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authorBertram <yohanndotferreiraatorange.fr>2010-04-16 13:58:56 +0200
committerBertram <yohanndotferreiraatorange.fr>2010-04-17 12:03:44 +0200
commit3ae525b05858af105cc7e3eb6ac7316fc2f5bbd5 (patch)
tree5737c40d37a7b87897b9dc9b422198b28a18b13a /src/net/ea/gamehandler.cpp
parent924760c45e0f1aa1105e192bd83d6a4ce2c80f81 (diff)
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Changed eAthena protocol name to TmwAthena and changed the config files accordingly.
This makes room for the actual eAthena protocol future inclusion.
Diffstat (limited to 'src/net/ea/gamehandler.cpp')
-rw-r--r--src/net/ea/gamehandler.cpp174
1 files changed, 0 insertions, 174 deletions
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
deleted file mode 100644
index cabaf763..00000000
--- a/src/net/ea/gamehandler.cpp
+++ /dev/null
@@ -1,174 +0,0 @@
-/*
- * The Mana Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- *
- * This file is part of The Mana Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "net/ea/gamehandler.h"
-
-#include "client.h"
-#include "game.h"
-#include "localplayer.h"
-#include "log.h"
-
-#include "gui/widgets/chattab.h"
-
-#include "gui/okdialog.h"
-
-#include "net/messagein.h"
-#include "net/messageout.h"
-
-#include "net/ea/loginhandler.h"
-#include "net/ea/network.h"
-#include "net/ea/protocol.h"
-
-#include "utils/gettext.h"
-#include "utils/stringutils.h"
-
-extern Net::GameHandler *gameHandler;
-
-namespace EAthena {
-
-extern ServerInfo mapServer;
-
-GameHandler::GameHandler()
-{
- static const Uint16 _messages[] = {
- SMSG_MAP_LOGIN_SUCCESS,
- SMSG_SERVER_PING,
- SMSG_WHO_ANSWER,
- SMSG_CHAR_SWITCH_RESPONSE,
- SMSG_MAP_QUIT_RESPONSE,
- 0
- };
- handledMessages = _messages;
- gameHandler = this;
-}
-
-void GameHandler::handleMessage(Net::MessageIn &msg)
-{
- switch (msg.getId())
- {
- case SMSG_MAP_LOGIN_SUCCESS:
- {
- unsigned char direction;
- Uint16 x, y;
- msg.readInt32(); // server tick
- msg.readCoordinates(x, y, direction);
- msg.skip(2); // unknown
- logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
- x, y, direction);
- // Switch now or we'll have problems
- Client::setState(STATE_GAME);
- player_node->setTileCoords(x, y);
- } break;
-
- case SMSG_SERVER_PING:
- // We ignore this for now
- // int tick = msg.readInt32()
- break;
-
- case SMSG_WHO_ANSWER:
- localChatTab->chatLog(strprintf(_("Online users: %d"),
- msg.readInt32()), BY_SERVER);
- break;
-
- case SMSG_CHAR_SWITCH_RESPONSE:
- if (msg.readInt8())
- {
- Client::setState(STATE_SWITCH_CHARACTER);
- }
- break;
-
- case SMSG_MAP_QUIT_RESPONSE:
- if (msg.readInt8())
- {
- new OkDialog(_("Game"), _("Request to quit denied!"), NULL);
- }
- break;
- }
-}
-
-void GameHandler::connect()
-{
- mNetwork->connect(mapServer);
-
- const Token &token =
- static_cast<LoginHandler*>(Net::getLoginHandler())->getToken();
-
-
- if (Client::getState() == STATE_CONNECT_GAME)
- {
- mCharID = player_node->getId();
- // Change the player's ID to the account ID to match what eAthena uses
- player_node->setId(token.account_ID);
- }
-
- // Send login infos
- MessageOut outMsg(CMSG_MAP_SERVER_CONNECT);
- outMsg.writeInt32(token.account_ID);
- outMsg.writeInt32(mCharID);
- outMsg.writeInt32(token.session_ID1);
- outMsg.writeInt32(token.session_ID2);
- outMsg.writeInt8((token.sex == GENDER_MALE) ? 1 : 0);
-
- // We get 4 useless bytes before the real answer comes in (what are these?)
- mNetwork->skip(4);
-}
-
-bool GameHandler::isConnected()
-{
- return mNetwork->isConnected();
-}
-
-void GameHandler::disconnect()
-{
- mNetwork->disconnect();
-}
-
-void GameHandler::inGame()
-{
- Game::instance()->changeMap(mMap);
-}
-
-void GameHandler::mapLoaded(const std::string &mapName)
-{
- MessageOut outMsg(CMSG_MAP_LOADED);
-}
-
-void GameHandler::who()
-{
-}
-
-void GameHandler::quit()
-{
- MessageOut outMsg(CMSG_CLIENT_QUIT);
-}
-
-void GameHandler::ping(int tick)
-{
- MessageOut msg(CMSG_CLIENT_PING);
- msg.writeInt32(tick);
-}
-
-void GameHandler::setMap(const std::string map)
-{
- mMap = map.substr(0, map.rfind("."));
-}
-
-} // namespace EAthena