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authorJared Adams <jaxad0127@gmail.com>2010-07-17 23:10:05 -0600
committerJared Adams <jaxad0127@gmail.com>2010-07-18 11:45:33 -0600
commit81d8168bb5796ccb1704bcce9f5327c35e55d281 (patch)
tree3e7e111eb956757f49579bb4366c24c94712387d /src/net/manaserv/inventoryhandler.cpp
parent2ae96bdc5517b2147662f19ff6d700657c0d0d42 (diff)
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Move more from LocalPlayer to PlayerInfo
Also cleanup PlayerInfo a bit. Reviewed-by: Chuck Miller
Diffstat (limited to 'src/net/manaserv/inventoryhandler.cpp')
-rw-r--r--src/net/manaserv/inventoryhandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/net/manaserv/inventoryhandler.cpp b/src/net/manaserv/inventoryhandler.cpp
index bf5682c7..3f8aa8b5 100644
--- a/src/net/manaserv/inventoryhandler.cpp
+++ b/src/net/manaserv/inventoryhandler.cpp
@@ -61,8 +61,8 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case GPMSG_INVENTORY_FULL:
- player_node->clearInventory();
- player_node->mEquipment->setBackend(&mEquips);
+ PlayerInfo::clearInventory();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
// no break!
case GPMSG_INVENTORY:
@@ -83,7 +83,7 @@ void InventoryHandler::handleMessage(Net::MessageIn &msg)
else if (slot >= 32 && slot < 32 + getSize(Inventory::INVENTORY))
{
int amount = id ? msg.readInt8() : 0;
- player_node->setInvItem(slot - 32, id, amount);
+ PlayerInfo::setInventoryItem(slot - 32, id, amount);
}
};
break;
@@ -131,7 +131,7 @@ bool InventoryHandler::canSplit(const Item *item)
void InventoryHandler::splitItem(const Item *item, int amount)
{
- int newIndex = player_node->getInventory()->getFreeSlot();
+ int newIndex = PlayerInfo::getInventory()->getFreeSlot();
if (newIndex > Inventory::NO_SLOT_INDEX)
{
MessageOut msg(PGMSG_MOVE_ITEM);
@@ -150,7 +150,7 @@ void InventoryHandler::moveItem(int oldIndex, int newIndex)
MessageOut msg(PGMSG_MOVE_ITEM);
msg.writeInt8(oldIndex);
msg.writeInt8(newIndex);
- msg.writeInt8(player_node->getInventory()->getItem(oldIndex)
+ msg.writeInt8(PlayerInfo::getInventory()->getItem(oldIndex)
->getQuantity());
gameServerConnection->send(msg);
}