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author | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2011-12-22 22:26:42 +0100 |
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committer | Yohann Ferreira <yohann_dot_ferreira_at_orange_dot_efer> | 2012-01-09 07:00:17 +0100 |
commit | bb94a1c1906de4b7d71690f15f05f5fe9fbdb444 (patch) | |
tree | c3d886d4e6d6bdcb74e548ecf4dd346cd425c173 /src/net/tmwa/generalhandler.cpp | |
parent | 9a702e64449ba54fab28706c5b9c5ff9f2a41f8a (diff) | |
download | mana-bb94a1c1906de4b7d71690f15f05f5fe9fbdb444.tar.gz mana-bb94a1c1906de4b7d71690f15f05f5fe9fbdb444.tar.bz2 mana-bb94a1c1906de4b7d71690f15f05f5fe9fbdb444.tar.xz mana-bb94a1c1906de4b7d71690f15f05f5fe9fbdb444.zip |
Changed INT and DELETE enum names to fix C::B compilation.
This was introduced since Crush updated his mana lib pack.
I simply changed the names to avoid a collision.
Reviewed-by: Ablu.
Diffstat (limited to 'src/net/tmwa/generalhandler.cpp')
-rw-r--r-- | src/net/tmwa/generalhandler.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/net/tmwa/generalhandler.cpp b/src/net/tmwa/generalhandler.cpp index d8ce7955..aad9a5eb 100644 --- a/src/net/tmwa/generalhandler.cpp +++ b/src/net/tmwa/generalhandler.cpp @@ -227,12 +227,13 @@ void GeneralHandler::event(Event::Channel channel, inventoryWindow->setSplitAllowed(false); skillDialog->loadSkills(); - statusWindow->addAttribute(STR, _("Strength"), true, ""); - statusWindow->addAttribute(AGI, _("Agility"), true, ""); - statusWindow->addAttribute(VIT, _("Vitality"), true, ""); - statusWindow->addAttribute(INT, _("Intelligence"), true, ""); - statusWindow->addAttribute(DEX, _("Dexterity"), true, ""); - statusWindow->addAttribute(LUK, _("Luck"), true, ""); + statusWindow->addAttribute(STRENGTH, _("Strength"), true, ""); + statusWindow->addAttribute(AGILITY, _("Agility"), true, ""); + statusWindow->addAttribute(VITALITY, _("Vitality"), true, ""); + statusWindow->addAttribute(INTELLIGENCE, _("Intelligence"), + true, ""); + statusWindow->addAttribute(DEXTERITY, _("Dexterity"), true, ""); + statusWindow->addAttribute(LUCK, _("Luck"), true, ""); statusWindow->addAttribute(ATK, _("Attack"), false, ""); statusWindow->addAttribute(DEF, _("Defense"), false, ""); |