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2006-03-09Made all class members named like mClassMember.Björn Steinbrink1-64/+64
2006-03-09Added Spriteset::get() and Spriteset::size() to hide the member vector and re...Björn Steinbrink1-2/+2
2006-03-05Merged new_playerset branch into trunk.Eugenio Favalli1-1/+1
2006-02-24Another bunch of cosmetic cleanups, ie mostly typedefs...Björn Steinbrink1-1/+1
2006-02-23A bunch of mostly cosmetic cleanups.Björn Steinbrink1-30/+5
2006-02-07Made the being directions being stored in a bitfield.Björn Steinbrink1-20/+16
2006-02-06Unify some of the drawing code for beings.Björn Steinbrink1-4/+13
2006-02-06Use virtual methods instead of getType() checks.Björn Steinbrink1-13/+0
2006-02-05Made the nickname and emotions displayed above every layers. Made the delete ...Yohann Ferreira1-13/+26
2006-01-22Merged NETWORK branch (includes BEING_OVERHAUL).Björn Steinbrink1-264/+14
2005-12-25Fixed glitches caused by fading out the damage display.Bjørn Lindeijer1-0/+3
2005-12-13Enabled monster emotions.Eugenio Favalli1-8/+13
2005-10-16Rename {read,write}{Byte,Short,Long} to {read,write}Int{8,16,32}.Björn Steinbrink1-2/+2
2005-10-16Use the ResourceManager to get spritesets.Björn Steinbrink1-8/+5
2005-10-16Reduce code duplication in the findNode functions and use a functor to do the...Björn Steinbrink1-26/+23
2005-10-15A few changes to make the code look nicer. :)Björn Steinbrink1-73/+50
2005-10-13Changed char to signed char for GNU/Linux PPC.Bjørn Lindeijer1-1/+1
2005-10-10Always compile with debug window and hide it on startup. Also added fading outBjørn Lindeijer1-16/+15
2005-10-09Fixed player names overlapping other players and more cleanups.Bjørn Lindeijer1-47/+36
2005-10-09Fixed display of [TARGET] and Alt keys for toggling windows.Bjørn Lindeijer1-0/+10
2005-10-09* Made Sprite into an interface implemented by both FloorItem and Being, whichBjørn Lindeijer1-75/+270
2005-10-07Modified finding NPC as by timonator's suggestion in order to allow NPCs to beBjørn Lindeijer1-3/+10
2005-10-06Transition to SDL integer types. Some int vs. long issues fixed. Return NULL ...Björn Steinbrink1-73/+72
2005-09-23Merged most of the changes in biggeruniverse's second memory cleanup patch.Bjørn Lindeijer1-0/+2
2005-09-19Got rid of writeSet() calls.Eugenio Favalli1-2/+0
2005-09-17Completed transition to use MessageOut.Eugenio Favalli1-2/+4
2005-09-14Made Being::setDamage accept a short instead of a string.Björn Steinbrink1-2/+8
2005-09-13Merged with SDL_NET_TEST branch.Björn Steinbrink1-11/+6
2005-09-13Simplify remove_node.Björn Steinbrink1-11/+3
2005-09-13Merge createBeing and add_node.Björn Steinbrink1-7/+18
2005-08-14Make the wrapper functions in the Graphics class conditional on OpenGL support.Björn Steinbrink1-1/+2
2005-08-13Huge header cleanup to reduce dependencies and compile time.Björn Steinbrink1-8/+14
2005-08-01Small cleanups in the drawing code, the autoTarget checks and some headers.Björn Steinbrink1-1/+2
2005-07-28Added an action enumeration to th Being class and removed the old #define's.Björn Steinbrink1-2/+2
2005-07-26Added Being::Type enumeration and type-aware findNode(). Fixed font not being...Björn Steinbrink1-67/+32
2005-07-26- New smilies by ModanungEugenio Favalli1-1/+1
2005-07-23Restored Being::setDestination, a pointer to the current map is now kept as a...Björn Steinbrink1-0/+14
2005-07-23Removed knowledge about the engine and maps from the being class..Björn Steinbrink1-14/+1
2005-07-22Merge between moi1392's branch and headCedric Borgese1-8/+50
2005-07-13- Adding the wonderful new font by Bjorn to speech and player namesEugenio Favalli1-0/+1
2005-07-11Committed header dependencies reducing patch by DoenerBjørn Lindeijer1-0/+5
2005-07-03Don't start walking dead beings.Bjørn Lindeijer1-1/+1
2005-07-03- Fixed blue, red and yellow damage fonts to work in SDL modeBjørn Lindeijer1-2/+0
2005-07-03Minor fixes and cleanupsEugenio Favalli1-2/+2
2005-07-03- Commenting out buddy and new skills windowsEugenio Favalli1-1/+3
2005-07-03Trying to place damage text in a better positionEugenio Favalli1-3/+14
2005-07-03Correcting a little mistakeJosé Ávila1-4/+0
2005-07-03Adding colors to hit pointsJosé Ávila1-1/+24
2005-06-22Detect ghosts at creation time.Bjørn Lindeijer1-1/+1
2005-06-14Added background to minimap. Only used in Tonori Desert map for now, and itsBjørn Lindeijer1-1/+7