diff options
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 24 |
1 files changed, 14 insertions, 10 deletions
diff --git a/src/game.cpp b/src/game.cpp index e4b6e54d..68380f5b 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1,9 +1,8 @@ /* - * Aethyra + * The Mana World * Copyright (C) 2004 The Mana World Development Team * - * This file is part of Aethyra based on original code - * from The Mana World. + * This file is part of The Mana World. * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by @@ -223,6 +222,8 @@ void createGuiWindows(Network *network) miniStatusWindow->getWindowName() + "Visible", true)); buyDialog->setVisible(false); sellDialog->setVisible(false); + minimap->setVisible((bool) config.getValue( + minimap->getWindowName() + "Visible", true)); tradeWindow->setVisible(false); menuWindow->setVisible((bool) config.getValue( menuWindow->getWindowName() + "Visible", true)); @@ -367,11 +368,11 @@ static bool saveScreenshot() filenameSuffix.str(""); filename << PHYSFS_getUserDir(); #if (defined __USE_UNIX98 || defined __FreeBSD__) - filenameSuffix << ".aethyra/"; + filenameSuffix << ".tmw/"; #elif defined __APPLE__ filenameSuffix << "Desktop/"; #endif - filenameSuffix << "Ae_Screenshot_" << screenshotCount << ".png"; + filenameSuffix << "TMW_Screenshot_" << screenshotCount << ".png"; filename << filenameSuffix.str(); testExists.open(filename.str().c_str(), std::ios::in); found = !testExists.is_open(); @@ -465,7 +466,8 @@ void Game::logic() if (!disconnectedDialog) { disconnectedDialog = new OkDialog(_("Network Error"), - _("The connection to the server was lost, the program will now quit")); + _("The connection to the server was lost, " + "the program will now quit")); disconnectedDialog->addActionListener(&exitListener); disconnectedDialog->requestMoveToTop(); } @@ -637,9 +639,9 @@ void Game::handleInput() { case KeyboardConfig::KEY_PICKUP: { - FloorItem *item = floorItemManager->findByCoordinates( - player_node->mX, - player_node->mY); + FloorItem *item = + floorItemManager->findByCoordinates( + player_node->mX, player_node->mY); // If none below the player, try the tile in front // of the player @@ -655,7 +657,9 @@ void Game::handleInput() x--; if (player_node->getDirection() & Being::RIGHT) x++; - item = floorItemManager->findByCoordinates(x, y); + + item = floorItemManager->findByCoordinates( + x, y); } if (item) |