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author | Kess Vargavind <vargavind@gmail.com> | 2009-08-07 13:33:14 +0200 |
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committer | Kess Vargavind <vargavind@gmail.com> | 2009-08-07 14:18:45 +0200 |
commit | 6460413ee2f50be561fd0824e3eaa9c2c09415b1 (patch) | |
tree | 86691035f8d0d3bfac86249b63a160fab924c43c /src/net/tmwserv/charserverhandler.cpp | |
parent | 6ab1e52df06baea2ad00d4e87378f220534795c8 (diff) | |
download | mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.tar.gz mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.tar.bz2 mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.tar.xz mana-6460413ee2f50be561fd0824e3eaa9c2c09415b1.zip |
Gettext fixes
Trying to use the same kind of capitalization and interpunctuation
for various parts of the gui, melding a few split strings, updating
POTFILES.in and adding translators' notes.
Diffstat (limited to 'src/net/tmwserv/charserverhandler.cpp')
-rw-r--r-- | src/net/tmwserv/charserverhandler.cpp | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/net/tmwserv/charserverhandler.cpp b/src/net/tmwserv/charserverhandler.cpp index 010c49d5..0146babb 100644 --- a/src/net/tmwserv/charserverhandler.cpp +++ b/src/net/tmwserv/charserverhandler.cpp @@ -81,7 +81,7 @@ void CharServerHandler::handleMessage(MessageIn &msg) delete mCharInfo->getEntry(); mCharInfo->setEntry(0); mCharInfo->unlock(); - new OkDialog(_("Info"), _("Player deleted")); + new OkDialog(_("Info"), _("Player deleted.")); } // Character deletion failed else @@ -90,13 +90,13 @@ void CharServerHandler::handleMessage(MessageIn &msg) switch (errMsg) { case ERRMSG_NO_LOGIN: - errorMessage = _("Not logged in"); + errorMessage = _("Not logged in."); break; case ERRMSG_INVALID_ARGUMENT: - errorMessage = _("Selection out of range"); + errorMessage = _("Selection out of range."); break; default: - errorMessage = _("Unknown error"); + errorMessage = _("Unknown error."); } mCharInfo->unlock(); new OkDialog(_("Error"), errorMessage); @@ -135,37 +135,37 @@ void CharServerHandler::handleCharCreateResponse(MessageIn &msg) switch (errMsg) { case ERRMSG_NO_LOGIN: - errorMessage = _("Not logged in"); + errorMessage = _("Not logged in."); break; case CREATE_TOO_MUCH_CHARACTERS: - errorMessage = _("No empty slot"); + errorMessage = _("No empty slot."); break; case ERRMSG_INVALID_ARGUMENT: - errorMessage = _("Invalid name"); + errorMessage = _("Invalid name."); break; case CREATE_EXISTS_NAME: - errorMessage = _("Character's name already exists"); + errorMessage = _("Character's name already exists."); break; case CREATE_INVALID_HAIRSTYLE: - errorMessage = _("Invalid hairstyle"); + errorMessage = _("Invalid hairstyle."); break; case CREATE_INVALID_HAIRCOLOR: - errorMessage = _("Invalid hair color"); + errorMessage = _("Invalid hair color."); break; case CREATE_INVALID_GENDER: - errorMessage = _("Invalid gender"); + errorMessage = _("Invalid gender."); break; case CREATE_RAW_STATS_TOO_HIGH: - errorMessage = _("Character's stats are too high"); + errorMessage = _("Character's stats are too high."); break; case CREATE_RAW_STATS_TOO_LOW: - errorMessage = _("Character's stats are too low"); + errorMessage = _("Character's stats are too low."); break; case CREATE_RAW_STATS_EQUAL_TO_ZERO: - errorMessage = _("One stat is zero"); + errorMessage = _("One stat is zero."); break; default: - errorMessage = _("Unknown error"); + errorMessage = _("Unknown error."); break; } new OkDialog(_("Error"), errorMessage); |