diff options
author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-08-30 16:46:21 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-08-30 16:46:21 +0000 |
commit | 928fcf801f53d44d8b31b4285052a067340ab4ff (patch) | |
tree | 91f8b62b56467d63b1e6a4f49cecab63971dd43f /src/net | |
parent | c8c4fd4850b543215faf4de83cc0f93c17b5a038 (diff) | |
download | mana-928fcf801f53d44d8b31b4285052a067340ab4ff.tar.gz mana-928fcf801f53d44d8b31b4285052a067340ab4ff.tar.bz2 mana-928fcf801f53d44d8b31b4285052a067340ab4ff.tar.xz mana-928fcf801f53d44d8b31b4285052a067340ab4ff.zip |
Merged equipment database with items database and got rid of the unused item
art attribute. Removed the now unnecessary multiplication of weapon IDs with
10000. Added a fallback item icon and used it for unknown items or when an item
image fails to load.
Diffstat (limited to 'src/net')
-rw-r--r-- | src/net/beinghandler.cpp | 14 | ||||
-rw-r--r-- | src/net/charserverhandler.cpp | 4 | ||||
-rw-r--r-- | src/net/network.cpp | 2 |
3 files changed, 9 insertions, 11 deletions
diff --git a/src/net/beinghandler.cpp b/src/net/beinghandler.cpp index c6e03c86..2c643a16 100644 --- a/src/net/beinghandler.cpp +++ b/src/net/beinghandler.cpp @@ -82,7 +82,7 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing = beingManager->findBeing(id); - if (dstBeing == NULL) + if (!dstBeing) { // Being with id >= 110000000 and job 0 are better // known as ghosts, so don't create those. @@ -108,7 +108,7 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->mJob = job; dstBeing->setHairStyle(msg->readInt16()); dstBeing->setVisibleEquipment( - Being::WEAPON_SPRITE, msg->readInt16() * 10000); + Being::WEAPON_SPRITE, msg->readInt16()); dstBeing->setVisibleEquipment( Being::BOTTOMCLOTHES_SPRITE, msg->readInt16()); @@ -261,8 +261,7 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->setHairStyle(id); break; case 2: - dstBeing->setVisibleEquipment( - Being::WEAPON_SPRITE, id * 10000); + dstBeing->setVisibleEquipment(Being::WEAPON_SPRITE, id); break; case 3: // Change lower headgear for eAthena, pants for us dstBeing->setVisibleEquipment( @@ -280,7 +279,8 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing->setHairColor(id); break; default: - logger->log("c3: %i\n", id); // unsupported + logger->log("SMSG_BEING_CHANGE_LOOKS: unsupported type: " + "%d, id: %d", type, id); break; } } @@ -306,7 +306,7 @@ void BeingHandler::handleMessage(MessageIn *msg) dstBeing = beingManager->findBeing(id); - if (dstBeing == NULL) + if (!dstBeing) { dstBeing = beingManager->createBeing(id, job); } @@ -378,7 +378,7 @@ void BeingHandler::handleMessage(MessageIn *msg) case 0x0119: // Change in players look - logger->log("0x0119 %i %i %i %x %i\n", msg->readInt32(), + logger->log("0x0119 %i %i %i %x %i", msg->readInt32(), msg->readInt16(), msg->readInt16(), msg->readInt16(), msg->readInt8()); break; diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index 9018b0af..a3f696c6 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -204,9 +204,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) msg.readInt16(); // class tempPlayer->setHairStyle(msg.readInt16()); Uint16 weapon = msg.readInt16(); - if (weapon == 11) - weapon = 2; - tempPlayer->setVisibleEquipment(Being::WEAPON_SPRITE, weapon * 10000); + tempPlayer->setVisibleEquipment(Being::WEAPON_SPRITE, weapon); tempPlayer->mLevel = msg.readInt16(); msg.readInt16(); // skill point tempPlayer->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom diff --git a/src/net/network.cpp b/src/net/network.cpp index c90e0201..fa5964d6 100644 --- a/src/net/network.cpp +++ b/src/net/network.cpp @@ -296,7 +296,7 @@ MessageIn Network::getNextMessage() len = readWord(2); #ifdef DEBUG - logger->log("Received packet 0x%x of length %d\n", msgId, length); + logger->log("Received packet 0x%x of length %d", msgId, length); #endif MessageIn msg(mInBuffer, len); |