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authorDavid Athay <ko2fan@gmail.com>2009-04-20 15:08:28 +0100
committerDavid Athay <ko2fan@gmail.com>2009-04-20 15:08:28 +0100
commitf1d6803dd8a90db885d4d7c1734783acdcd95485 (patch)
tree5e0de497043464a240a3e43fda00d0500c499dab /src/main.cpp
parentd6dbd51deeae42a621534e6565aaeb468ecc5d17 (diff)
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Fix clearing handlers on connecting to game server.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index f6126693..f5b3c4d8 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -1029,7 +1029,7 @@ int main(int argc, char *argv[])
chatServerConnection->isConnected())
{
accountServerConnection->disconnect();
- Net::clearHandlers();
+// Net::clearHandlers();
state = STATE_GAME;
}
@@ -1308,6 +1308,7 @@ int main(int argc, char *argv[])
case STATE_EXIT:
logger->log("State: EXIT");
logoutThenExit();
+ Net::getGeneralHandler()->unload();
break;
default: