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authorStefan Dombrowski <stefan@uni-bonn.de>2010-09-28 19:18:21 +0200
committerStefan Dombrowski <stefan@uni-bonn.de>2010-09-28 19:18:21 +0200
commite750667bd241fa4df353af591adec52427419361 (patch)
tree737e974947c2ff2e58d53e853a58afd0f715feef /src
parent7d0738df0d139af3175fcc1fec5b9be4a467f4f4 (diff)
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Removing click-count
Click-count is not double-click, because it does neither check if the clicks happen on the same object nor if the clicks happen in rapid succession. * In the server dialog it can happen that you can get connected by just selecting a server. * In the social window it can happen that you open a chat by just clicking once on a name. * In the inventory window you better only select useable items if you want to use them, because they might get used by just selecting them. * And in case you actually want to use double-click, it often does not work, because click-count is already larger than 2. This reverts the commits: 8b4d9f9b5eaf175baf0c4209c312133bb457742c b1aef06ac85b1ed7db7725e50b2dbfcdfd1a0925 4c27bfbf6ca84546e5b914b7909df14dd2966081 Reviewed-by: Thorbjorn
Diffstat (limited to 'src')
-rw-r--r--src/gui/serverdialog.cpp11
-rw-r--r--src/gui/serverdialog.h3
-rw-r--r--src/gui/widgets/avatarlistbox.cpp9
-rw-r--r--src/gui/widgets/itemcontainer.cpp40
4 files changed, 4 insertions, 59 deletions
diff --git a/src/gui/serverdialog.cpp b/src/gui/serverdialog.cpp
index 09ba7cd1..c8a16b35 100644
--- a/src/gui/serverdialog.cpp
+++ b/src/gui/serverdialog.cpp
@@ -213,7 +213,6 @@ ServerDialog::ServerDialog(ServerInfo *serverInfo, const std::string &dir):
mServersListModel = new ServersListModel(&mServers, this);
mServersList = new ServersListBox(mServersListModel);
- mServersList->addMouseListener(this);
ScrollArea *usedScroll = new ScrollArea(mServersList);
usedScroll->setHorizontalScrollPolicy(gcn::ScrollArea::SHOW_NEVER);
@@ -414,16 +413,6 @@ void ServerDialog::valueChanged(const gcn::SelectionEvent &)
mDeleteButton->setEnabled(myServer.save);
}
-void ServerDialog::mouseClicked(gcn::MouseEvent &mouseEvent)
-{
- if (mouseEvent.getClickCount() == 2 &&
- mouseEvent.getSource() == mServersList)
- {
- action(gcn::ActionEvent(mConnectButton,
- mConnectButton->getActionEventId()));
- }
-}
-
void ServerDialog::logic()
{
{
diff --git a/src/gui/serverdialog.h b/src/gui/serverdialog.h
index 03ed0f7a..ed733f9c 100644
--- a/src/gui/serverdialog.h
+++ b/src/gui/serverdialog.h
@@ -32,7 +32,6 @@
#include <guichan/actionlistener.hpp>
#include <guichan/keylistener.hpp>
#include <guichan/listmodel.hpp>
-#include <guichan/mouselistener.hpp>
#include <guichan/selectionlistener.hpp>
#include <string>
@@ -136,8 +135,6 @@ class ServerDialog : public Window,
*/
void valueChanged(const gcn::SelectionEvent &event);
- void mouseClicked(gcn::MouseEvent &mouseEvent);
-
void logic();
protected:
diff --git a/src/gui/widgets/avatarlistbox.cpp b/src/gui/widgets/avatarlistbox.cpp
index 6ec4d1e8..cc2c7d6a 100644
--- a/src/gui/widgets/avatarlistbox.cpp
+++ b/src/gui/widgets/avatarlistbox.cpp
@@ -22,7 +22,6 @@
#include "graphics.h"
-#include "gui/chat.h"
#include "gui/gui.h"
#include "gui/palette.h"
#include "gui/theme.h"
@@ -139,14 +138,6 @@ void AvatarListBox::mousePressed(gcn::MouseEvent &event)
int y = event.getY();
setSelected(y / getFont()->getHeight());
distributeActionEvent();
-
- if (event.getClickCount() == 2 && mListModel)
- {
- int selected = getSelected();
- AvatarListModel *model = static_cast<AvatarListModel*>(mListModel);
- chatWindow->addWhisperTab(model->getAvatarAt(selected)->getName(),
- true);
- }
}
// TODO: Add support for context menu
else if (event.getButton() == gcn::MouseEvent::RIGHT)
diff --git a/src/gui/widgets/itemcontainer.cpp b/src/gui/widgets/itemcontainer.cpp
index 7648eb24..fb5105b2 100644
--- a/src/gui/widgets/itemcontainer.cpp
+++ b/src/gui/widgets/itemcontainer.cpp
@@ -255,46 +255,14 @@ void ItemContainer::mousePressed(gcn::MouseEvent &event)
if (mSelectedIndex == index)
{
- if(event.getClickCount() == 2)
- {
- if (item->isEquipment())
- {
- if (item->isEquipped())
- Net::getInventoryHandler()->unequipItem(item);
- else
- Net::getInventoryHandler()->equipItem(item);
- }
- else
- Net::getInventoryHandler()->useItem(item);
-
- }
- else
- {
- mSelectionStatus = SEL_DESELECTING;
- }
+ mSelectionStatus = SEL_DESELECTING;
}
else if (item && item->getId())
{
- if(event.getClickCount() == 2)
- {
- if (item->isEquipment())
- {
- if (item->isEquipped())
- Net::getInventoryHandler()->unequipItem(item);
- else
- Net::getInventoryHandler()->equipItem(item);
- }
- else
- Net::getInventoryHandler()->useItem(item);
+ setSelectedIndex(index);
+ mSelectionStatus = SEL_SELECTING;
+ itemShortcut->setItemSelected(item->getId());
- }
- else
- {
- setSelectedIndex(index);
- mSelectionStatus = SEL_SELECTING;
-
- itemShortcut->setItemSelected(item->getId());
- }
if (item->isEquipment())
outfitWindow->setItemSelected(item->getId());
}