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authorJared Adams <jaxad0127@gmail.com>2009-02-28 10:06:27 -0700
committerJared Adams <jaxad0127@gmail.com>2009-02-28 10:06:27 -0700
commit49665def0ef539fc8c24cb66817fbf7e0408a1a4 (patch)
tree32f0399e61f22dee6148bfbfacda82b1319c3dbc /src
parent071b1c3126362967b0b6a837349b7c5e327574e9 (diff)
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Allow sending attack packets when not in range
This helps when your target is atually in another location due to synchronization problems.
Diffstat (limited to 'src')
-rw-r--r--src/localplayer.cpp6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index c3e3f87a..5b1500ff 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -508,10 +508,8 @@ void LocalPlayer::attack(Being *target, bool keep)
int dist_x = target->mX - mX;
int dist_y = target->mY - mY;
- // Must be standing and be within attack range to continue
- if ((mAction != STAND) || (mAttackRange < abs(dist_x)) ||
- (mAttackRange < abs(dist_y)))
- return;
+ // Must be standing to attack
+ if (mAction != STAND) return;
if (abs(dist_y) >= abs(dist_x))
{