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authorYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2011-12-22 22:26:42 +0100
committerYohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer>2012-01-09 07:00:17 +0100
commitbb94a1c1906de4b7d71690f15f05f5fe9fbdb444 (patch)
treec3d886d4e6d6bdcb74e548ecf4dd346cd425c173 /src/net/tmwa/generalhandler.cpp
parent9a702e64449ba54fab28706c5b9c5ff9f2a41f8a (diff)
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Changed INT and DELETE enum names to fix C::B compilation.
This was introduced since Crush updated his mana lib pack. I simply changed the names to avoid a collision. Reviewed-by: Ablu.
Diffstat (limited to 'src/net/tmwa/generalhandler.cpp')
-rw-r--r--src/net/tmwa/generalhandler.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp
index d8ce7955..aad9a5eb 100644
--- a/src/net/tmwa/generalhandler.cpp
+++ b/src/net/tmwa/generalhandler.cpp
@@ -227,12 +227,13 @@ void GeneralHandler::event(Event::Channel channel,
inventoryWindow->setSplitAllowed(false);
skillDialog->loadSkills();
- statusWindow->addAttribute(STR, _("Strength"), true, "");
- statusWindow->addAttribute(AGI, _("Agility"), true, "");
- statusWindow->addAttribute(VIT, _("Vitality"), true, "");
- statusWindow->addAttribute(INT, _("Intelligence"), true, "");
- statusWindow->addAttribute(DEX, _("Dexterity"), true, "");
- statusWindow->addAttribute(LUK, _("Luck"), true, "");
+ statusWindow->addAttribute(STRENGTH, _("Strength"), true, "");
+ statusWindow->addAttribute(AGILITY, _("Agility"), true, "");
+ statusWindow->addAttribute(VITALITY, _("Vitality"), true, "");
+ statusWindow->addAttribute(INTELLIGENCE, _("Intelligence"),
+ true, "");
+ statusWindow->addAttribute(DEXTERITY, _("Dexterity"), true, "");
+ statusWindow->addAttribute(LUCK, _("Luck"), true, "");
statusWindow->addAttribute(ATK, _("Attack"), false, "");
statusWindow->addAttribute(DEF, _("Defense"), false, "");