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+2008-02-13 Philipp Sehmisch <tmw@crushnet.org>
+
+ * data/equipment.xml, data/items.xml,
+ data/graphics/items/armor-head-crusaderhelm.png,
+ data/graphics/items/armor-head-infantryhelm.png,
+ data/graphics/items/armor-head-knighthelm.png,
+ data/graphics/items/armor-head-warlordhelm.png,
+ data/graphics/sprites/head-crusaderhelm.png,
+ data/graphics/sprites/head-infantryhelm.png,
+ data/graphics/sprites/head-knighthelm.png,
+ data/graphics/sprites/head-warlordhelm.png,
+ data/graphics/sprites/head-crusaderhelm.xml,
+ data/graphics/sprites/head-infantryhelm.xml,
+ data/graphics/sprites/head-knighthelm.xml,
+ data/graphics/sprites/head-warlordhelm.xml: Added new headgears by
+ Black Don (thanks to QOAL for testing and implementation)
+
2008-02-12 Dennis Friis <peavey@placid.dk>
+
* src/localplayer.cpp, src/map.cpp, src/gui/viewport.cpp, src/being.cpp
src/map.h: Made pathfinding not halt on collision destination tile,
made moving around with mouse smoother. Added possibility to pass