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author | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-08-30 16:46:21 +0000 |
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committer | Bjørn Lindeijer <bjorn@lindeijer.nl> | 2007-08-30 16:46:21 +0000 |
commit | 928fcf801f53d44d8b31b4285052a067340ab4ff (patch) | |
tree | 91f8b62b56467d63b1e6a4f49cecab63971dd43f /src/net/charserverhandler.cpp | |
parent | c8c4fd4850b543215faf4de83cc0f93c17b5a038 (diff) | |
download | mana-928fcf801f53d44d8b31b4285052a067340ab4ff.tar.gz mana-928fcf801f53d44d8b31b4285052a067340ab4ff.tar.bz2 mana-928fcf801f53d44d8b31b4285052a067340ab4ff.tar.xz mana-928fcf801f53d44d8b31b4285052a067340ab4ff.zip |
Merged equipment database with items database and got rid of the unused item
art attribute. Removed the now unnecessary multiplication of weapon IDs with
10000. Added a fallback item icon and used it for unknown items or when an item
image fails to load.
Diffstat (limited to 'src/net/charserverhandler.cpp')
-rw-r--r-- | src/net/charserverhandler.cpp | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/net/charserverhandler.cpp b/src/net/charserverhandler.cpp index 9018b0af..a3f696c6 100644 --- a/src/net/charserverhandler.cpp +++ b/src/net/charserverhandler.cpp @@ -204,9 +204,7 @@ LocalPlayer* CharServerHandler::readPlayerData(MessageIn &msg, int &slot) msg.readInt16(); // class tempPlayer->setHairStyle(msg.readInt16()); Uint16 weapon = msg.readInt16(); - if (weapon == 11) - weapon = 2; - tempPlayer->setVisibleEquipment(Being::WEAPON_SPRITE, weapon * 10000); + tempPlayer->setVisibleEquipment(Being::WEAPON_SPRITE, weapon); tempPlayer->mLevel = msg.readInt16(); msg.readInt16(); // skill point tempPlayer->setVisibleEquipment(Being::BOTTOMCLOTHES_SPRITE, msg.readInt16()); // head bottom |