diff options
Diffstat (limited to 'src/player.cpp')
-rw-r--r-- | src/player.cpp | 45 |
1 files changed, 21 insertions, 24 deletions
diff --git a/src/player.cpp b/src/player.cpp index 5256831b..4d5ef171 100644 --- a/src/player.cpp +++ b/src/player.cpp @@ -36,7 +36,7 @@ static const int NAME_Y_OFFSET = 30; Player::Player(int id, int job, Map *map): Being(id, job, map) { - mName = 0; + mName = NULL; } Player::~Player() @@ -46,19 +46,21 @@ Player::~Player() void Player::setName(const std::string &name) { - if (mName == 0) + if (mName == NULL) { if (mIsGM) { mNameColor = 0x009000; - mName = new FlashText("(GM) " + name, mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET, - gcn::Graphics::CENTER, gcn::Color(0, 255, 0)); + mName = new FlashText("(GM) " + name, mPx + NAME_X_OFFSET, mPy + + NAME_Y_OFFSET, gcn::Graphics::CENTER, + gcn::Color(0, 255, 0)); } else { mNameColor = 0x202020; mName = new FlashText(name, mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET, - gcn::Graphics::CENTER, gcn::Color(255, 255, 255)); + gcn::Graphics::CENTER, + gcn::Color(255, 255, 255)); } Being::setName(name); } @@ -66,7 +68,8 @@ void Player::setName(const std::string &name) void Player::logic() { - switch (mAction) { + switch (mAction) + { case STAND: break; @@ -81,22 +84,25 @@ void Player::logic() case WALK: mFrame = (get_elapsed_time(mWalkTime) * 6) / mWalkSpeed; - if (mFrame >= 6) { + + if (mFrame >= 6) nextStep(); - } + break; case ATTACK: int frames = 4; - if ( mEquippedWeapon - && mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW) + if (mEquippedWeapon && + mEquippedWeapon->getAttackType() == ACTION_ATTACK_BOW) { frames = 5; } + mFrame = (get_elapsed_time(mWalkTime) * frames) / mAttackSpeed; - if (mFrame >= frames) { + + if (mFrame >= frames) nextStep(); - } + break; } @@ -111,9 +117,7 @@ Being::Type Player::getType() const void Player::flash(int time) { if (mName) - { mName->flash(time); - } } void Player::setGender(Gender gender) @@ -132,9 +136,7 @@ void Player::setGender(Gender gender) for (int i = 1; i < VECTOREND_SPRITE; i++) { if (mSpriteIDs.at(i) != 0) - { setSprite(i, mSpriteIDs.at(i), mSpriteColors.at(i)); - } } } } @@ -161,9 +163,7 @@ void Player::setSprite(int slot, int id, std::string color) mSprites[slot] = NULL; if (slot == WEAPON_SPRITE) - { mEquippedWeapon = NULL; - } } else { @@ -174,8 +174,9 @@ void Player::setSprite(int slot, int id, std::string color) { if (!color.empty()) filename += "|" + color; - equipmentSprite = AnimatedSprite::load( - "graphics/sprites/" + filename); + + equipmentSprite = AnimatedSprite::load("graphics/sprites/" + + filename); } if (equipmentSprite) @@ -185,9 +186,7 @@ void Player::setSprite(int slot, int id, std::string color) mSprites[slot] = equipmentSprite; if (slot == WEAPON_SPRITE) - { mEquippedWeapon = &ItemDB::get(id); - } setAction(mAction); } @@ -198,8 +197,6 @@ void Player::setSprite(int slot, int id, std::string color) void Player::updateCoords() { if (mName) - { mName->adviseXY(mPx + NAME_X_OFFSET, mPy + NAME_Y_OFFSET); - } } |