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authorGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-13 21:09:12 +0000
committerGuillaume Melquiond <guillaume.melquiond@gmail.com>2007-08-13 21:09:12 +0000
commit68f069fea3182c6d5720df03f1d63de38f14c31d (patch)
tree129b4705b644cf1144b3bff3c18fca9e1b83a3b8 /src/particleemitter.h
parentd3e938c478570be44c497607262fe8ca7145b171 (diff)
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Fixed svn properties.
Diffstat (limited to 'src/particleemitter.h')
-rw-r--r--src/particleemitter.h240
1 files changed, 120 insertions, 120 deletions
diff --git a/src/particleemitter.h b/src/particleemitter.h
index ca6d8622..37d067a6 100644
--- a/src/particleemitter.h
+++ b/src/particleemitter.h
@@ -1,120 +1,120 @@
-/*
- * The Mana World
- * Copyright 2006 The Mana World Development Team
- *
- * This file is part of The Mana World.
- *
- * The Mana World is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * The Mana World is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with The Mana World; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- *
- * $Id$
- */
-
-#ifndef _PARTICLEEMITTER_H
-#define _PARTICLEEMITTER_H
-
-#include <list>
-
-#include "utils/xml.h"
-#include "utils/minmax.h"
-
-#include "resources/animation.h"
-
-class Image;
-class Map;
-class Particle;
-
-/**
- * Every Particle can have one or more particle emitters that create new
- * particles when they are updated
- */
-class ParticleEmitter
-{
- public:
- /**
- * Constructor.
- */
- ParticleEmitter(xmlNodePtr emitterNode, Particle *target, Map *map);
-
- /**
- * Destructor.
- */
- ~ParticleEmitter();
-
- /**
- * Spawns new particles
- * @return: a list of created particles
- */
- std::list<Particle *> createParticles();
-
- /**
- * Sets the target of the particles that are created
- */
- void
- setTarget(Particle *target)
- { mParticleTarget = target; };
-
- private:
- template <typename T> MinMax<T> readMinMax(xmlNodePtr propertyNode, T def);
-
- /**
- * initial position of particles:
- */
- MinMax<float> mParticlePosX, mParticlePosY, mParticlePosZ;
-
- /**
- * initial vector of particles:
- */
- MinMax<float> mParticleAngleHorizontal, mParticleAngleVertical;
-
- /**
- * Initial velocity of particles
- */
- MinMax<float> mParticlePower;
-
- /*
- * Vector changing of particles:
- */
- MinMax<float> mParticleGravity;
- MinMax<int> mParticleRandomnes;
- MinMax<float> mParticleBounce;
-
- /*
- * Properties of targeting particles:
- */
- Particle *mParticleTarget;
- MinMax<float> mParticleAcceleration;
- MinMax<float> mParticleDieDistance;
- MinMax<float> mParticleMomentum;
-
- /*
- * Behavior over time of the particles:
- */
- MinMax<int> mParticleLifetime;
- MinMax<int> mParticleFadeOut;
- MinMax<int> mParticleFadeIn;
-
- Map *mMap; /**< Map the particles are spawned on */
-
- MinMax<int> mOutput; /**< Number of particles spawned per update */
-
- Image *mParticleImage; /**< Particle image, if used */
-
- /** Filename of particle animation file */
- Animation mParticleAnimation;
-
- /** List of emitters the spawned particles are equipped with */
- std::list<ParticleEmitter> mParticleChildEmitters;
-};
-#endif
+/*
+ * The Mana World
+ * Copyright 2006 The Mana World Development Team
+ *
+ * This file is part of The Mana World.
+ *
+ * The Mana World is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * The Mana World is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with The Mana World; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ *
+ * $Id$
+ */
+
+#ifndef _PARTICLEEMITTER_H
+#define _PARTICLEEMITTER_H
+
+#include <list>
+
+#include "utils/xml.h"
+#include "utils/minmax.h"
+
+#include "resources/animation.h"
+
+class Image;
+class Map;
+class Particle;
+
+/**
+ * Every Particle can have one or more particle emitters that create new
+ * particles when they are updated
+ */
+class ParticleEmitter
+{
+ public:
+ /**
+ * Constructor.
+ */
+ ParticleEmitter(xmlNodePtr emitterNode, Particle *target, Map *map);
+
+ /**
+ * Destructor.
+ */
+ ~ParticleEmitter();
+
+ /**
+ * Spawns new particles
+ * @return: a list of created particles
+ */
+ std::list<Particle *> createParticles();
+
+ /**
+ * Sets the target of the particles that are created
+ */
+ void
+ setTarget(Particle *target)
+ { mParticleTarget = target; };
+
+ private:
+ template <typename T> MinMax<T> readMinMax(xmlNodePtr propertyNode, T def);
+
+ /**
+ * initial position of particles:
+ */
+ MinMax<float> mParticlePosX, mParticlePosY, mParticlePosZ;
+
+ /**
+ * initial vector of particles:
+ */
+ MinMax<float> mParticleAngleHorizontal, mParticleAngleVertical;
+
+ /**
+ * Initial velocity of particles
+ */
+ MinMax<float> mParticlePower;
+
+ /*
+ * Vector changing of particles:
+ */
+ MinMax<float> mParticleGravity;
+ MinMax<int> mParticleRandomnes;
+ MinMax<float> mParticleBounce;
+
+ /*
+ * Properties of targeting particles:
+ */
+ Particle *mParticleTarget;
+ MinMax<float> mParticleAcceleration;
+ MinMax<float> mParticleDieDistance;
+ MinMax<float> mParticleMomentum;
+
+ /*
+ * Behavior over time of the particles:
+ */
+ MinMax<int> mParticleLifetime;
+ MinMax<int> mParticleFadeOut;
+ MinMax<int> mParticleFadeIn;
+
+ Map *mMap; /**< Map the particles are spawned on */
+
+ MinMax<int> mOutput; /**< Number of particles spawned per update */
+
+ Image *mParticleImage; /**< Particle image, if used */
+
+ /** Filename of particle animation file */
+ Animation mParticleAnimation;
+
+ /** List of emitters the spawned particles are equipped with */
+ std::list<ParticleEmitter> mParticleChildEmitters;
+};
+#endif