Age | Commit message (Collapse) | Author | Files | Lines |
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accordingly.
This makes room for the actual eAthena protocol future inclusion.
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Reviewed-by: Chuck Miller
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The source distribution is currently still made using autoconf, but now
you can build/install it using CMake as well.
Reviewed-by: Bernd Wachter
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Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Themes can now control the colors they use. Colors in the Viewport (being
names, particles, etc) can still be changed by the user. Also make
ProgressBars more easily colored. DyePalette was made more flexible in the
process.
Also fixes comparing strings of different lengths insensitively.
Reviewed-by: Thorbjørn Lindeijer
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Also merge the guialpha ConfigListener into Theme.
Reviewed-by: Thorbjørn Lindeijer
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This reverts commit 67e678094b9fddd21fb3c690130e772937ab2746.
Conflicts:
src/gui/gui.cpp
src/gui/viewport.cpp
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Reviewed-by: Chuck Miller
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With CMakeLists.txt adaptions from the Aethyra project.
Reviewed-by: Bernd Wachter
Reviewed-by: Jared Adams
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Reviewed-by: Jared Adams
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Logger now logs to stdout by default, and allows logging without
having a log file open. This allows using logger for error logging
in early startup functions.
Reviewed-by: Jared Adams
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It's not complete yet, but it is closer. Also fix up handling of guild/party members.
Reviewed-by: Chuck Miller
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Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
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Ownership of the charInfo global variable wasn't well defined. It was
being locked, unlocked and generally modified from a lot of places, and
somewhere in this mess it ended up crashing when switching servers.
Now the CharHandler instances, for eAthena and manaserv respectively,
own this list of characters. A new class, Net::Character wraps up the
slot index in combination with the player dummy. The list is passed on
to the CharSelectDialog each time it changes.
Both related and unrelated cleanups were made as well.
Reviewed-by: Jared Adams
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No longer a dialog with an annoying progress bar (due to going back and
forth), but rather a progress indicator that integrates better with the
background.
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There was little point in keeping the Engine class separate. It wasn't
an engine at all, but only kept track of the currently active map, a job
more suitable for the Game class anyway.
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Finish support for server types in the server dialog.
Using the new server type function, strip out ifdefs, replacing them with if
blocks for later merging in smaller atomic commits.
Remove any remaining references to the support defs, including in build system.
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And you should be able to override that, which I believe putting it
there would break.
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Moved remaining widgets into widgets folder, standardized include order, moved TextRenderer out.
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Also merge eAthena's EquipmentHandler and InventoryHander. Fixes http://mantis.themanaworld.org/view.php?id=888 .
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The BuddyWindow was only half implemented and would have been made redundant with the planned social window.
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Also some related chenges elsewhere
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Ad start eAthena's GuildHandler
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And use it to download news, updates, and the server list.
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Also do some cleanup and refactoring of related code.
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THis replaces the MagicWindow that the TMWServ build used and will be
usable going forward for eAthena.
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Also some other small merges
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SkillHandler::up moved to PlayerHandler::increaseSkill
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Consistent with the class name and avoids confusing it with the
connection.{cpp,h} in net/tmwserv.
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their function, this is a much better place to put them.
Signed-off-by: Tametomo <irarice@gmail.com>
Signed-off-by: Bjørn Lindeijer <bjorn@lindeijer.nl>
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This code moved into EmotePopup.
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The popup is meant to be temporary, showing the emote instantly when you
click on it. It adapts nicely to show any number of emotes.
I still need to add a better way of assigning emote shortcuts, since
currently you can only change which emote is assigned to which shortcut
by actually using it.
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shoots them.
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Also add support for the new TMWServ NPC packets
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