Age | Commit message (Collapse) | Author | Files | Lines |
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Most prominently, fixes the tooltips on the window buttons being clipped
due to their position being slightly outside of the clipping children
area. And fixes NPC tooltips from having a lot of empty space below the
NPC name.
Also reduced the space between texts in the item tooltip to match the
padding rather than being an entire empty line.
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* Removed /announce command
* Changed "Kick player" in player pop-up to kick by name
Other messages, like CMSG_ADMIN_HIDE, CMSG_ADMIN_MUTE and
CMSG_ADMIN_LOCAL_ANNOUNCE were already not used by the client. Also,
none of this was implemented for Manaserv.
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* Introduced a LayoutContext that conveniently allows for relayouting
all rows, or just a single one when it is added. BrowserBox::addRow
no longer relayouts all the rows.
* BrowserLink and LinePart are now merged into a new TextRow struct,
so they can be conveniently dropped when the row limit has been
reached.
* Removed "opaque" option, which was enabled by default but disabled
for all BrowserBox instances.
* Removed "always update" option, and instead start delaying relayouting
automatically when there are a lot of rows (> 100 currently).
* Update window now also has text wrapping enabled.
Closes #50
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This patch is not exhaustive.
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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This was already done by ManaPlus. It's a good idea anyway and it makes
comparing the code a little easier.
Reviewed-by: Yohann Ferreira
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Reviewed-by: Ablu
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I disabled the drop from equipment window since it was more
simple to implement, and because it seemed useless or even bad
for the user experience to me.
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It's just an annoyance when it's only applied to a few classes. Either
we place everything in this namespace or nothing, and at the moment I
don't see any rationale for placing everything in a Mana namespace.
Acked-by: Jared Adams
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Acked-by: Jared Adams
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Translation file updates ignored.
Conflicts:
src/client.cpp
src/commandhandler.cpp
src/gui/popupmenu.cpp
src/localplayer.cpp
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Removed due to unresolved social issues.
In master it had been already removed by Kage in
commit 89f192b9039f9c000515f0a12f4bb9fb55c4691c.
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The implamentation is poor, and this is something that
would be better handled by the addon engine later down
the road.
Reviewed-By: Freeyorp < Freeyorp101@hotmail.com >
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Conflicts:
src/actorspritemanager.h
src/beingmanager.cpp
src/game.cpp
src/gui/beingpopup.cpp
src/gui/chat.cpp
src/gui/chat.h
src/gui/inventorywindow.h
src/gui/itempopup.cpp
src/gui/socialwindow.cpp
src/gui/statuswindow.cpp
src/gui/widgets/chattab.cpp
src/gui/widgets/chattab.h
src/net/tmwa/inventoryhandler.cpp
src/net/tmwa/partyhandler.cpp
src/party.cpp
src/sound.cpp
src/utils/stringutils.cpp
src/utils/stringutils.h
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How to reproduce the segmentation fault: Open the emote pop-up. Then
press the escape key and switch the character. The emote pop-up is
still open and clicking on it makes the game crash.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Most of Net::InventoryHandler is now done through events. The
ActorSpriteManager was also replaced by events. A few odds and
ends were taken care of too.
Reviewed-by: Bertram
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Uses counts in PlayerInfo instead.
Reviewed-by: Chuck Miller
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No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
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Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
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This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
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The remaining instances can't easily or safely be changed as the classes
involved don't have type information like Being does.
Reviewed-by: Freeyorp
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Reviewed-by: Chuck Miller
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Reviewed-By: Jarad Adams
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Also make storage under eAthena more flexible.
Reviewed-by: Dennis Friis
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This change allows players to talk to multiple NPCs at a time (if the server agrees). Manaserv's netcode allows multiple commerce instances too. eAthena's is limited to one commerce instance, due to protocol limitations.
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Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
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Finish support for server types in the server dialog.
Using the new server type function, strip out ifdefs, replacing them with if
blocks for later merging in smaller atomic commits.
Remove any remaining references to the support defs, including in build system.
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Right click contextual menu on player "follow" entry
Cancel the following by moving with mouse or keys
Adds a special behavior for map changes
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Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
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The BuddyWindow was only half implemented and would have been made redundant with the planned social window.
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Mantis-issue: 861
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Trying to use the same kind of capitalization and interpunctuation
for various parts of the gui, melding a few split strings, updating
POTFILES.in and adding translators' notes.
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* Merged a few split strings
* Fixed some spellings and wordings
* Turned a couple of std::cout and std::cerr into logger messages
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Guild will no longer show for eAthena builds and party will only show if
you are in a party.
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