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author | Jared Adams <jaxad0127@gmail.com> | 2010-04-13 22:48:28 -0600 |
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committer | Jared Adams <jaxad0127@gmail.com> | 2010-04-16 17:42:45 -0600 |
commit | 11a6f342e579c26320334b9ae9735701386e3b25 (patch) | |
tree | 5de9a3647f881a1f27f4dc31054ad086bdc86d84 /src/monster.h | |
parent | 9f6c1f0bd9d2ef9a3be35fee2c488d8ea6c09d6d (diff) | |
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Add race support for eAthena
The job/class field is used to select the race. If the given race isn't defined,
it falls back on the first race (so servers can use jobs/classes without races).
Also rename job to subtype for Being and subclasses, and begin support for
changing monster and NPC subtypes on the fly (particle effects still need to be
reset when they change).
Reviewed-by: Bertram
Diffstat (limited to 'src/monster.h')
-rw-r--r-- | src/monster.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/monster.h b/src/monster.h index 6fb82c7f..9bb8e3b9 100644 --- a/src/monster.h +++ b/src/monster.h @@ -30,7 +30,7 @@ class Text; class Monster : public Being { public: - Monster(int id, int job, Map *map); + Monster(int id, int subtype, Map *map); virtual void logic(); @@ -38,6 +38,8 @@ class Monster : public Being virtual Type getType() const { return MONSTER; } + virtual void setSubtype(Uint16 subtype); + virtual TargetCursorSize getTargetCursorSize() const; |