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authorAndrei Karas <akaras@inbox.ru>2009-11-02 22:06:18 +0200
committerJared Adams <jaxad0127@gmail.com>2009-11-02 14:04:25 -0700
commit08c65b8c721c70268fa0693a7aafc5b828c37162 (patch)
treefb7320717f9fdb53efeaccf06be810349f749ae6 /src/net/ea/charserverhandler.cpp
parenta650c230152fb025b29a56ddb31eab40edd291d1 (diff)
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Fixing disconnection bug.
And revert commit 30db6c4375f932370d4fce0c5b35a0cab93a2a18.
Diffstat (limited to 'src/net/ea/charserverhandler.cpp')
-rw-r--r--src/net/ea/charserverhandler.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/net/ea/charserverhandler.cpp b/src/net/ea/charserverhandler.cpp
index f2821792..f4b82aee 100644
--- a/src/net/ea/charserverhandler.cpp
+++ b/src/net/ea/charserverhandler.cpp
@@ -169,7 +169,6 @@ void CharServerHandler::handleMessage(MessageIn &msg)
mCharInfo->next();
} while (mCharInfo->getPos());
- sleep(3);
mCharInfo->select(slot);
mNetwork->disconnect();
state = STATE_CONNECT_GAME;