.
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We should probably look into fixing the thing he's talking about.
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(cherry picked from commit 69c147510bce9aa24be5ddcb3d050a5d52e3abe7)
Conflicts:
src/gui/item_amount.cpp
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(cherry picked from commit 2fd5b9e2fea5f95f54e543011e2e8fb70f0b037f)
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Most strings are now translatable. Please do report any missing ones.
Strings excluded from translation are anything that gets written to the
log file or is otherwise not shown in the GUI.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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They were once meant for doing layout, but never used and the way
they're implemented they would be relayouting with every draw, which
isn't really nice.
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Based on the layout from the mainline client done by Guillaume Melquiond
in commits aab0b1724897e186d2d4056da7f0cd34ccc12fcb and
97bbe57e21a28544646da087e2a522390bf2ce5c.
Fixes hidden Ok button on many translations.
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(cherry picked from commit cb04d148c9aed572fe6e66313100e2cd9b66f5d5)
Conflicts:
src/gui/chat.cpp
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(cherry picked from commit 82182aeb9eacb3a6e10e34b34b46ef63222ecd7d)
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Conflicts:
src/Makefile.am
src/game.cpp
src/gui/browserbox.cpp
src/gui/gui.cpp
src/gui/textfield.cpp
src/main.cpp
(cherry picked from mainline commit 7b67e852086ad3ccd98a622f890b245ab6a0a321)
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They were not explicitly set to black. Because the bitmap font used to
be black, these bugs didn't show up earlier. With the introduction of
true type fonts, the text can be any color anywhere.
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(changes by Guillaume Melquiond, merged from the mainline client)
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Also fixed login dialog layout. This is the layout handler by Guillaume
Melquiond, which he started in commit 59472ef68fdef3f7e8858a81a46e28c127119c58.
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Merged from the mainline client. Originally implemented by Guillaume
Melquiond, starting with commit 1828eee6a6d91fd385ad1e69d93044516493aa91.
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(cherry picked from mainline commit ecabe82d8720689905a6d035b0597d97037287c7)
Conflicts:
src/gui/browserbox.cpp
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(cherry picked from mainline commit d3adc61aa4b4924f82d8cbc23bea26da7257da97)
Conflicts:
src/net/beinghandler.cpp
src/net/charserverhandler.cpp
src/player.cpp
src/player.h
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The font was interpreting the strings as UTF8, as they are in the
mainline client. But in the eAthena client they are regular text.
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(cherry picked from mainline commit 8d1299338e033e1de539dae36856e365855fabc1)
Conflicts:
src/gui/gui.cpp
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Mainly making sure 'const std::string &' is used everywhere instead of
'std::string const &'. The former has always been the preferred order in
this project.
(cherry picked from mainline)
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Noticed by QOAL
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Also fixed overlap between description label and the buttons and added the
SDL_ttf library to the Code::Blocks project file.
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on the screen.
(cherry picked from mainline commit 483c76d1b2433bc34f67406a10bf409fb2daafe1)
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(cherry picked from mainline commit 0962fc8b567279a6e97e13e4b3f2f9f2ffe304c0)
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(cherry picked from mainline commit 89a1dcb59be3e531cc0761c32d1aa70e141d4a12)
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(cherry-picked from mainline)
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(cherry-picked from mainline)
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Got rid of "void" in functions that take no arguments and removed the
newline after the return type of a method in many places.
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Don't treat anything starting with "Welcome" as a server message, for
example messages starting with a name that starts with "Welcome"
shouldn't belong in that category.
Put the nick in the right place for global announcements.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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Won't be introduced based on eAthena anyway, I think even with tmwserv
we have different plans now.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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I wish I had never fallen for this weird style, and I hope removing it
will prevent others from introducing new code like this. :-)
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Inspired by qDeleteAll() from Qt.
Conflicts:
ChangeLog
src/beingmanager.cpp
src/channelmanager.cpp
src/gui/skill.cpp
src/map.cpp
src/resources/monsterinfo.cpp
(cherry picked from mainline)
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The image wasn't clipped so it would draw beneath the map name and on
top of the window border.
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When centering the minimap on the player, it would often happen that the
minimap scrolled past its edge.
Based on a patch by QOAL.
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Many member variables of LocalPlayer were not being initialized
properly. In general this shouldn't have caused any problems, but it's
bad style.
The ChargeDialog was removed. This class was long dead anyway.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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The default window sizes were all too small, since they were specified
in content size. On pressing "Reset Windows", the sizes would be
interpreted as such and apply alright.
The inconsistency is now removed, and the default window sizes are
always the size of the whole widget now, not just the contents.
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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Previously was using the logic() method, adjusting window contents 100
times per second.
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Scrolling is now a bit less lazy and the scroll radius is 0. In my
opinion this is a better default.
Framerate limiter is now off by default, since it makes the game appear
a bit choppy. It's basically only useful for laptops anyway, and not too
hard to find.
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