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authorBertram <bertram@cegetel.net>2010-03-03 23:36:37 +0100
committerBertram <bertram@cegetel.net>2010-03-03 23:36:37 +0100
commit8cc31b582f372238ce6bd2c86888d312cf1fe5b2 (patch)
tree8db5f864348d08a05b8533c7ede58e76741a98f8 /src/net
parentb1845e9e081df1fc77d9bcbed3ab95792d6ba682 (diff)
parentd564943867452ad76e6d313a28870e640715dded (diff)
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Merge branch 'master' of gitorious.org:mana/mana
Conflicts: src/being.cpp
Diffstat (limited to 'src/net')
-rw-r--r--src/net/ea/beinghandler.cpp19
-rw-r--r--src/net/ea/generalhandler.cpp14
-rw-r--r--src/net/ea/gui/guildtab.cpp117
-rw-r--r--src/net/ea/gui/guildtab.h52
-rw-r--r--src/net/ea/guildhandler.cpp330
-rw-r--r--src/net/ea/guildhandler.h6
-rw-r--r--src/net/ea/inventoryhandler.cpp88
-rw-r--r--src/net/ea/inventoryhandler.h31
-rw-r--r--src/net/ea/partyhandler.cpp19
-rw-r--r--src/net/ea/playerhandler.cpp2
-rw-r--r--src/net/guildhandler.h4
-rw-r--r--src/net/inventoryhandler.h1
-rw-r--r--src/net/manaserv/guildhandler.cpp10
-rw-r--r--src/net/manaserv/guildhandler.h4
-rw-r--r--src/net/manaserv/partyhandler.cpp3
15 files changed, 607 insertions, 93 deletions
diff --git a/src/net/ea/beinghandler.cpp b/src/net/ea/beinghandler.cpp
index 8803fafb..dbfc0f3b 100644
--- a/src/net/ea/beinghandler.cpp
+++ b/src/net/ea/beinghandler.cpp
@@ -25,6 +25,7 @@
#include "beingmanager.h"
#include "client.h"
#include "effectmanager.h"
+#include "guild.h"
#include "localplayer.h"
#include "log.h"
#include "npc.h"
@@ -106,7 +107,7 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
int param1;
int stunMode;
Uint32 statusEffects;
- int type;
+ int type, guild;
Uint16 status;
Being *srcBeing, *dstBeing;
Player *player;
@@ -179,9 +180,19 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
hairColor = msg.readInt16();
shoes = msg.readInt16(); // clothes color - "abused" as shoes
gloves = msg.readInt16(); // head dir - "abused" as gloves
- msg.readInt16(); // guild
- msg.readInt16(); // unknown
- msg.readInt16(); // unknown
+ guild = msg.readInt32(); // guild
+ if (player)
+ {
+ if (guild == 0)
+ {
+ player->clearGuilds();
+ }
+ else
+ {
+ player->addGuild(Guild::getGuild(guild));
+ }
+ }
+ msg.readInt16(); // guild emblem
msg.readInt16(); // manner
dstBeing->setStatusEffectBlock(32, msg.readInt16()); // opt3
msg.readInt8(); // karma
diff --git a/src/net/ea/generalhandler.cpp b/src/net/ea/generalhandler.cpp
index f7d495a6..6ca853fb 100644
--- a/src/net/ea/generalhandler.cpp
+++ b/src/net/ea/generalhandler.cpp
@@ -49,6 +49,7 @@
#include "net/ea/tradehandler.h"
#include "net/ea/specialhandler.h"
+#include "net/ea/gui/guildtab.h"
#include "net/ea/gui/partytab.h"
#include "net/messagein.h"
@@ -68,6 +69,7 @@ namespace EAthena {
ServerInfo charServer;
ServerInfo mapServer;
+extern Guild *eaGuild;
extern Party *eaParty;
GeneralHandler::GeneralHandler():
@@ -226,12 +228,14 @@ void GeneralHandler::guiWindowsLoaded()
void GeneralHandler::guiWindowsUnloaded()
{
+ socialWindow->removeTab(eaGuild);
socialWindow->removeTab(eaParty);
- if (partyTab)
- {
- delete partyTab;
- partyTab = 0;
- }
+
+ delete guildTab;
+ guildTab = 0;
+
+ delete partyTab;
+ partyTab = 0;
}
void GeneralHandler::clearHandlers()
diff --git a/src/net/ea/gui/guildtab.cpp b/src/net/ea/gui/guildtab.cpp
new file mode 100644
index 00000000..e88c289e
--- /dev/null
+++ b/src/net/ea/gui/guildtab.cpp
@@ -0,0 +1,117 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2008-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "net/ea/gui/guildtab.h"
+
+#include "commandhandler.h"
+#include "guild.h"
+#include "localplayer.h"
+
+#include "gui/palette.h"
+
+#include "net/net.h"
+#include "net/guildhandler.h"
+
+#include "resources/iteminfo.h"
+#include "resources/itemdb.h"
+
+#include "utils/dtor.h"
+#include "utils/gettext.h"
+#include "utils/stringutils.h"
+
+namespace EAthena {
+
+extern Guild *eaGuild;
+
+GuildTab::GuildTab() :
+ ChatTab(_("Guild"))
+{
+ setTabColor(&guiPalette->getColor(Palette::GUILD));
+}
+
+GuildTab::~GuildTab()
+{
+}
+
+void GuildTab::handleInput(const std::string &msg)
+{
+ Net::getGuildHandler()->chat(eaGuild->getId(), msg);
+}
+
+void GuildTab::showHelp()
+{
+ chatLog(_("/help > Display this help."));
+ chatLog(_("/invite > Invite a player to your guild"));
+ chatLog(_("/leave > Leave the guild you are in"));
+ chatLog(_("/kick > Kick some one from the guild you are in"));
+}
+
+bool GuildTab::handleCommand(const std::string &type, const std::string &args)
+{
+ if (type == "help")
+ {
+ if (args == "invite")
+ {
+ chatLog(_("Command: /invite <nick>"));
+ chatLog(_("This command invites <nick> to the guild you're in."));
+ chatLog(_("If the <nick> has spaces in it, enclose it in "
+ "double quotes (\")."));
+ }
+ else if (args == "leave")
+ {
+ chatLog(_("Command: /leave"));
+ chatLog(_("This command causes the player to leave the guild."));
+ }
+ else
+ return false;
+ }
+ else if (type == "create" || type == "new")
+ {
+ if (args.empty())
+ chatLog(_("Guild name is missing."), BY_SERVER);
+ else
+ Net::getGuildHandler()->create(args);
+ }
+ else if (type == "invite")
+ {
+ Net::getGuildHandler()->invite(eaGuild->getId(), args);
+ }
+ else if (type == "leave")
+ {
+ Net::getGuildHandler()->leave(eaGuild->getId());
+ }
+ else if (type == "kick")
+ {
+ Net::getGuildHandler()->kick(eaGuild->getMember(args));
+ }
+ else
+ return false;
+
+ return true;
+}
+
+void GuildTab::getAutoCompleteList(std::vector<std::string> &names) const
+{
+ if (eaGuild)
+ eaGuild->getNames(names);
+}
+
+} // namespace EAthena
diff --git a/src/net/ea/gui/guildtab.h b/src/net/ea/gui/guildtab.h
new file mode 100644
index 00000000..58c8f539
--- /dev/null
+++ b/src/net/ea/gui/guildtab.h
@@ -0,0 +1,52 @@
+/*
+ * The Mana Client
+ * Copyright (C) 2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ *
+ * This file is part of The Mana Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef EA_GUILDTAB_H
+#define EA_GUILDTAB_H
+
+#include "gui/widgets/chattab.h"
+
+namespace EAthena {
+
+/**
+ * A tab for a guild chat channel.
+ */
+class GuildTab : public ChatTab
+{
+ public:
+ GuildTab();
+ ~GuildTab();
+
+ void showHelp();
+
+ bool handleCommand(const std::string &type, const std::string &args);
+
+ protected:
+ void handleInput(const std::string &msg);
+
+ void getAutoCompleteList(std::vector<std::string> &names) const;
+};
+
+extern GuildTab *guildTab;
+
+} // namespace EAthena
+
+#endif // EA_GUILDTAB_H
diff --git a/src/net/ea/guildhandler.cpp b/src/net/ea/guildhandler.cpp
index 66576da4..bb2fdff7 100644
--- a/src/net/ea/guildhandler.cpp
+++ b/src/net/ea/guildhandler.cpp
@@ -20,26 +20,55 @@
#include "net/ea/guildhandler.h"
+#include "guild.h"
#include "localplayer.h"
#include "log.h"
-#include "gui/widgets/chattab.h"
+#include "gui/socialwindow.h"
#include "net/ea/messagein.h"
#include "net/ea/protocol.h"
+#include "net/ea/gui/guildtab.h"
+
#include "utils/gettext.h"
extern Net::GuildHandler *guildHandler;
namespace EAthena {
+GuildTab *guildTab = 0;
+Guild *eaGuild;
+
GuildHandler::GuildHandler()
{
static const Uint16 _messages[] = {
SMSG_GUILD_CREATE_RESPONSE,
- SMSG_GUILD_INVITE_ACK,
+ SMSG_GUILD_POSITION_INFO,
+ SMSG_GUILD_MEMBER_LOGIN,
+ SMSG_GUILD_MASTER_OR_MEMBER,
+ SMSG_GUILD_BASIC_INFO,
+ SMSG_GUILD_ALIANCE_INFO,
+ SMSG_GUILD_MEMBER_LIST,
+ SMSG_GUILD_POS_NAME_LIST,
+ SMSG_GUILD_POS_INFO_LIST,
+ SMSG_GUILD_POSITION_CHANGED,
+ SMSG_GUILD_MEMBER_POS_CHANGE,
+ SMSG_GUILD_EMBLEM,
+ SMSG_GUILD_SKILL_INFO,
+ SMSG_GUILD_NOTICE,
SMSG_GUILD_INVITE,
+ SMSG_GUILD_INVITE_ACK,
+ SMSG_GUILD_LEAVE,
+ SMSG_GUILD_EXPULSION,
+ SMSG_GUILD_EXPULSION_LIST,
+ SMSG_GUILD_MESSAGE,
+ SMSG_GUILD_SKILL_UP,
+ SMSG_GUILD_REQ_ALLIANCE,
+ SMSG_GUILD_REQ_ALLIANCE_ACK,
+ SMSG_GUILD_DEL_ALLIANCE,
+ SMSG_GUILD_OPPOSITION_ACK,
+ SMSG_GUILD_BROKEN,
0
};
handledMessages = _messages;
@@ -47,6 +76,12 @@ GuildHandler::GuildHandler()
guildHandler = this;
}
+GuildHandler::~GuildHandler()
+{
+ delete guildTab;
+ guildTab = 0;
+}
+
void GuildHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
@@ -73,53 +108,280 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
}
}
break;
- case SMSG_GUILD_INVITE_ACK:
+
+ case SMSG_GUILD_POSITION_INFO:
{
- int flag = msg.readInt8();
+ int guildId = msg.readInt32();
+ int emblem = msg.readInt32();
+ int posMode = msg.readInt32();
+ msg.readInt32(); // Unused
+ msg.readInt8(); // Unused
+ std::string guildName = msg.readString(24);
- if (flag == 0)
+ logger->log("Guild position info: %d %d %d %s\n", guildId,
+ emblem, posMode, guildName.c_str());
+ }
+ break;
+
+ case SMSG_GUILD_MEMBER_LOGIN:
+ msg.readInt32(); // Account ID
+ msg.readInt32(); // Char ID
+ msg.readInt32(); // Flag
+ break;
+
+ case SMSG_GUILD_MASTER_OR_MEMBER:
+ msg.readInt32(); // Type (0x57 for member, 0xd7 for master)
+ break;
+
+ case SMSG_GUILD_BASIC_INFO:
+ {
+ int guildID = msg.readInt32(); // Guild ID
+ msg.readInt32(); // Guild level
+ msg.readInt32(); // 'Connect member' (number online?)
+ msg.readInt32(); // 'Max member'
+ msg.readInt32(); // Average level
+ msg.readInt32(); // Exp
+ msg.readInt32(); // Next exp
+ msg.skip(16); // unused
+ std::string name = msg.readString(24); // Name
+ msg.readString(24); // Master's name
+ msg.readString(20); // Castles (ie: "Six Castles" or "None Taken")
+
+ Guild *g = Guild::getGuild(guildID);
+ g->setName(name);
+ }
+ break;
+
+ case SMSG_GUILD_ALIANCE_INFO:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 32;
+
+ for (int i = 0; i < count; i++)
{
- // Fail (already in guild, busy, etc)
+ msg.readInt32(); // 'Opposition'
+ msg.readInt32(); // Other guild ID
+ msg.readString(24); // Other guild name
}
- else if (flag == 1)
+ }
+ break;
+
+ case SMSG_GUILD_MEMBER_LIST:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 104;
+
+ eaGuild->clearMembers();
+
+ for (int i = 0; i < count; i++)
{
- // Rejected
+ int id = msg.readInt32(); // Account ID
+ msg.readInt32(); // Char ID
+ msg.readInt16(); // Hair
+ msg.readInt16(); // Hair color
+ msg.readInt16(); // Gender
+ msg.readInt16(); // Class
+ msg.readInt16(); // Level
+ msg.readInt32(); // Exp
+ int online = msg.readInt32(); // Online
+ msg.readInt32(); // Position
+ msg.skip(50); // unused
+ std::string name = msg.readString(24); // Name
+
+ GuildMember *m = eaGuild->addMember(id, name);
+ m->setOnline(online);
}
- else if (flag == 2)
+ }
+ break;
+
+ case SMSG_GUILD_POS_NAME_LIST:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 28;
+
+ for (int i = 0; i < count; i++)
{
- // Accepted
+ msg.readInt32(); // ID
+ msg.readString(24); // Position name
}
- else if (flag == 3)
+ }
+ break;
+
+ case SMSG_GUILD_POS_INFO_LIST:
+ {
+ int length = msg.readInt16();
+ int count = (length - 4) / 16;
+
+ for (int i = 0; i < count; i++)
{
- // Guild full
+ msg.readInt32(); // ID
+ msg.readInt32(); // Mode
+ msg.readInt32(); // Same ID
+ msg.readInt32(); // Exp mode
}
}
break;
+ case SMSG_GUILD_POSITION_CHANGED:
+ msg.readInt16(); // Always 44
+ msg.readInt32(); // ID
+ msg.readInt32(); // Mode
+ msg.readInt32(); // Same ID
+ msg.readInt32(); // Exp mode
+ msg.readString(24); // Name
+ break;
+
+ case SMSG_GUILD_MEMBER_POS_CHANGE:
+ msg.readInt16(); // Always 16
+ msg.readInt32(); // Account ID
+ msg.readInt32(); // Char ID
+ msg.readInt32(); // Position
+ break;
+
+ case SMSG_GUILD_EMBLEM:
+ {
+ int length = msg.readInt16();
+
+ msg.readInt32(); // Guild ID
+ msg.readInt32(); // Emblem ID
+ msg.skip(length - 12); // Emblem data (unknown format)
+ }
+ break;
+
+ case SMSG_GUILD_SKILL_INFO:
+ {
+ int length = msg.readInt16();
+ int count = (length - 6) / 37;
+
+ msg.readInt16(); // 'Skill point'
+
+ for (int i = 0; i < count; i++)
+ {
+ msg.readInt16(); // ID
+ msg.readInt16(); // 'Info' (unknown atm)
+ msg.readInt16(); // unused
+ msg.readInt16(); // Level
+ msg.readInt16(); // SP
+ msg.readInt16(); // 'Range'
+ msg.skip(24); // unused
+ msg.readInt8(); // Can be increased
+ }
+ }
+ break;
+
+ case SMSG_GUILD_NOTICE:
+ msg.readString(60); // Mes1
+ msg.readString(120); // Mes2
+ break;
+
case SMSG_GUILD_INVITE:
{
int guildId = msg.readInt32();
std::string guildName = msg.readString(24);
- printf("Guild invite for %d (%s)\n", guildId, guildName.c_str());
+ socialWindow->showGuildInvite(guildName, guildId, "");
+ }
+ break;
+
+ case SMSG_GUILD_INVITE_ACK:
+ {
+ int flag = msg.readInt8();
+
+ switch (flag)
+ {
+ case 0:
+ guildTab->chatLog(_("Could not inivte user to guild."),
+ BY_SERVER);
+ break;
+
+ case 1:
+ guildTab->chatLog(_("User rejected guild invite."),
+ BY_SERVER);
+ break;
+
+ case 2:
+ guildTab->chatLog(_("User is now part of your guild."),
+ BY_SERVER);
+ break;
+
+ case 3:
+ guildTab->chatLog(_("Your guild is full."),
+ BY_SERVER);
+ break;
- // TODO
+ default:
+ guildTab->chatLog(_("Unknown guild invite response."),
+ BY_SERVER);
+ break;
+ }
}
break;
- case SMSG_GUILD_POSITION_INFO:
+ case SMSG_GUILD_LEAVE:
+ msg.readString(24); // Name
+ msg.readString(40); // Message
+ break;
+
+ case SMSG_GUILD_EXPULSION:
+ msg.readString(24); // Name (of expulsed?)
+ msg.readString(40); // Message
+ msg.skip(24); // unused ("dummy")
+ break;
+
+ case SMSG_GUILD_EXPULSION_LIST:
{
- int guildId = msg.readInt32();
- int emblem = msg.readInt32();
- int posMode = msg.readInt32();
- msg.readInt32(); // Unused
- msg.readInt8(); // Unused
- std::string guildName = msg.readString(24);
+ int length = msg.readInt16();
+ int count = (length - 4) / 88;
- logger->log("Guild position info: %d %d %d %s\n", guildId,
- emblem, posMode, guildName.c_str());
+ for (int i = 0; i < count; i++)
+ {
+ msg.readString(24); // Name (of expulsed?)
+ msg.readString(24); // 'Acc' (name of expulser?)
+ msg.readString(24); // Message
+ }
+ }
+ break;
+
+ case SMSG_GUILD_MESSAGE:
+ {
+ int msgLength = msg.readInt16() - 4;
+ if (msgLength <= 0)
+ {
+ return;
+ }
+ guildTab->chatLog(msg.readString(msgLength));
}
break;
+
+ case SMSG_GUILD_SKILL_UP:
+ msg.readInt16(); // Skill ID
+ msg.readInt16(); // Level
+ msg.readInt16(); // SP
+ msg.readInt16(); // 'Range'
+ msg.readInt8(); // unused? (always 1)
+ break;
+
+ case SMSG_GUILD_REQ_ALLIANCE:
+ msg.readInt32(); // Account ID
+ msg.readString(24); // Name
+ break;
+
+ case SMSG_GUILD_REQ_ALLIANCE_ACK:
+ msg.readInt32(); // Flag
+ break;
+
+ case SMSG_GUILD_DEL_ALLIANCE:
+ msg.readInt32(); // Guild ID
+ msg.readInt32(); // Flag
+ break;
+
+ case SMSG_GUILD_OPPOSITION_ACK:
+ msg.readInt8(); // Flag
+ break;
+
+ case SMSG_GUILD_BROKEN:
+ msg.readInt32(); // Flag
+ break;
}
}
@@ -136,7 +398,7 @@ void GuildHandler::create(const std::string &name)
void GuildHandler::invite(int guildId, const std::string &name)
{
- // TODO
+ // TODO?
}
void GuildHandler::invite(int guildId, Player *player)
@@ -165,13 +427,13 @@ void GuildHandler::leave(int guildId)
msg.writeString("", 30); // Message
}
-void GuildHandler::kick(GuildMember member)
+void GuildHandler::kick(GuildMember *member, std::string reason)
{
MessageOut msg(CMSG_GUILD_EXPULSION);
- msg.writeInt32(member.getGuild()->getId());
- msg.writeInt32(member.getID()); // Account ID
+ msg.writeInt32(member->getGuild()->getId());
+ msg.writeInt32(member->getID()); // Account ID
msg.writeInt32(0); // Char ID
- msg.writeString("", 40); // Message
+ msg.writeString(reason, 40); // Message
}
void GuildHandler::chat(int guildId, const std::string &text)
@@ -183,10 +445,18 @@ void GuildHandler::chat(int guildId, const std::string &text)
void GuildHandler::memberList(int guildId)
{
- // TODO
+ // TODO four types of info requests:
+ // 0 = basic info + alliance info
+ // 1 = position name list + member list
+ // 2 = position name list + position info list
+ // 3 = skill info
+ // 4 = expulsion list
+
+ MessageOut msg(CMSG_GUILD_REQUEST_INFO);
+ msg.writeInt32(1); // Request member list
}
-void GuildHandler::changeMemberPostion(GuildMember member, int level)
+void GuildHandler::changeMemberPostion(GuildMember *member, int level)
{
// TODO
}
diff --git a/src/net/ea/guildhandler.h b/src/net/ea/guildhandler.h
index 8b1753c7..df43a2a1 100644
--- a/src/net/ea/guildhandler.h
+++ b/src/net/ea/guildhandler.h
@@ -32,6 +32,8 @@ class GuildHandler : public Net::GuildHandler, public MessageHandler
public:
GuildHandler();
+ ~GuildHandler();
+
void handleMessage(Net::MessageIn &msg);
void create(const std::string &name);
@@ -44,13 +46,13 @@ class GuildHandler : public Net::GuildHandler, public MessageHandler
void leave(int guildId);
- void kick(GuildMember member);
+ void kick(GuildMember *member, std::string reason = "");
void chat(int guildId, const std::string &text);
void memberList(int guildId);
- void changeMemberPostion(GuildMember member, int level);
+ void changeMemberPostion(GuildMember *member, int level);
void requestAlliance(int guildId, int otherGuildId);
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 1a0e296c..60288ed3 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -107,6 +107,20 @@ InventoryHandler::InventoryHandler()
};
handledMessages = _messages;
inventoryHandler = this;
+
+ mStorage = 0;
+ mStorageWindow = 0;
+}
+
+InventoryHandler::~InventoryHandler()
+{
+ if (mStorageWindow)
+ {
+ mStorageWindow->close();
+ mStorageWindow = 0;
+ }
+
+ delete mStorage;
}
void InventoryHandler::handleMessage(Net::MessageIn &msg)
@@ -115,7 +129,6 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
int index, amount, itemId, equipType, arrow;
int identified, cards[4], itemType;
Inventory *inventory = player_node->getInventory();
- Inventory *storage = player_node->getStorage();
switch (msg.getId())
{
@@ -129,6 +142,10 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
inventory->clear();
}
+ else
+ {
+ mInventoryItems.clear();
+ }
msg.readInt16(); // length
number = (msg.getLength() - 4) / 18;
@@ -157,20 +174,15 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
if (msg.getId() == SMSG_PLAYER_INVENTORY)
{
- inventory->setItem(index, itemId, amount, false);
-
// Trick because arrows are not considered equipment
- if (arrow & 0x8000)
- {
- if (Item *item = inventory->getItem(index))
- item->setEquipment(true);
- }
+ bool isEquipment = arrow & 0x8000;
- //const Item *item = inventory->getItem(index);
+ inventory->setItem(index, itemId, amount, isEquipment);
}
else
{
- storage->setItem(index, itemId, amount, false);
+ mInventoryItems.push_back(InventoryItem(index, itemId,
+ amount, false));
}
}
break;
@@ -201,7 +213,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
cards[0], cards[1], cards[2], cards[3]);
}
- storage->setItem(index, itemId, amount, false);
+ mInventoryItems.push_back(InventoryItem(index, itemId, amount,
+ false));
}
break;
@@ -280,15 +293,27 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
* server. It always comes after the two SMSG_PLAYER_STORAGE_...
* packets that update storage contents.
*/
- player_node->setInStorage(true);
- msg.readInt16(); // Storage capacity
- msg.readInt16(); // Used count
+ {
+ msg.readInt16(); // Used count
+ int size = msg.readInt16(); // Max size
+
+ if (!mStorage)
+ mStorage = new Inventory(size);
+
+ InventoryItems::iterator it = mInventoryItems.begin();
+ InventoryItems::iterator it_end = mInventoryItems.end();
+ for (; it != it_end; it++)
+ mStorage->setItem((*it).slot, (*it).id, (*it).quantity,
+ (*it).equip);
+ mInventoryItems.clear();
+
+ if (!mStorageWindow)
+ mStorageWindow = new StorageWindow(mStorage);
+ }
break;
case SMSG_PLAYER_STORAGE_ADD:
- /*
- * Move an item into storage
- */
+ // Move an item into storage
index = msg.readInt16() - STORAGE_OFFSET;
amount = msg.readInt32();
itemId = msg.readInt16();
@@ -298,37 +323,38 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
for (int i = 0; i < 4; i++)
cards[i] = msg.readInt16();
- if (Item *item = storage->getItem(index))
+ if (Item *item = mStorage->getItem(index))
{
item->setId(itemId);
item->increaseQuantity(amount);
}
else
{
- storage->setItem(index, itemId, amount, false);
+ mStorage->setItem(index, itemId, amount, false);
}
break;
case SMSG_PLAYER_STORAGE_REMOVE:
- /*
- * Move an item out of storage
- */
+ // Move an item out of storage
index = msg.readInt16() - STORAGE_OFFSET;
amount = msg.readInt16();
- if (Item *item = storage->getItem(index))
+ if (Item *item = mStorage->getItem(index))
{
item->increaseQuantity(-amount);
if (item->getQuantity() == 0)
- storage->removeItemAt(index);
+ mStorage->removeItemAt(index);
}
break;
case SMSG_PLAYER_STORAGE_CLOSE:
- /*
- * Storage access has been closed
- */
- storage->clear();
- player_node->setInStorage(false);
+ // Storage access has been closed
+
+ // Storage window deletes itself
+ mStorageWindow = 0;
+
+ mStorage->clear();
+ delete mStorage;
+ mStorage = 0;
break;
case SMSG_PLAYER_EQUIPMENT:
@@ -482,9 +508,9 @@ size_t InventoryHandler::getSize(StorageType type) const
case INVENTORY:
return 100;
case STORAGE:
- return 300;
+ return 0;
case GUILD_STORAGE:
- return 1000;
+ return 0;
default:
return 0;
}
diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h
index a2d0d388..2699e584 100644
--- a/src/net/ea/inventoryhandler.h
+++ b/src/net/ea/inventoryhandler.h
@@ -26,11 +26,15 @@
#include "inventory.h"
#include "localplayer.h"
+#include "gui/storagewindow.h"
+
#include "net/inventoryhandler.h"
#include "net/net.h"
#include "net/ea/messagehandler.h"
+#include <list>
+
namespace EAthena {
class EquipBackend : public Equipment::Backend {
@@ -89,11 +93,35 @@ class EquipBackend : public Equipment::Backend {
int mEquipment[EQUIPMENT_SIZE];
};
+/**
+ * Used to cache storage data until we get size data for it.
+ */
+class InventoryItem
+{
+ public:
+ int slot;
+ int id;
+ int quantity;
+ bool equip;
+
+ InventoryItem(int slot, int id, int quantity, bool equip)
+ {
+ this->slot = slot;
+ this->id = id;
+ this->quantity = quantity;
+ this->equip = equip;
+ }
+};
+
+typedef std::list<InventoryItem> InventoryItems;
+
class InventoryHandler : public MessageHandler, public Net::InventoryHandler
{
public:
InventoryHandler();
+ ~InventoryHandler();
+
void handleMessage(Net::MessageIn &msg);
void equipItem(const Item *item);
@@ -121,6 +149,9 @@ class InventoryHandler : public MessageHandler, public Net::InventoryHandler
private:
EquipBackend mEquips;
+ InventoryItems mInventoryItems;
+ Inventory *mStorage;
+ StorageWindow *mStorageWindow;
};
} // namespace EAthena
diff --git a/src/net/ea/partyhandler.cpp b/src/net/ea/partyhandler.cpp
index 157898dc..922e59d1 100644
--- a/src/net/ea/partyhandler.cpp
+++ b/src/net/ea/partyhandler.cpp
@@ -68,11 +68,8 @@ PartyHandler::PartyHandler():
PartyHandler::~PartyHandler()
{
- if (partyTab)
- {
- delete partyTab;
- partyTab = 0;
- }
+ delete partyTab;
+ partyTab = 0;
}
void PartyHandler::handleMessage(Net::MessageIn &msg)
@@ -104,11 +101,12 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
bool leader = msg.readInt8() == 0;
bool online = msg.readInt8() == 0;
- PartyMember *member = new PartyMember(PARTY_ID, id, nick);
+ PartyMember *member = eaParty->addMember(id, nick);
member->setLeader(leader);
member->setOnline(online);
- eaParty->addMember(member);
}
+
+ player_node->setParty(eaParty);
}
break;
case SMSG_PARTY_INVITE_RESPONSE:
@@ -270,6 +268,13 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
m->setHp(hp);
m->setMaxHp(maxhp);
}
+
+ // The server only sends this when the member is in range, so
+ // lets make sure they get the party hilight.
+ if (Being *b = beingManager->findBeing(id))
+ {
+ static_cast<Player*>(b)->setParty(eaParty);
+ }
}
break;
case SMSG_PARTY_UPDATE_COORDS:
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 46919488..89e55f92 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -86,8 +86,6 @@ namespace {
NpcDialog::closeAll();
SellDialog::closeAll();
- if (storageWindow->isVisible())
- storageWindow->close();
viewport->closePopupMenu();
}
} deathListener;
diff --git a/src/net/guildhandler.h b/src/net/guildhandler.h
index 85b4cc8a..75683944 100644
--- a/src/net/guildhandler.h
+++ b/src/net/guildhandler.h
@@ -42,13 +42,13 @@ class GuildHandler
virtual void leave(int guildId) = 0;
- virtual void kick(GuildMember member) = 0;
+ virtual void kick(GuildMember *member, std::string reason = "") = 0;
virtual void chat(int guildId, const std::string &text) = 0;
virtual void memberList(int guildId) = 0;
- virtual void changeMemberPostion(GuildMember member, int level) = 0;
+ virtual void changeMemberPostion(GuildMember *member, int level) = 0;
virtual void requestAlliance(int guildId, int otherGuildId) = 0;
diff --git a/src/net/inventoryhandler.h b/src/net/inventoryhandler.h
index e3d0064d..9d0a5bc8 100644
--- a/src/net/inventoryhandler.h
+++ b/src/net/inventoryhandler.h
@@ -61,6 +61,7 @@ class InventoryHandler
virtual void moveItem(StorageType source, int slot, int amount,
StorageType destination) = 0;
+ // TODO: fix/remove me
virtual size_t getSize(StorageType type) const = 0;
virtual ~InventoryHandler() {}
diff --git a/src/net/manaserv/guildhandler.cpp b/src/net/manaserv/guildhandler.cpp
index 0dfe8cde..253efb01 100644
--- a/src/net/manaserv/guildhandler.cpp
+++ b/src/net/manaserv/guildhandler.cpp
@@ -131,9 +131,8 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
online = msg.readInt8();
if (name != "")
{
- member = new GuildMember(guildId, name);
+ member = guild->addMember(name);
member->setOnline(online);
- guild->addMember(member);
}
}
}
@@ -153,9 +152,8 @@ void GuildHandler::handleMessage(Net::MessageIn &msg)
switch(eventId)
{
case GUILD_EVENT_NEW_PLAYER:
- member = new GuildMember(guildId, name);
+ member = guild->addMember(name);
member->setOnline(true);
- guild->addMember(member);
break;
case GUILD_EVENT_LEAVING_PLAYER:
@@ -296,7 +294,7 @@ void GuildHandler::leave(int guildId)
chatServerConnection->send(msg);
}
-void GuildHandler::kick(GuildMember member)
+void GuildHandler::kick(GuildMember *member, std::string reason)
{
// TODO
}
@@ -313,7 +311,7 @@ void GuildHandler::memberList(int guildId)
chatServerConnection->send(msg);
}
-void GuildHandler::changeMemberPostion(GuildMember member, int level)
+void GuildHandler::changeMemberPostion(GuildMember *member, int level)
{
/*MessageOut msg(PCMSG_GUILD_PROMOTE_MEMBER);
msg.writeInt16(guildId);
diff --git a/src/net/manaserv/guildhandler.h b/src/net/manaserv/guildhandler.h
index 8fdd40a4..1b6d51b5 100644
--- a/src/net/manaserv/guildhandler.h
+++ b/src/net/manaserv/guildhandler.h
@@ -45,13 +45,13 @@ public:
void leave(int guildId);
- void kick(GuildMember member);
+ void kick(GuildMember *member, std::string reason = "");
void chat(int guildId, const std::string &text);
void memberList(int guildId);
- void changeMemberPostion(GuildMember member, int level);
+ void changeMemberPostion(GuildMember *member, int level);
void requestAlliance(int guildId, int otherGuildId);
diff --git a/src/net/manaserv/partyhandler.cpp b/src/net/manaserv/partyhandler.cpp
index 9ec8d2b8..ec153fa8 100644
--- a/src/net/manaserv/partyhandler.cpp
+++ b/src/net/manaserv/partyhandler.cpp
@@ -109,8 +109,7 @@ void PartyHandler::handleMessage(Net::MessageIn &msg)
if (id == player_node->getId())
player_node->setParty(mParty);
- PartyMember *member = new PartyMember(PARTY_ID, id, name);
- mParty->addMember(member);
+ mParty->addMember(id, name);
} break;
case CPMSG_PARTY_MEMBER_LEFT: