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authorAndrei Karas <akaras@inbox.ru>2009-11-02 22:06:18 +0200
committerJared Adams <jaxad0127@gmail.com>2009-11-02 14:04:25 -0700
commit08c65b8c721c70268fa0693a7aafc5b828c37162 (patch)
treefb7320717f9fdb53efeaccf06be810349f749ae6 /src/net/ea/gamehandler.cpp
parenta650c230152fb025b29a56ddb31eab40edd291d1 (diff)
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Fixing disconnection bug.
And revert commit 30db6c4375f932370d4fce0c5b35a0cab93a2a18.
Diffstat (limited to 'src/net/ea/gamehandler.cpp')
-rw-r--r--src/net/ea/gamehandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
index 597fd1da..97862883 100644
--- a/src/net/ea/gamehandler.cpp
+++ b/src/net/ea/gamehandler.cpp
@@ -75,7 +75,7 @@ void GameHandler::handleMessage(MessageIn &msg)
logger->log("Protocol: Player start position: (%d, %d), Direction: %d",
x, y, direction);
// Switch now or we'll have problems
- // state = STATE_GAME;
+ state = STATE_GAME;
player_node->setTileCoords(x, y);
} break;