diff options
Diffstat (limited to 'src/gui/npc_text.cpp')
-rw-r--r-- | src/gui/npc_text.cpp | 95 |
1 files changed, 55 insertions, 40 deletions
diff --git a/src/gui/npc_text.cpp b/src/gui/npc_text.cpp index c9ace303..48f2adb7 100644 --- a/src/gui/npc_text.cpp +++ b/src/gui/npc_text.cpp @@ -1,102 +1,117 @@ /* * The Mana World - * Copyright 2004 The Mana World Development Team + * Copyright (C) 2004 The Mana World Development Team * * This file is part of The Mana World. * - * The Mana World is free software; you can redistribute it and/or modify + * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * - * The Mana World is distributed in the hope that it will be useful, + * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License - * along with The Mana World; if not, write to the Free Software + * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ +#include "button.h" #include "npc_text.h" - -#include <string> - #include "scrollarea.h" -#include "button.h" #include "textbox.h" +#include "widgets/layout.h" + #include "../npc.h" #include "../utils/gettext.h" NpcTextDialog::NpcTextDialog(): - Window(_("NPC")) + Window(_("NPC")), + mState(NPC_TEXT_STATE_WAITING) { setResizable(true); setMinWidth(200); setMinHeight(150); + setDefaultSize(0, 0, 260, 200); + mTextBox = new TextBox; mTextBox->setEditable(false); + mTextBox->setOpaque(false); - scrollArea = new ScrollArea(mTextBox); - okButton = new Button(_("OK"), "ok", this); + mScrollArea = new ScrollArea(mTextBox); + mButton = new Button(_("Waiting for server"), "ok", this); - setContentSize(260, 175); - scrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); - scrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); - scrollArea->setDimension(gcn::Rectangle( - 5, 5, 250, 160 - okButton->getHeight())); - okButton->setPosition( - 260 - 5 - okButton->getWidth(), - 175 - 5 - okButton->getHeight()); + mScrollArea->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER); + mScrollArea->setVerticalScrollPolicy(gcn::ScrollArea::SHOW_ALWAYS); - add(scrollArea); - add(okButton); + place(0, 0, mScrollArea, 5).setPadding(3); + place(4, 1, mButton); + Layout &layout = getLayout(); + layout.setRowHeight(0, Layout::AUTO_SET); + + loadWindowState(); setLocationRelativeTo(getParent()); } void NpcTextDialog::setText(const std::string &text) { mText = text; - mTextBox->setTextWrapped(mText); + mTextBox->setTextWrapped(mText, mScrollArea->getWidth() - 15); } void NpcTextDialog::addText(const std::string &text) { setText(mText + text + "\n"); + mScrollArea->setVerticalScrollAmount(mScrollArea->getVerticalMaxScroll()); } -void NpcTextDialog::widgetResized(const gcn::Event &event) +void NpcTextDialog::showNextButton() { - Window::widgetResized(event); - - const gcn::Rectangle &area = getChildrenArea(); - const int width = area.width; - const int height = area.height; - - scrollArea->setDimension(gcn::Rectangle( - 5, 5, width - 10, height - 15 - okButton->getHeight())); - okButton->setPosition( - width - 5 - okButton->getWidth(), - height - 5 - okButton->getHeight()); + mButton->setCaption(_("Next")); + mState = NPC_TEXT_STATE_NEXT; + mButton->setEnabled(true); +} - // Set the text again so that it gets wrapped according to the new size - mTextBox->setTextWrapped(mText); +void NpcTextDialog::showCloseButton() +{ + mButton->setCaption(_("Close")); + mState = NPC_TEXT_STATE_CLOSE; + mButton->setEnabled(true); } void NpcTextDialog::action(const gcn::ActionEvent &event) { if (event.getId() == "ok") { - setText(""); - setVisible(false); - if (current_npc) + if (mState == NPC_TEXT_STATE_NEXT && current_npc) { current_npc->nextDialog(); - current_npc = 0; + addText("\n> Next\n"); + } else if (mState == NPC_TEXT_STATE_CLOSE || + (mState == NPC_TEXT_STATE_NEXT && !current_npc)) { + setText(""); + setVisible(false); + if (current_npc) current_npc->handleDeath(); + } else return; } + else return; + + mButton->setEnabled(false); + mButton->setCaption(_("Waiting for server")); + mState = NPC_TEXT_STATE_WAITING; +} + +void NpcTextDialog::widgetResized(const gcn::Event &event) +{ + Window::widgetResized(event); + + setText(mText); } + |