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author | Bertram <yohanndotferreiraatorange.fr> | 2010-04-16 13:58:56 +0200 |
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committer | Bertram <yohanndotferreiraatorange.fr> | 2010-04-17 12:03:44 +0200 |
commit | 3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5 (patch) | |
tree | 5737c40d37a7b87897b9dc9b422198b28a18b13a /src/net/ea/gamehandler.cpp | |
parent | 924760c45e0f1aa1105e192bd83d6a4ce2c80f81 (diff) | |
download | mana-3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5.tar.gz mana-3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5.tar.bz2 mana-3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5.tar.xz mana-3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5.zip |
Changed eAthena protocol name to TmwAthena and changed the config files accordingly.
This makes room for the actual eAthena protocol future inclusion.
Diffstat (limited to 'src/net/ea/gamehandler.cpp')
-rw-r--r-- | src/net/ea/gamehandler.cpp | 174 |
1 files changed, 0 insertions, 174 deletions
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp deleted file mode 100644 index cabaf763..00000000 --- a/src/net/ea/gamehandler.cpp +++ /dev/null @@ -1,174 +0,0 @@ -/* - * The Mana Client - * Copyright (C) 2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * - * This file is part of The Mana Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "net/ea/gamehandler.h" - -#include "client.h" -#include "game.h" -#include "localplayer.h" -#include "log.h" - -#include "gui/widgets/chattab.h" - -#include "gui/okdialog.h" - -#include "net/messagein.h" -#include "net/messageout.h" - -#include "net/ea/loginhandler.h" -#include "net/ea/network.h" -#include "net/ea/protocol.h" - -#include "utils/gettext.h" -#include "utils/stringutils.h" - -extern Net::GameHandler *gameHandler; - -namespace EAthena { - -extern ServerInfo mapServer; - -GameHandler::GameHandler() -{ - static const Uint16 _messages[] = { - SMSG_MAP_LOGIN_SUCCESS, - SMSG_SERVER_PING, - SMSG_WHO_ANSWER, - SMSG_CHAR_SWITCH_RESPONSE, - SMSG_MAP_QUIT_RESPONSE, - 0 - }; - handledMessages = _messages; - gameHandler = this; -} - -void GameHandler::handleMessage(Net::MessageIn &msg) -{ - switch (msg.getId()) - { - case SMSG_MAP_LOGIN_SUCCESS: - { - unsigned char direction; - Uint16 x, y; - msg.readInt32(); // server tick - msg.readCoordinates(x, y, direction); - msg.skip(2); // unknown - logger->log("Protocol: Player start position: (%d, %d), Direction: %d", - x, y, direction); - // Switch now or we'll have problems - Client::setState(STATE_GAME); - player_node->setTileCoords(x, y); - } break; - - case SMSG_SERVER_PING: - // We ignore this for now - // int tick = msg.readInt32() - break; - - case SMSG_WHO_ANSWER: - localChatTab->chatLog(strprintf(_("Online users: %d"), - msg.readInt32()), BY_SERVER); - break; - - case SMSG_CHAR_SWITCH_RESPONSE: - if (msg.readInt8()) - { - Client::setState(STATE_SWITCH_CHARACTER); - } - break; - - case SMSG_MAP_QUIT_RESPONSE: - if (msg.readInt8()) - { - new OkDialog(_("Game"), _("Request to quit denied!"), NULL); - } - break; - } -} - -void GameHandler::connect() -{ - mNetwork->connect(mapServer); - - const Token &token = - static_cast<LoginHandler*>(Net::getLoginHandler())->getToken(); - - - if (Client::getState() == STATE_CONNECT_GAME) - { - mCharID = player_node->getId(); - // Change the player's ID to the account ID to match what eAthena uses - player_node->setId(token.account_ID); - } - - // Send login infos - MessageOut outMsg(CMSG_MAP_SERVER_CONNECT); - outMsg.writeInt32(token.account_ID); - outMsg.writeInt32(mCharID); - outMsg.writeInt32(token.session_ID1); - outMsg.writeInt32(token.session_ID2); - outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0); - - // We get 4 useless bytes before the real answer comes in (what are these?) - mNetwork->skip(4); -} - -bool GameHandler::isConnected() -{ - return mNetwork->isConnected(); -} - -void GameHandler::disconnect() -{ - mNetwork->disconnect(); -} - -void GameHandler::inGame() -{ - Game::instance()->changeMap(mMap); -} - -void GameHandler::mapLoaded(const std::string &mapName) -{ - MessageOut outMsg(CMSG_MAP_LOADED); -} - -void GameHandler::who() -{ -} - -void GameHandler::quit() -{ - MessageOut outMsg(CMSG_CLIENT_QUIT); -} - -void GameHandler::ping(int tick) -{ - MessageOut msg(CMSG_CLIENT_PING); - msg.writeInt32(tick); -} - -void GameHandler::setMap(const std::string map) -{ - mMap = map.substr(0, map.rfind(".")); -} - -} // namespace EAthena |