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-rw-r--r--src/net/tmwserv/inventoryhandler.cpp6
-rw-r--r--src/net/tmwserv/playerhandler.cpp14
-rw-r--r--src/net/tmwserv/protocol.h3
3 files changed, 21 insertions, 2 deletions
diff --git a/src/net/tmwserv/inventoryhandler.cpp b/src/net/tmwserv/inventoryhandler.cpp
index 8110fdd2..6993167c 100644
--- a/src/net/tmwserv/inventoryhandler.cpp
+++ b/src/net/tmwserv/inventoryhandler.cpp
@@ -40,6 +40,8 @@
#include "resources/iteminfo.h"
+#include "log.h" // <<< REMOVE ME!
+
Net::InventoryHandler *inventoryHandler;
namespace TmwServ {
@@ -102,7 +104,9 @@ void InventoryHandler::unequipItem(const Item *item)
Net::GameServer::connection->send(msg);
// Tidy equipment directly to avoid weapon still shown bug, for instance
- player_node->mEquipment->setEquipment(item->getInvIndex(), 0);
+ int equipSlot = item->getInvIndex();
+ logger->log("Unequipping %d", equipSlot);
+ player_node->mEquipment->setEquipment(equipSlot, 0);
}
void InventoryHandler::useItem(const Item *item)
diff --git a/src/net/tmwserv/playerhandler.cpp b/src/net/tmwserv/playerhandler.cpp
index 656befdf..ce1990ed 100644
--- a/src/net/tmwserv/playerhandler.cpp
+++ b/src/net/tmwserv/playerhandler.cpp
@@ -105,6 +105,7 @@ PlayerHandler::PlayerHandler()
GPMSG_LEVEL_PROGRESS,
GPMSG_RAISE_ATTRIBUTE_RESPONSE,
GPMSG_LOWER_ATTRIBUTE_RESPONSE,
+ GPMSG_SPECIAL_STATUS,
0
};
handledMessages = _messages;
@@ -255,6 +256,19 @@ void PlayerHandler::handleMessage(MessageIn &msg)
}
} break;
+
+ case GPMSG_SPECIAL_STATUS :
+ {
+ while (msg.getUnreadLength())
+ {
+ // { B specialID, L current, L max, L recharge }
+ int id = msg.readInt8();
+ int current = msg.readInt32();
+ int max = msg.readInt32();
+ int recharge = msg.readInt32();
+ player_node->setSpecialStatus(id, current, max, recharge);
+ }
+ } break;
/*
case SMSG_PLAYER_ARROW_MESSAGE:
{
diff --git a/src/net/tmwserv/protocol.h b/src/net/tmwserv/protocol.h
index 90ff2437..60a50d89 100644
--- a/src/net/tmwserv/protocol.h
+++ b/src/net/tmwserv/protocol.h
@@ -107,8 +107,9 @@ enum {
GPMSG_BEINGS_MOVE = 0x0280, // { W being id, B flags [, W*2 position, B speed] }*
GPMSG_ITEMS = 0x0281, // { W item id, W*2 position }*
PGMSG_ATTACK = 0x0290, // W being id
- PGMSG_USE_SPECIAL = 0x0292, // B specialID
GPMSG_BEING_ATTACK = 0x0291, // W being id
+ PGMSG_USE_SPECIAL = 0x0292, // B specialID
+ GPMSG_SPECIAL_STATUS = 0x0293, // { B specialID, L current, L max, L recharge }
PGMSG_SAY = 0x02A0, // S text
GPMSG_SAY = 0x02A1, // W being id, S text
GPMSG_NPC_CHOICE = 0x02B0, // W being id, { S text }*