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authorJared Adams <jaxad0127@gmail.com>2009-05-05 23:08:57 -0600
committerJared Adams <jaxad0127@gmail.com>2009-05-05 23:08:57 -0600
commit678c2316e34021bb16ac08eb48186f5570dc691b (patch)
treea7bf0b4d22e0b41e31f6823a04d2d6f8f0b6e98b /src
parenta1f5bf3b2d6fe9cfb3106d2da798a62cda546f92 (diff)
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Fix clearing of NPC sprites
Diffstat (limited to 'src')
-rw-r--r--src/player.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/player.cpp b/src/player.cpp
index abc01152..c5f0d6cd 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -188,6 +188,10 @@ void Player::setHairStyle(int style, int color)
void Player::setSprite(int slot, int id, const std::string &color)
{
+ // TODO: Find a better way
+ if (getType() == NPC)
+ return;
+
// id = 0 means unequip
if (id == 0)
{