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-rw-r--r--src/gui/guildwindow.h129
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diff --git a/src/gui/guildwindow.h b/src/gui/guildwindow.h
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-/*
- * The Mana World
- * Copyright (C) 2008-2010 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef GUI_GUILDWINDOW_H
-#define GUI_GUILDWINDOW_H
-
-#include "guichanfwd.h"
-
-#include "gui/widgets/window.h"
-
-#include <guichan/actionlistener.hpp>
-
-#include <guichan/widgets/listbox.hpp>
-
-#include <iosfwd>
-#include <map>
-#include <vector>
-
-class LocalPlayer;
-class TextDialog;
-class ConfirmDialog;
-class GuildListBox;
-class ScrollArea;
-class TabbedArea;
-
-class GuildWindow : public Window, public gcn::ActionListener
-{
-public:
- GuildWindow();
- ~GuildWindow();
-
- /**
- * Called when receiving actions from widget.
- */
- void action(const gcn::ActionEvent &event);
-
- /**
- * Draw this window.
- */
- void draw(gcn::Graphics *graphics);
-
- /**
- * Updates this dialog.
- */
- void update();
-
- /**
- * Create a new tab for a guild list.
- */
- void newGuildTab(const std::string &guildName);
-
- /**
- * Display guild's member list to active tab
- */
- void setTab(const std::string &guildName);
-
- /**
- * Update the contents of the active tab
- */
- void updateTab();
-
- /**
- * Check if the window is in focus.
- */
- bool isWindowFocused();
-
- /**
- * Create a dialog for accepting an invite
- */
- void openAcceptDialog(const std::string &inviterName,
- const std::string &guildName, const int guildId);
-
- /**
- * Request member list
- */
- void requestMemberList(short guildId);
-
- /**
- * Removes the selected tab
- */
- void removeTab(int guildId);
-
- /**
- * Set guild member status in userlist
- */
- void setOnline(const std::string &guildName, const std::string &member,
- bool online);
-
-protected:
- /**
- * Get selected guild tab
- * @return Returns selected guild
- */
- short getSelectedGuild();
-
-private:
- gcn::Button *mGuildButton[3];
- TextDialog *guildDialog;
- TextDialog *inviteDialog;
- ConfirmDialog *acceptDialog;
- TabbedArea *mGuildTabs;
- ScrollArea *mScrollArea;
- bool mFocus;
- int invitedGuildId;
- typedef std::map<std::string, GuildListBox*> GuildListMap;
- GuildListMap mGuildLists;
-};
-
-extern GuildWindow *guildWindow;
-
-#endif