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authorJan-Fabian Humann <malastare@gmx.net>2005-04-04 22:35:58 +0000
committerJan-Fabian Humann <malastare@gmx.net>2005-04-04 22:35:58 +0000
commitca03f5a83dbd379d21c20ed4e69ec6836395b694 (patch)
tree93b49faa836f53c3b65e9e78b55b9d5d487f5a7e /src
parentacb216cbbd50f68710502068bec83e073128d6fc (diff)
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starting to do the trade window, i know it's not functionable and contains a lot of bugs but ill continue tomorrow.
Diffstat (limited to 'src')
-rw-r--r--src/Makefile.am4
-rw-r--r--src/engine.cpp11
-rw-r--r--src/engine.h3
-rw-r--r--src/game.cpp9
-rw-r--r--src/gui/itemcontainer.cpp13
-rw-r--r--src/gui/itemcontainer.h7
-rw-r--r--src/gui/trade.cpp183
-rw-r--r--src/gui/trade.h89
8 files changed, 311 insertions, 8 deletions
diff --git a/src/Makefile.am b/src/Makefile.am
index 1080accd..ef915046 100644
--- a/src/Makefile.am
+++ b/src/Makefile.am
@@ -71,7 +71,9 @@ tmw_SOURCES = graphic/spriteset.cpp \
gui/textbox.h \
gui/textfield.cpp \
gui/textfield.h \
- gui/window.cpp \
+ gui/trade.cpp \
+ gui/trade.h \
+ gui/window.cpp \
gui/window.h \
gui/windowcontainer.cpp \
gui/windowcontainer.h \
diff --git a/src/engine.cpp b/src/engine.cpp
index e120e026..40aea669 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -29,6 +29,7 @@
#include "gui/chargedialog.h"
#include "gui/itemcontainer.h"
#include "gui/item_amount.h"
+#include "gui/trade.h"
#include "main.h"
#include "being.h"
#include "floor_item.h"
@@ -60,6 +61,7 @@ Setup* setupWindow;
Minimap *minimap;
EquipmentWindow *equipmentWindow;
ChargeDialog *chargeDialog;
+TradeWindow *tradeWindow;
char hairtable[16][4][2] = {
// S(x,y) W(x,y) N(x,y) E(x,y)
@@ -154,7 +156,7 @@ Engine::Engine()
minimap = new Minimap();
equipmentWindow = new EquipmentWindow();
chargeDialog = new ChargeDialog();
-
+ tradeWindow = new TradeWindow();
// Initialize window posisitons
chatWindow->setPosition(0, screen->h - chatWindow->getHeight());
statusWindow->setPosition(screen->w - statusWindow->getWidth() - 5, 5);
@@ -169,7 +171,9 @@ Engine::Engine()
chargeDialog->setPosition(
screen->w - 5 - chargeDialog->getWidth(),
screen->h - chargeDialog->getHeight() - 15);
-
+ tradeWindow->setPosition(screen->w - statusWindow->getWidth() -
+ tradeWindow->getWidth() - 10,
+ chatWindow->getHeight() + 15);
// Set initial window visibility
chatWindow->setVisible(true);
statusWindow->setVisible(true);
@@ -186,7 +190,7 @@ Engine::Engine()
setupWindow->setVisible(false);
equipmentWindow->setVisible(false);
chargeDialog->setVisible(false);
-
+ tradeWindow->setVisible(false);
// Do not focus any text field
gui->focusNone();
@@ -233,6 +237,7 @@ Engine::~Engine()
delete equipmentWindow;
delete newSkillWindow;
delete itemAmountWindow;
+ delete tradeWindow;
// Delete sprite sets
delete monsterset;
diff --git a/src/engine.h b/src/engine.h
index 72ecf4b7..48909f60 100644
--- a/src/engine.h
+++ b/src/engine.h
@@ -42,6 +42,7 @@
#include "gui/equipment.h"
#include "gui/chargedialog.h"
#include "gui/item_amount.h"
+#include "gui/trade.h"
#include "resources/resourcemanager.h"
#include "map.h"
#include "graphic/spriteset.h"
@@ -69,7 +70,7 @@ extern StatsWindow *statsWindow;
extern Setup *setupWindow;
extern EquipmentWindow *equipmentWindow;
extern ChargeDialog* chargeDialog;
-
+extern TradeWindow *tradeWindow;
char get_x_offset(char, char);
char get_y_offset(char, char);
diff --git a/src/game.cpp b/src/game.cpp
index b145190a..4b5bcf24 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -287,6 +287,12 @@ void do_input()
state = EXIT;
}
+ // Debug
+ if (keysym.sym == SDLK_t)
+ {
+ tradeWindow->setVisible(true);
+ }
+
if (keysym.sym == SDLK_g)
{
// Get the item code
@@ -779,8 +785,9 @@ void do_parse() {
case 0x01ee:
// Reset all items to not load them twice on map change
inventoryWindow->items->resetItems();
+
for (int loop = 0; loop < (RFIFOW(2) - 4) / 18; loop++) {
- inventoryWindow->addItem(RFIFOW(4 + loop * 18),
+ inventoryWindow->addItem(RFIFOW(4 + loop * 18),
RFIFOW(4 + loop * 18 + 2),
RFIFOW(4 + loop * 18 + 6), false);
// Trick because arrows are not considered equipment
diff --git a/src/gui/itemcontainer.cpp b/src/gui/itemcontainer.cpp
index d76fc3d9..aa60d322 100644
--- a/src/gui/itemcontainer.cpp
+++ b/src/gui/itemcontainer.cpp
@@ -54,7 +54,7 @@ void ItemContainer::draw(gcn::Graphics* graphics)
getAbsolutePosition(x, y);
w = getWidth();
h = getHeight();
-
+ graphics->setColor(gcn::Color(0, 0, 0));
graphics->drawRectangle(gcn::Rectangle(0, 0, w, h));
if(items[selectedItem].quantity <= 0)
@@ -135,6 +135,17 @@ void ItemContainer::addItem(int index, int id, int quantity, bool equipment)
items[index].equipment = equipment;
}
+int ItemContainer::getFreeSlot()
+{
+ for (int i = 0; i < INVENTORY_SIZE; i++) {
+ printf("i %d id %d\n", i, items[i].id);
+ if (items[i].id == -1) {
+ return i;
+ }
+ }
+ return -1;
+}
+
void ItemContainer::resetItems()
{
for (int i = 0; i < INVENTORY_SIZE; i++) {
diff --git a/src/gui/itemcontainer.h b/src/gui/itemcontainer.h
index cbf08cf1..0857ac9f 100644
--- a/src/gui/itemcontainer.h
+++ b/src/gui/itemcontainer.h
@@ -104,10 +104,15 @@ class ItemContainer : public gcn::Widget
int getQuantity(int index);
/**
+ * Returns id of next free slot or -1 i all occupied.
+ */
+ int getFreeSlot();
+
+ /**
* Adds a new item.
*/
void addItem(int index, int id, int quantity, bool equipment);
-
+
/**
* Reset all item slots.
*/
diff --git a/src/gui/trade.cpp b/src/gui/trade.cpp
new file mode 100644
index 00000000..43bbd79d
--- /dev/null
+++ b/src/gui/trade.cpp
@@ -0,0 +1,183 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id $
+ */
+
+#include "../graphics.h"
+#include "trade.h"
+#include "../resources/resourcemanager.h"
+#include "../resources/image.h"
+#include "button.h"
+#include "../being.h"
+#include "../engine.h"
+#include <sstream>
+
+TradeWindow::TradeWindow():
+ Window("Trade: You")
+{
+ setContentSize(322, 130);
+ addButton = new Button("Add");
+ addButton->setPosition(2, 105);
+
+ addButton->setEventId("add");
+ addButton->addActionListener(this);
+
+ add(addButton);
+
+ nameLabel = new gcn::Label("Other one");
+ nameLabel->setPosition(2, 45);
+
+ my_items = new ItemContainer();
+ trade_items = new ItemContainer();
+
+ my_items->setSize(318, 40);
+ trade_items->setSize(318,40);
+
+ my_items->setPosition(2, 2);
+ trade_items->setPosition(2, 60);
+
+ add(nameLabel);
+ add(my_items);
+ add(trade_items);
+}
+
+TradeWindow::~TradeWindow()
+{
+ delete addButton;
+ delete nameLabel;
+}
+
+void TradeWindow::draw(gcn::Graphics *graphics)
+{
+ // Draw window graphics
+ Window::draw(graphics);
+}
+
+
+int TradeWindow::addItem(int index, int id, bool own, int quantity,
+ bool equipment) {
+ my_items->addItem(index, id, quantity, equipment);
+ return 0;
+}
+
+int TradeWindow::removeItem(int id, bool own) {
+ my_items->removeItem(id);
+ return 0;
+}
+
+int TradeWindow::changeQuantity(int index, bool own, int quantity) {
+ //items[index].quantity = quantity;
+ my_items->changeQuantity(index, quantity);
+ return 0;
+}
+
+int TradeWindow::increaseQuantity(int index, bool own, int quantity) {
+ //items[index].quantity += quantity;
+ my_items->increaseQuantity(index, quantity);
+ return 0;
+}
+
+/*int TradeWindow::useItem(int index, int id) {
+ WFIFOW(0) = net_w_value(0x00a7);
+ WFIFOW(2) = net_w_value(index);
+ WFIFOL(4) = net_l_value(id);
+ // Note: id is dest of item, usually player_node->account_ID ??
+ WFIFOSET(8);
+ while ((out_size > 0)) flush();
+ return 0;
+} */
+
+/*int InventoryWindow::dropItem(int index, int quantity) {
+ // TODO: Fix wrong coordinates of drops, serverside?
+ WFIFOW(0) = net_w_value(0x00a2);
+ WFIFOW(2) = net_w_value(index);
+ WFIFOW(4) = net_w_value(quantity);
+ WFIFOSET(6);
+ while ((out_size > 0)) flush();
+ return 0;
+}*/
+
+/*void InventoryWindow::equipItem(int index) {
+ WFIFOW(0) = net_w_value(0x00a9);
+ WFIFOW(2) = net_w_value(index);
+ WFIFOW(4) = net_w_value(0);
+ WFIFOSET(6);
+ while ((out_size > 0)) flush();
+}*/
+
+/*void InventoryWindow::unequipItem(int index) {
+ WFIFOW(0) = net_w_value(0x00ab);
+ WFIFOW(2) = net_w_value(index);
+ WFIFOSET(4);
+ while ((out_size > 0)) flush();
+}*/
+
+void TradeWindow::action(const std::string &eventId)
+{
+
+ if (eventId == "add") {
+ if (inventoryWindow->items->getIndex() >= 0 &&
+ inventoryWindow->items->getIndex() <= INVENTORY_SIZE) {
+ if (inventoryWindow->items->isEquipment(
+ inventoryWindow->items->getIndex())) {
+ if (inventoryWindow->items->isEquipped(
+ inventoryWindow->items->getIndex())) {
+ inventoryWindow->unequipItem(
+ inventoryWindow->items->getIndex());
+ }
+ }
+ int i = tradeWindow->my_items->getFreeSlot();
+ printf("%d\n", i);
+ if (i >= 0) {
+ printf("successfull\n");
+
+ addItem(i, inventoryWindow->items->getId(), true, inventoryWindow->items->getQuantity(), inventoryWindow->items->isEquipment(inventoryWindow->items->getIndex()));
+ inventoryWindow->changeQuantity(inventoryWindow->items->getIndex(), 0);
+
+ } else {
+ printf("not successfull\n");
+ }
+
+
+ }
+ }
+ //if(selectedItem >= 0 && selectedItem <= INVENTORY_SIZE) {
+
+ //if (my_items->getIndex() != -1) {
+ /* if (eventId == "use") {
+ if(items->isEquipment(items->getIndex())) {
+ if(items->isEquipped(items->getIndex())) {
+ unequipItem(items->getIndex());
+ }
+ else {
+ equipItem(items->getIndex());
+ }
+ }
+ else {
+ useItem(items->getIndex(), items->getId());
+ }
+ }
+ else*/ /*if (eventId == "drop") {
+ itemAmountWindow->resetAmount();
+ itemAmountWindow->setVisible(true);
+ } */
+ //}
+}
diff --git a/src/gui/trade.h b/src/gui/trade.h
new file mode 100644
index 00000000..3b863e64
--- /dev/null
+++ b/src/gui/trade.h
@@ -0,0 +1,89 @@
+/*
+ * The Mana World
+ * Copyright 2004 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id $
+ */
+
+#ifndef _TMW_TRADE_H
+#define _TMW_TRADE_H
+
+#include "../log.h"
+#include "../net/network.h"
+#include "../graphic/spriteset.h"
+#include "itemcontainer.h"
+#include "gui.h"
+#include "window.h"
+
+/**
+ * Trade dialog.
+ *
+ * \ingroup GUI
+ */
+class TradeWindow : public Window, gcn::ActionListener {
+ public:
+ /**
+ * Constructor.
+ */
+ TradeWindow();
+
+ /**
+ * Destructor.
+ */
+ ~TradeWindow();
+
+ /**
+ * Draws the trade window.
+ */
+ void draw(gcn::Graphics *graphics);
+
+ /**
+ * Add an item the trade window.
+ */
+ int addItem(int index, int id, bool own, int quantity, bool equipment);
+
+ /**
+ * Remove a item from the trade window.
+ */
+ int removeItem(int id, bool own);
+
+ /**
+ * Change quantity of an item.
+ */
+ int changeQuantity(int index, bool own, int quantity);
+
+ /**
+ * Increase quantity of an item.
+ */
+ int increaseQuantity(int index, bool own, int quantity);
+
+ /**
+ * Called when receiving actions from the widgets.
+ */
+ void action(const std::string& eventId);
+
+ ItemContainer *my_items;
+ ItemContainer *trade_items;
+
+ private:
+ gcn::Label *nameLabel;
+ gcn::Button *addButton;
+};
+
+#endif