diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/game.cpp | 56 | ||||
-rw-r--r-- | src/game.h | 2 | ||||
-rw-r--r-- | src/graphic/graphic.cpp | 90 | ||||
-rw-r--r-- | src/gui/char_select.cpp | 2 | ||||
-rw-r--r-- | src/gui/char_server.cpp | 2 | ||||
-rw-r--r-- | src/gui/shop.cpp | 88 | ||||
-rw-r--r-- | src/gui/shop.h | 46 | ||||
-rw-r--r-- | src/gui/skill.cpp | 2 | ||||
-rw-r--r-- | src/gui/stats.h | 8 | ||||
-rw-r--r-- | src/main.cpp | 2 | ||||
-rw-r--r-- | src/main.h | 2 |
11 files changed, 276 insertions, 24 deletions
diff --git a/src/game.cpp b/src/game.cpp index f86e4d1b..969c83c5 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -27,6 +27,7 @@ #include "./gui/chat.h" #include "./gui/gui.h" #include "./gui/inventory.h" +#include "./gui/shop.h" #include "./graphic/super_eagle.h" #include "./graphic/graphic.h" #include "./sound/sound.h" @@ -41,6 +42,7 @@ bool refresh_beings = false; unsigned char keyb_state; volatile int tick_time; volatile bool refresh = false, action_time = false; +int current_npc; #define MAX_TIME 10000 @@ -300,7 +302,6 @@ void do_parse() { NODE *node = NULL; int len; - // We need at least 2 bytes to identify a packet if(in_size>=2) { // Check if the received packet is complete @@ -317,10 +318,10 @@ void do_parse() { fprintf(file, "%x|%i|%c ", RFIFOB(i), RFIFOB(i), RFIFOB(i)); if((i+1)%10==0)fprintf(file, "\n"); } - fclose(file); - file = fopen("packet.list", "ab"); + fclose(file);*/ + FILE *file = fopen("packet.list", "ab"); fprintf(file, "%x\n", RFIFOW(0)); - fclose(file);*/ + fclose(file); // Parse packet based on their id switch(id) { @@ -458,17 +459,13 @@ void do_parse() { break; case 0x01ee: //Get the items for(int loop = 0; loop < RFIFOW(4); loop++) - { inventory.addItem(loop,RFIFOW(10+18*loop)); - } break; case 0x00a8: // could I use the item? // index RFIFOW(2) // succes or not RFIFOB(6); if(RFIFOB(6)) - { - inventory.addItem(RFIFOW(2),RFIFOW(4)); - } + inventory.addItem(RFIFOW(2),RFIFOW(4)); break; // Warp case 0x0091: @@ -597,6 +594,9 @@ void do_parse() { break; // Status change case 0x00b1: + /*char sto[40]; + sprintf(sto, "%i %i", RFIFOW(2), RFIFOL(4)); + alert(sto,"","","","",0,0);*/ switch(RFIFOW(2)) { case 1: char_info->xp = RFIFOL(4); @@ -604,7 +604,7 @@ void do_parse() { case 2: char_info->job_xp = RFIFOL(4); break; - case 14: + case 20: char_info->zeny = RFIFOL(4); break; // case 16 and 17 missing @@ -649,6 +649,42 @@ void do_parse() { break; } break; + // Buy/Sell dialog + case 0x00c4: + show_npc_dialog = 2; + current_npc = RFIFOL(2); + break; + // Buy dialog + case 0x00c6: + n_items = (len-4)/11; + show_npc_dialog = 3; + for(int k=0;k<n_items;k++) + add_item(RFIFOW(4+11*k+9), RFIFOL(4+11*k)); + break; + // Sell dialog + case 0x00c7: + n_items = (len-4)/10; + show_npc_dialog = 4; + for(int k=0;k<n_items;k++) + add_item(RFIFOW(4+10*k), RFIFOL(4+10*k+2)); + break; + // Answer to buy + case 0x00ca: + if(RFIFOB(2)==0) + ok("Transaction", "Thanks for buying"); + else + ok("Transaction", "Unable to buy"); + break; + // Answer to sell + case 0x00cb: + if(RFIFOB(2)==0) + ok("Transaction", "Thanks for selling"); + else + ok("Transaction", "Unable to sell"); + break; + // Add item to inventory + case 0x00a0: + break; // Manage non implemented packets default: //alert(pkt_nfo,"","","","",0,0); @@ -71,7 +71,7 @@ extern char map_path[480]; extern DIALOG skill_dialog[]; -extern int fps, frame; +extern int fps, frame, current_npc; extern char walk_status; extern unsigned short src_x, src_y, x, y; extern volatile int tick_time; diff --git a/src/graphic/graphic.cpp b/src/graphic/graphic.cpp index 3c9232de..43768f54 100644 --- a/src/graphic/graphic.cpp +++ b/src/graphic/graphic.cpp @@ -38,13 +38,14 @@ #include "../being.h" #include "../gui/chat.h" #include "../gui/inventory.h" +#include "../gui/shop.h" #include "../../data/graphic/gfx_data.h" BITMAP *buffer, *double_buffer, *chat_background; DATAFILE *tileset; char page_num; int map_x, map_y, camera_x, camera_y; -DIALOG_PLAYER *chat_player, *npc_player, *skill_player; +DIALOG_PLAYER *chat_player, *npc_player, *skill_player, *buy_sell_player, *buy_player, *sell_player; char speech[255] = ""; char npc_text[1000] = ""; TmwInventory inventory; @@ -60,6 +61,33 @@ DIALOG npc_dialog[] = { { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } }; +DIALOG buy_sell_dialog[] = { + /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ + { tmw_dialog_proc, 350, 200, 100, 80, 0, 0, 0, 0, 0, 0, (char *)"Shop", NULL, NULL }, + { tmw_button_proc, 360, 225, 80, 20, 255, 0, 0, D_EXIT, 0, 0, (char *)"&BUY", NULL, NULL }, + { tmw_button_proc, 360, 250, 80, 20, 255, 0, 0, D_EXIT, 0, 0, (char *)"&SELL", NULL, NULL }, + { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } +}; + +DIALOG buy_dialog[] = { + /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ + { tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"Buy", NULL, NULL }, + { tmw_button_proc, 450, 326, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL }, + { tmw_button_proc, 508, 326, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL }, + { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL }, + { tmw_text_proc, 304, 326, 180, 100, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL }, + { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } +}; + +DIALOG sell_dialog[] = { + /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ + { tmw_dialog_proc, 300, 200, 260, 150, 0, 0, 0, 0, 0, 0, (char *)"Sell", NULL, NULL }, + { tmw_button_proc, 450, 326, 50, 20, 255, 0, 'o', D_EXIT, 0, 0, (char *)"&Ok", NULL, NULL }, + { tmw_button_proc, 508, 326, 50, 20, 255, 0, 'c', D_EXIT, 0, 0, (char *)"&Cancel", NULL, NULL }, + { tmw_list_proc, 304, 224, 252, 100, 0, 0, 0, 0, 0, 0, (char *)shop_list, NULL, NULL }, + { NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, NULL, NULL, NULL } +}; + DIALOG chat_dialog[] = { /* (dialog proc) (x) (y) (w) (h) (fg) (bg) (key) (flags) (d1) (d2) (dp) (dp2) (dp3) */ { tmw_edit_proc, 0, 574, 592, 25, 0, 0, 'c', 0, 90, 0, speech, NULL, NULL }, @@ -117,6 +145,9 @@ void init_graphic() { npc_player = init_dialog(npc_dialog, -1); position_dialog(npc_dialog, 300, 200); skill_player = init_dialog(skill_dialog, -1); + buy_sell_player = init_dialog(buy_sell_dialog, -1); + buy_player = init_dialog(buy_dialog, -1); + sell_player = init_dialog(sell_dialog, -1); gui_bitmap = double_buffer; alfont_text_mode(-1); inventory.create(100, 100); @@ -236,9 +267,60 @@ void do_graphic(void) { chatlog.chat_draw(double_buffer, 8, gui_font); gui_update(chat_player); - if(show_npc_dialog) { - dialog_message(npc_dialog,MSG_DRAW,0,0); - if(!(show_npc_dialog = gui_update(npc_player)))strcpy(npc_text, ""); + switch(show_npc_dialog) { + case 1: + dialog_message(npc_dialog, MSG_DRAW, 0, 0); + if(!(show_npc_dialog = gui_update(npc_player)))strcpy(npc_text, ""); + break; + case 2: + dialog_message(buy_sell_dialog, MSG_DRAW, 0, 0); + if(!gui_update(buy_sell_player)) { + show_npc_dialog = shutdown_dialog(buy_sell_player); + if(show_npc_dialog==1 || show_npc_dialog==2) { + WFIFOW(0) = net_w_value(0x00c5); + WFIFOL(2) = net_l_value(current_npc); + WFIFOB(6) = net_b_value(show_npc_dialog-1); + WFIFOSET(7); + } + show_npc_dialog = 0; + buy_sell_player = init_dialog(buy_sell_dialog, -1); + } + break; + case 3: + char money[20]; + sprintf(money, "%i gp", char_info->zeny); + buy_dialog[4].dp = &money; + dialog_message(buy_dialog, MSG_DRAW, 0, 0); + if(!gui_update(buy_player)) { + show_npc_dialog = shutdown_dialog(buy_player); + if(show_npc_dialog==1) { + WFIFOW(0) = net_w_value(0x00c8); + WFIFOW(2) = net_w_value(8); + WFIFOW(4) = net_w_value(1); + WFIFOW(6) = net_w_value(get_item_id(buy_dialog[3].d1)); + WFIFOSET(8); + } + show_npc_dialog = 0; + buy_player = init_dialog(buy_dialog, -1); + close_shop(); + } + break; + case 4: + dialog_message(sell_dialog, MSG_DRAW, 0, 0); + if(!gui_update(sell_player)) { + show_npc_dialog = shutdown_dialog(sell_player); + if(show_npc_dialog==1) { + WFIFOW(0) = net_w_value(0x00c9); + WFIFOW(2) = net_w_value(8); + WFIFOW(4) = net_w_value(1); + WFIFOW(6) = net_w_value(get_item_id(sell_dialog[3].d1)); + WFIFOSET(8); + } + show_npc_dialog = 0; + sell_player = init_dialog(sell_dialog, -1); + close_shop(); + } + break; } if(show_skill_dialog) { diff --git a/src/gui/char_select.cpp b/src/gui/char_select.cpp index a23c4713..6aa8c176 100644 --- a/src/gui/char_select.cpp +++ b/src/gui/char_select.cpp @@ -184,7 +184,7 @@ void server_char_delete() { while((in_size<3)||(out_size>0))flush(); if(RFIFOW(0)==0x006d) { while(in_size<108)flush(); - char_info = (CHAR_INFO *)malloc(sizeof(CHAR_INFO)); + char_info = (PLAYER_INFO *)malloc(sizeof(PLAYER_INFO)); char_info->id = account_ID; memset(char_info->name, '\0', 24); strcpy(char_info[0].name, RFIFOP(2+74)); diff --git a/src/gui/char_server.cpp b/src/gui/char_server.cpp index 4fbb2267..752604f1 100644 --- a/src/gui/char_server.cpp +++ b/src/gui/char_server.cpp @@ -94,7 +94,7 @@ void server_char_server() { if(RFIFOW(0)==0x006b) { while(in_size<RFIFOW(2))flush(); n_character = (RFIFOW(2)-24)/106; - char_info = (CHAR_INFO *)malloc(sizeof(CHAR_INFO)*n_character); + char_info = (PLAYER_INFO *)malloc(sizeof(PLAYER_INFO)*n_character); for(int i=0;i<n_character;i++) { char_info[i].id = RFIFOL(24+106*i); strcpy(char_info[i].name, RFIFOP(24+106*i+74)); diff --git a/src/gui/shop.cpp b/src/gui/shop.cpp new file mode 100644 index 00000000..84fe279e --- /dev/null +++ b/src/gui/shop.cpp @@ -0,0 +1,88 @@ +/** + + The Mana World + Copyright 2004 The Mana World Development Team + + This file is part of The Mana World. + + The Mana World is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + any later version. + + The Mana World is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with The Mana World; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net) + +*/ + +#include "shop.h" + +#include <allegro.h> + +int n_items; +ITEM_SHOP *shop = NULL; + +char *item_db[] = { "Candy", "Medical Herb", "Chocolate" }; + +char *shop_list(int index, int *list_size) { + if(index<0) { + *list_size = n_items; + return NULL; + } else { + int iterator = 0; + ITEM_SHOP *item_shop = shop; + while(iterator<index) { + item_shop = item_shop->next; + iterator++; + } + return item_shop->name; + } +} + +void add_item(short id, int price) { + ITEM_SHOP *item_shop = (ITEM_SHOP *)malloc(sizeof(ITEM_SHOP)); + if(id-501>=0 && id-501<=2) + sprintf(item_shop->name, "%s %i gp", item_db[id-501], price); + else + sprintf(item_shop->name, "Unknown item %i gp", price); + item_shop->price = price; + item_shop->id = id; + item_shop->next = NULL; + if(shop==NULL) + shop = item_shop; + else { + ITEM_SHOP *temp = shop; + while(temp->next) + temp = temp->next; + temp->next = item_shop; + } +} + +void close_shop() { + ITEM_SHOP *temp, *next; + temp = shop; + while(temp) { + next = temp->next; + free(temp); + temp = next; + } + shop = NULL; +} + +short get_item_id(int index) { + int iterator = 0; + ITEM_SHOP *item_shop = shop; + while(iterator<index) { + item_shop = item_shop->next; + iterator++; + } + return item_shop->id; +} diff --git a/src/gui/shop.h b/src/gui/shop.h new file mode 100644 index 00000000..b8051536 --- /dev/null +++ b/src/gui/shop.h @@ -0,0 +1,46 @@ +/** + + The Mana World + Copyright 2004 The Mana World Development Team + + This file is part of The Mana World. + + The Mana World is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 2 of the License, or + any later version. + + The Mana World is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with The Mana World; if not, write to the Free Software + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + By ElvenProgrammer aka Eugenio Favalli (umperio@users.sourceforge.net) + +*/ + +#ifndef _SHOP_H +#define _SHOP_H + +#include <stdlib.h> +#include <stdio.h> + +struct ITEM_SHOP { + char name[30]; + int price; + short id; + ITEM_SHOP *next; +}; + +extern int n_items; + +char *shop_list(int index, int *list_size); +void add_item(short id, int price); +void close_shop(); +short get_item_id(int index); + +#endif diff --git a/src/gui/skill.cpp b/src/gui/skill.cpp index 35abb975..bf9c2d86 100644 --- a/src/gui/skill.cpp +++ b/src/gui/skill.cpp @@ -25,7 +25,7 @@ #include "skill.h" -extern CHAR_INFO *char_info; +extern PLAYER_INFO *char_info; char str_string[8]; char agi_string[8]; diff --git a/src/gui/stats.h b/src/gui/stats.h index 09ec8950..e6a2ee39 100644 --- a/src/gui/stats.h +++ b/src/gui/stats.h @@ -21,21 +21,21 @@ */ -#ifndef __STATS_H -#define __STATS_H +#ifndef _STATS_H +#define _STATS_H #include <allegro.h> #include "../main.h" #include "gui.h" -typedef struct CHAR_INFO { +typedef struct { int id; char name[24]; short hp, max_hp, sp, max_sp, lv; int xp, zeny, job_xp, job_lv; short statp, skillp; char STR, AGI, VIT, INT, DEX, LUK; -}; +} PLAYER_INFO; int charstats_display(CHAR_INFO *); diff --git a/src/main.cpp b/src/main.cpp index df46d6bb..5fd3386c 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -31,7 +31,7 @@ int account_ID, session_ID1, session_ID2; char sex, n_server, n_character; SERVER_INFO *server_info; -CHAR_INFO *char_info = new CHAR_INFO; +PLAYER_INFO *char_info = new PLAYER_INFO; BITMAP *playerset; DATAFILE *graphic, *emotions; @@ -68,7 +68,7 @@ extern char map_name[16]; extern int account_ID, session_ID1, session_ID2; extern char sex, n_server, n_character; extern SERVER_INFO *server_info; -extern CHAR_INFO *char_info; +extern PLAYER_INFO *char_info; extern unsigned char state; extern unsigned short x, y; extern unsigned char direction; |