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-rw-r--r--src/net/gameserver/player.cpp20
-rw-r--r--src/net/gameserver/player.h9
-rw-r--r--src/net/inventoryhandler.cpp22
-rw-r--r--src/net/protocol.h4
4 files changed, 30 insertions, 25 deletions
diff --git a/src/net/gameserver/player.cpp b/src/net/gameserver/player.cpp
index 0a47a6bc..763f3d28 100644
--- a/src/net/gameserver/player.cpp
+++ b/src/net/gameserver/player.cpp
@@ -32,38 +32,30 @@
void Net::GameServer::Player::say(const std::string &text)
{
MessageOut msg(PGMSG_SAY);
-
msg.writeString(text);
-
Net::GameServer::connection->send(msg);
}
-void Net::GameServer::Player::walk(short x, short y)
+void Net::GameServer::Player::walk(int x, int y)
{
MessageOut msg(PGMSG_WALK);
-
msg.writeShort(x);
msg.writeShort(y);
-
Net::GameServer::connection->send(msg);
}
-void Net::GameServer::Player::useItem(int itemId)
+void Net::GameServer::Player::pickUp(int x, int y)
{
- MessageOut msg(PGMSG_USE_ITEM);
-
- msg.writeLong(itemId);
-
+ MessageOut msg(PGMSG_PICKUP);
+ msg.writeShort(x);
+ msg.writeShort(y);
Net::GameServer::connection->send(msg);
}
-void Net::GameServer::Player::equip(int itemId, char slot)
+void Net::GameServer::Player::equip(int slot)
{
MessageOut msg(PGMSG_EQUIP);
-
- msg.writeLong(itemId);
msg.writeByte(slot);
-
Net::GameServer::connection->send(msg);
}
diff --git a/src/net/gameserver/player.h b/src/net/gameserver/player.h
index d8f572ae..a5429e65 100644
--- a/src/net/gameserver/player.h
+++ b/src/net/gameserver/player.h
@@ -28,17 +28,14 @@
namespace Net
{
- class Connection;
-
namespace GameServer
{
namespace Player
{
void say(const std::string &text);
- void walk(short x, short y);
-// void pickUp(...);
- void useItem(int itemId);
- void equip(int itemId, char slot);
+ void walk(int x, int y);
+ void pickUp(int x, int y);
+ void equip(int slot);
void attack(unsigned char direction);
}
}
diff --git a/src/net/inventoryhandler.cpp b/src/net/inventoryhandler.cpp
index f003d77a..c6cc4a55 100644
--- a/src/net/inventoryhandler.cpp
+++ b/src/net/inventoryhandler.cpp
@@ -37,11 +37,14 @@
InventoryHandler::InventoryHandler()
{
static const Uint16 _messages[] = {
+ /*
SMSG_PLAYER_INVENTORY,
SMSG_PLAYER_INVENTORY_ADD,
SMSG_PLAYER_INVENTORY_REMOVE,
SMSG_PLAYER_INVENTORY_USE,
SMSG_ITEM_USE_RESPONSE,
+ */
+ GPMSG_INVENTORY,
0
};
handledMessages = _messages;
@@ -49,11 +52,22 @@ InventoryHandler::InventoryHandler()
void InventoryHandler::handleMessage(MessageIn &msg)
{
- Sint32 number;
- Sint16 index, amount, itemId, equipType;
-
switch (msg.getId())
{
+ case GPMSG_INVENTORY:
+ while (msg.getUnreadLength())
+ {
+ int slot = msg.readByte();
+ int id = msg.readShort();
+ int amount = slot >= 32 ? msg.readByte() : 1;
+ Item *it = player_node->getInvItem(slot - 32);
+ it->setId(id);
+ it->setQuantity(amount);
+ };
+ break;
+
+
+#if 0
case SMSG_PLAYER_INVENTORY:
// Only called on map load / warp. First reset all items
// to not load them twice on map change.
@@ -125,5 +139,7 @@ void InventoryHandler::handleMessage(MessageIn &msg)
player_node->getInvItem(index)->setQuantity(amount);
}
break;
+#endif
+
}
}
diff --git a/src/net/protocol.h b/src/net/protocol.h
index 27f5a7c8..4896b977 100644
--- a/src/net/protocol.h
+++ b/src/net/protocol.h
@@ -147,8 +147,8 @@ enum {
// Game
GPMSG_PLAYER_MAP_CHANGE = 0x0100, // S filename, W x, W y
GPMSG_PLAYER_SERVER_CHANGE = 0x0101, // B*32 token, S game address, W game port
- PGMSG_PICKUP = 0x0110,
- GPMSG_PICKUP_RESPONSE = 0x0111,
+ PGMSG_PICKUP = 0x0110, // W*2 position
+ GPMSG_INVENTORY = 0x0120, // { B slot, W item id [, B amount] }*
GPMSG_BEING_ENTER = 0x0200, // B type, W being id
// player: S name, B hair style, B hair color, B gender
// monster: W type id