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-rw-r--r--src/beingmanager.h24
1 files changed, 12 insertions, 12 deletions
diff --git a/src/beingmanager.h b/src/beingmanager.h
index 727918a8..0150f373 100644
--- a/src/beingmanager.h
+++ b/src/beingmanager.h
@@ -28,7 +28,6 @@ class LocalPlayer;
class Map;
typedef std::list<Being*> Beings;
-typedef Beings::iterator BeingIterator;
class BeingManager
{
@@ -38,12 +37,12 @@ class BeingManager
~BeingManager();
/**
- * Sets the map on which beings are created
+ * Sets the map on which beings are created.
*/
void setMap(Map *map);
/**
- * Sets the current player
+ * Sets the current player.
*/
void setPlayer(LocalPlayer *player);
@@ -60,13 +59,13 @@ class BeingManager
/**
* Returns a specific id Being.
*/
- Being *findBeing(int id);
+ Being *findBeing(int id) const;
/**
* Returns a being at specific coordinates.
*/
- Being *findBeing(int x, int y, Being::Type type = Being::UNKNOWN);
- Being *findBeingByPixel(int x, int y);
+ Being *findBeing(int x, int y, Being::Type type = Being::UNKNOWN) const;
+ Being *findBeingByPixel(int x, int y) const;
/**
* Returns a being nearest to specific coordinates.
@@ -78,13 +77,13 @@ class BeingManager
* @param type The type of being to look for.
*/
Being *findNearestLivingBeing(int x, int y, int maxdist,
- Being::Type type = Being::UNKNOWN);
+ Being::Type type = Being::UNKNOWN) const;
/**
* Finds a being by name and (optionally) by type.
*/
Being *findBeingByName(const std::string &name,
- Being::Type type = Being::UNKNOWN);
+ Being::Type type = Being::UNKNOWN) const;
/**
* Returns a being nearest to another being.
@@ -93,12 +92,12 @@ class BeingManager
* no being is returned
*/
Being *findNearestLivingBeing(Being *aroundBeing, int maxdist,
- Being::Type type = Being::UNKNOWN);
+ Being::Type type = Being::UNKNOWN) const;
/**
- * Returns the whole list of beings
+ * Returns the whole list of beings.
*/
- Beings &getAll();
+ const Beings &getAll() const;
/**
* Returns true if the given being is in the manager's list, false
@@ -109,7 +108,8 @@ class BeingManager
bool hasBeing(Being *being) const;
/**
- * Logic.
+ * Performs being logic and deletes dead beings when they have been
+ * dead long enough.
*/
void logic();