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-rw-r--r--src/game.cpp24
1 files changed, 14 insertions, 10 deletions
diff --git a/src/game.cpp b/src/game.cpp
index e4b6e54d..68380f5b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1,9 +1,8 @@
/*
- * Aethyra
+ * The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
- * This file is part of Aethyra based on original code
- * from The Mana World.
+ * This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
@@ -223,6 +222,8 @@ void createGuiWindows(Network *network)
miniStatusWindow->getWindowName() + "Visible", true));
buyDialog->setVisible(false);
sellDialog->setVisible(false);
+ minimap->setVisible((bool) config.getValue(
+ minimap->getWindowName() + "Visible", true));
tradeWindow->setVisible(false);
menuWindow->setVisible((bool) config.getValue(
menuWindow->getWindowName() + "Visible", true));
@@ -367,11 +368,11 @@ static bool saveScreenshot()
filenameSuffix.str("");
filename << PHYSFS_getUserDir();
#if (defined __USE_UNIX98 || defined __FreeBSD__)
- filenameSuffix << ".aethyra/";
+ filenameSuffix << ".tmw/";
#elif defined __APPLE__
filenameSuffix << "Desktop/";
#endif
- filenameSuffix << "Ae_Screenshot_" << screenshotCount << ".png";
+ filenameSuffix << "TMW_Screenshot_" << screenshotCount << ".png";
filename << filenameSuffix.str();
testExists.open(filename.str().c_str(), std::ios::in);
found = !testExists.is_open();
@@ -465,7 +466,8 @@ void Game::logic()
if (!disconnectedDialog)
{
disconnectedDialog = new OkDialog(_("Network Error"),
- _("The connection to the server was lost, the program will now quit"));
+ _("The connection to the server was lost, "
+ "the program will now quit"));
disconnectedDialog->addActionListener(&exitListener);
disconnectedDialog->requestMoveToTop();
}
@@ -637,9 +639,9 @@ void Game::handleInput()
{
case KeyboardConfig::KEY_PICKUP:
{
- FloorItem *item = floorItemManager->findByCoordinates(
- player_node->mX,
- player_node->mY);
+ FloorItem *item =
+ floorItemManager->findByCoordinates(
+ player_node->mX, player_node->mY);
// If none below the player, try the tile in front
// of the player
@@ -655,7 +657,9 @@ void Game::handleInput()
x--;
if (player_node->getDirection() & Being::RIGHT)
x++;
- item = floorItemManager->findByCoordinates(x, y);
+
+ item = floorItemManager->findByCoordinates(
+ x, y);
}
if (item)