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Diffstat (limited to 'src/net/manaserv/inventoryhandler.cpp')
-rw-r--r-- | src/net/manaserv/inventoryhandler.cpp | 167 |
1 files changed, 167 insertions, 0 deletions
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp new file mode 100644 index 00000000..6074c8d7 --- /dev/null +++ b/src/net/manaserv/inventoryhandler.cpp @@ -0,0 +1,167 @@ +/* + * The Mana World + * Copyright (C) 2004 The Mana World Development Team + * + * This file is part of The Mana World. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "net/manaserv/inventoryhandler.h" + +#include "net/manaserv/connection.h" +#include "net/manaserv/protocol.h" + +#include "net/manaserv/gameserver/internal.h" +#include "net/manaserv/gameserver/player.h" + +#include "net/messagein.h" +#include "net/messageout.h" + +#include "equipment.h" +#include "inventory.h" +#include "item.h" +#include "itemshortcut.h" +#include "localplayer.h" + +#include "gui/chat.h" + +#include "resources/iteminfo.h" + +#include "log.h" // <<< REMOVE ME! + +Net::InventoryHandler *inventoryHandler; + +namespace ManaServ { + +InventoryHandler::InventoryHandler() +{ + static const Uint16 _messages[] = { + GPMSG_INVENTORY_FULL, + GPMSG_INVENTORY, + 0 + }; + handledMessages = _messages; + inventoryHandler = this; +} + +void InventoryHandler::handleMessage(MessageIn &msg) +{ + switch (msg.getId()) + { + case GPMSG_INVENTORY_FULL: + player_node->clearInventory(); + // no break! + + case GPMSG_INVENTORY: + while (msg.getUnreadLength()) + { + int slot = msg.readInt8(); + if (slot == 255) + { + player_node->setMoney(msg.readInt32()); + continue; + } + + int id = msg.readInt16(); + if (slot < EQUIPMENT_SIZE) + { + player_node->mEquipment->setEquipment(slot, id); + } + else if (slot >= 32 && slot < 32 + INVENTORY_SIZE) + { + int amount = id ? msg.readInt8() : 0; + player_node->setInvItem(slot - 32, id, amount); + } + }; + break; + } +} + +void InventoryHandler::equipItem(const Item *item) +{ + MessageOut msg(PGMSG_EQUIP); + msg.writeInt8(item->getInvIndex()); + Net::GameServer::connection->send(msg); +} + +void InventoryHandler::unequipItem(const Item *item) +{ + MessageOut msg(PGMSG_UNEQUIP); + msg.writeInt8(item->getInvIndex()); + Net::GameServer::connection->send(msg); + + // Tidy equipment directly to avoid weapon still shown bug, for instance + int equipSlot = item->getInvIndex(); + logger->log("Unequipping %d", equipSlot); + player_node->mEquipment->setEquipment(equipSlot, 0); +} + +void InventoryHandler::useItem(const Item *item) +{ + MessageOut msg(PGMSG_USE_ITEM); + msg.writeInt8(item->getInvIndex()); + Net::GameServer::connection->send(msg); +} + +void InventoryHandler::dropItem(const Item *item, int amount) +{ + MessageOut msg(PGMSG_DROP); + msg.writeInt8(item->getInvIndex()); + msg.writeInt8(amount); + Net::GameServer::connection->send(msg); +} + +bool InventoryHandler::canSplit(const Item *item) +{ + return item && !item->isEquipment() && item->getQuantity() > 1; +} + +void InventoryHandler::splitItem(const Item *item, int amount) +{ + int newIndex = player_node->getInventory()->getFreeSlot(); + if (newIndex > Inventory::NO_SLOT_INDEX) + { + Net::GameServer::Player::moveItem( + item->getInvIndex(), newIndex, amount); + } +} + +void InventoryHandler::moveItem(int oldIndex, int newIndex) +{ + if (oldIndex == newIndex) + return; + + Net::GameServer::Player::moveItem(oldIndex, newIndex, + player_node->getInventory()->getItem(oldIndex)->getQuantity()); +} + +void InventoryHandler::openStorage() +{ + // TODO +} + +void InventoryHandler::closeStorage() +{ + // TODO +} + +void InventoryHandler::moveItem(StorageType source, int slot, int amount, + StorageType destination) +{ + // TODO +} + +} // namespace ManaServ |