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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-10-07 12:19:10 +0200 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-10-29 17:16:37 +0100 |
commit | 63fffadacc51fb7c4915361f0286682e08a55cb1 (patch) | |
tree | 94b49c6afadaf91541076d2a57553a6c5097422e /src/playerrelations.h | |
parent | f0f2496a25cedc0cf9076491ccaccab0647e16f5 (diff) | |
download | mana-63fffadacc51fb7c4915361f0286682e08a55cb1.tar.gz mana-63fffadacc51fb7c4915361f0286682e08a55cb1.tar.bz2 mana-63fffadacc51fb7c4915361f0286682e08a55cb1.tar.xz mana-63fffadacc51fb7c4915361f0286682e08a55cb1.zip |
Avoid some needless pointer indirection
* Don't use `PlayerRelation*` in `mRelations`, but just store the value.
* Pass `std::vector<PlayerIgnoreStrategy *>` by reference instead of
pointer.
* Return player list in `PlayerRelationsManager::getPlayers` by value
instead of pointer.
Overall these changes simplify the code, making it less prone to errors.
Diffstat (limited to 'src/playerrelations.h')
-rw-r--r-- | src/playerrelations.h | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/src/playerrelations.h b/src/playerrelations.h index a836a976..2a0426a1 100644 --- a/src/playerrelations.h +++ b/src/playerrelations.h @@ -56,7 +56,7 @@ struct PlayerRelation IGNORED = 3 }; - PlayerRelation(Relation relation); + explicit PlayerRelation(Relation relation = NEUTRAL); Relation mRelation; // bitmask for all of the above }; @@ -158,11 +158,8 @@ public: /** * Retrieves all known player ignore strategies. - * - * The player ignore strategies are allocated statically and must not be - * deleted. */ - std::vector<PlayerIgnoreStrategy *> *getPlayerIgnoreStrategies(); + std::vector<PlayerIgnoreStrategy *> &getPlayerIgnoreStrategies(); /** * Return the current player ignore strategy. @@ -195,7 +192,7 @@ public: * Retrieves a sorted vector of all players for which we have any relations * recorded. */ - std::vector<std::string> *getPlayers() const; + std::vector<std::string> getPlayers() const; /** * Removes all recorded player info. @@ -231,7 +228,7 @@ private: unsigned int mDefaultPermissions; PlayerIgnoreStrategy *mIgnoreStrategy; - std::map<std::string, PlayerRelation *> mRelations; + std::map<std::string, PlayerRelation> mRelations; std::list<PlayerRelationsListener *> mListeners; std::vector<PlayerIgnoreStrategy *> mIgnoreStrategies; }; |