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authorBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-08 16:51:00 +0000
committerBjørn Lindeijer <bjorn@lindeijer.nl>2005-01-08 16:51:00 +0000
commit9ab399906e9c6ba2d6e029b1d8be50bd1df70ed4 (patch)
tree325486399e3859098f20fbe83a47276fdf01a130 /src/main.cpp
parentee416a5f3de03a689247a290077e7fdf451e1a23 (diff)
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Some improvements to character creation and selection dialogs.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp9
1 files changed, 7 insertions, 2 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 625b385d..57422e63 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -22,6 +22,9 @@
*/
#include "main.h"
+#include "gui/char_server.h"
+#include "gui/char_select.h"
+#include "gui/inventory.h"
#include "./sound/sound.h"
#include "./graphic/graphic.h"
@@ -306,9 +309,11 @@ void init_engine() {
}
sound.setVolume(64);
- /* left here to serve as an example ;)
+ // left here to serve as an example ;)
+ /*
SOUND_SID id = sound.loadItem("./data/sound/wavs/level.ogg");
- sound.startItem(id, 70);*/
+ sound.startItem(id, 70);
+ */
} catch (const char *err) {
ok("Sound Engine", err);
warning(err);