Age | Commit message (Collapse) | Author | Files | Lines |
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This improves framerate and allows transparent overlay for complex
sprites. Two copies of the buffer are kept, one at full opacity,
one with variable opactiy, to reduce calls to setAlpha.
Reviewed-by: Bertram
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Moves the parsing logic for the size strings into BeingInfo to
share the code.
Reviewed-by: Freeyorp
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Instead of having these three subclasses with minor differences, this
commit merges them back into Being. In the future, we can make Beings
that are talkable to some, attackable by others, etc. This also puts
back support for monster equipment.
Also changes remaining references to Being::Type and the constants to
refer to ActorSprite::Type.
Reviewed-by: Freeyorp
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This simplifies handling of target cursors, centralizing their logic into a
single class, instead of two. Also make them more flexible and move the image
files outside of the theme so servers can can control them and give them
better names.
Reviewed-by: Thorbjørn Lindeijer
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This commit adds a sprite hierarchy (Sprite->ImageSprite,AnimatedSprite,CompundSprite;
CompoundSprite,Actor->ActorSprite;ActorSprite->Being,FloorItem) to collect common
functionailty into new base classes which will make other Mantis tickets easier to do.
Also allows monsters to use particle effects.
Reviewed-by: Bertram
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Add option in players setup page.
Add command line option.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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The Actor class manages the Map reference, position vector, and alpha float.
These are the common parts from it's children.
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Reviewed by Jaxad0127
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Reviewed-by: Bertram
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Add variable cur_time for current time.
Add command /away [text]
Reviewed by: Bertram
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See tmwAthena's skill.c lines 7628 and 7633.
Reviewed-by: Chuck Miller
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Latest two patches reviewed by Jaxad0127.
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accordingly.
This makes room for the actual eAthena protocol future inclusion.
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Reviewed-by: Bertram
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The job/class field is used to select the race. If the given race isn't defined,
it falls back on the first race (so servers can use jobs/classes without races).
Also rename job to subtype for Being and subclasses, and begin support for
changing monster and NPC subtypes on the fly (particle effects still need to be
reset when they change).
Reviewed-by: Bertram
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These are warps.
Reviewed-by: Bertram
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is functional!!
Introduced LocalPlayer::getNextWalkPosition(unsigned char dir)
which takes care about the player next position while moving using keyboard.
I removed the pixel scaler thing because it couldn't handle all the noticed cases
and was rather heavy.
There is still a bug in the movement system (nothing's perfect) but it's very rare
and this is here in eAthena, too.
So, I'll give a try at taking care of it once I'll have polished all of this a bit.
Please try and give feedback!!
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It permits two things:
1. It simplifies and demystifies Being::SetDestination() code.
2. It will permit to show the *real* calulated path when using
the drawDebugPath feature for ManaServ.
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The LocalPlayer::nextTile() function has been sanitized and the movement
system has been fine tuned, but yet not optimized.
(Optimizations and riddance of 32 hard-coded value will come later.)
There is just one case left not handled correctly when the character
walked within one tile south-east of a blocking one and then
the player click north-west (through the blocking tile) on a walkable
location. Quite rare but still here.
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Also do some cleanup that's been needed for a while.
Reviewed-by: Bertram
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Reviewed-by: Freeyorp
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Reviewed-by: Chuck Miller`
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Reviewed-by: Chuck Miller
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Reviewed-by: Chuck Miller
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Reviewed-by: Chuck Miller
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This should really be fixed a different way, but until I find
the cause of the issue, this will have to hold.
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Reviewed-by: Chuck Miller
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Reviewed-by: Jared Adams
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Old settings are causing it to fall back on the wrong combination of
files if old data is in the search path.
Reviewed-by: Jared Adams
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Removed content developers since this is no longer part of this project.
Added a lot of missing developers that showed up in the git log a few
times.
Also removed the outdated mentioning of --with-server configure option,
some outdated skills related stuff and corrected some contact
information.
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Reviewed-by: Thorbjørn Lindeijer
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Use it to hilight entries that we don't meet. Also make the entries in
that list higher, put server name and location on different lines, and
use the description below the list. The dialog is also resizable now.
Reviewed-by: Freeyorp
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Reviewed-by: Thorbjørn Lindeijer
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Reviewed-by: Freeyorp
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It will still do it at times because of lag. But this reduced it
for me by about 80%
Reviewed-by: Jared Adams
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The remaining instances can't easily or safely be changed as the classes
involved don't have type information like Being does.
Reviewed-by: Freeyorp
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Reviewed-by: Freeyorp
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Reviewed-by: Jared Adams
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Reviewed-by: Jared Adams
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