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authorBertram <bertram@cegetel.net>2010-02-09 01:42:50 +0100
committerBertram <bertram@cegetel.net>2010-02-09 01:42:50 +0100
commit56f501c8148b1061a02547d37b20eeeeb64029db (patch)
tree718e48289066706bc3851830f3c6b03150e66b97 /src/net/manaserv
parent8b4d9f9b5eaf175baf0c4209c312133bb457742c (diff)
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Made the Beings' logic be able to handle any tile height/width.
This is the First step to get rid of most hardcoded 32 values.
Diffstat (limited to 'src/net/manaserv')
-rw-r--r--src/net/manaserv/beinghandler.cpp31
-rw-r--r--src/net/manaserv/beinghandler.h4
-rw-r--r--src/net/manaserv/playerhandler.cpp2
-rw-r--r--src/net/manaserv/playerhandler.h2
4 files changed, 33 insertions, 6 deletions
diff --git a/src/net/manaserv/beinghandler.cpp b/src/net/manaserv/beinghandler.cpp
index 3cafe706..02f136af 100644
--- a/src/net/manaserv/beinghandler.cpp
+++ b/src/net/manaserv/beinghandler.cpp
@@ -91,10 +91,35 @@ void BeingHandler::handleMessage(Net::MessageIn &msg)
}
}
-float BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds)
+Vector BeingHandler::giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds)
{
- return (speedInTilesPerSeconds * (float)DEFAULT_TILE_SIDE_LENGTH)
- / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ Vector speedInTicks;
+ Game *game = Game::instance();
+ Map *map = 0;
+ if (game)
+ {
+ map = game->getCurrentMap();
+ if (map)
+ {
+ speedInTicks.x = speedInTilesPerSeconds
+ * (float)map->getTileWidth()
+ / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ speedInTicks.y = speedInTilesPerSeconds
+ * (float)map->getTileHeight()
+ / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ }
+ }
+
+ if (!game || !map)
+ {
+ speedInTicks.x = speedInTicks.y = speedInTilesPerSeconds
+ * (float)DEFAULT_TILE_SIDE_LENGTH
+ / 1000 * (float)MILLISECONDS_IN_A_TICK;
+ }
+ // We don't use z for now.
+ speedInTicks.z = 0;
+
+ return speedInTicks;
}
static void handleLooks(Player *being, Net::MessageIn &msg)
diff --git a/src/net/manaserv/beinghandler.h b/src/net/manaserv/beinghandler.h
index 1d01de22..6de9a2aa 100644
--- a/src/net/manaserv/beinghandler.h
+++ b/src/net/manaserv/beinghandler.h
@@ -23,6 +23,8 @@
#define NET_MANASERV_BEINGHANDLER_H
#include "net/manaserv/messagehandler.h"
+#include "vector.h"
+#include "map.h"
namespace ManaServ {
@@ -39,7 +41,7 @@ class BeingHandler : public MessageHandler
* Used to optimize Being::logic() calls.
* @see MILLISECONDS_IN_A_TICKS
*/
- static float giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds);
+ static Vector giveSpeedInPixelsPerTicks(float speedInTilesPerSeconds);
private:
void handleBeingAttackMessage(Net::MessageIn &msg);
diff --git a/src/net/manaserv/playerhandler.cpp b/src/net/manaserv/playerhandler.cpp
index 9dbd3027..007aa93f 100644
--- a/src/net/manaserv/playerhandler.cpp
+++ b/src/net/manaserv/playerhandler.cpp
@@ -432,7 +432,7 @@ int PlayerHandler::getJobLocation()
return -1;
}
-float PlayerHandler::getDefaultWalkSpeed()
+Vector PlayerHandler::getDefaultWalkSpeed()
{
// Return translation in pixels per ticks.
return ManaServ::BeingHandler::giveSpeedInPixelsPerTicks(6.0f);
diff --git a/src/net/manaserv/playerhandler.h b/src/net/manaserv/playerhandler.h
index edcc5905..6edc96bb 100644
--- a/src/net/manaserv/playerhandler.h
+++ b/src/net/manaserv/playerhandler.h
@@ -73,7 +73,7 @@ class PlayerHandler : public MessageHandler, public Net::PlayerHandler
int getJobLocation();
- float getDefaultWalkSpeed();
+ Vector getDefaultWalkSpeed();
private:
void handleMapChangeMessage(Net::MessageIn &msg);