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authorIra Rice <irarice@gmail.com>2008-10-28 19:50:23 +0000
committerIra Rice <irarice@gmail.com>2008-10-28 19:50:23 +0000
commitbd15dca49554b66c2921f99bbc0a5e5494019898 (patch)
tree6f569262a2ca88256477f1f2fc6b3e8204a773a4 /src/localplayer.cpp
parenta5c89d99f3a75bfa0d7a8605f310747772bb690b (diff)
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Fixed a fast walking bug that was caused by a state conflict
where the keys would tell the client to attack and stop attacking all at the same time. Thanks to SoftLace for reporting it.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp6
1 files changed, 0 insertions, 6 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 87a4f81b..ee73b673 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -29,7 +29,6 @@
#include "game.h"
#include "inventory.h"
#include "item.h"
-#include "keyboardconfig.h"
#include "main.h"
#include "monster.h"
#include "particle.h"
@@ -130,11 +129,6 @@ void LocalPlayer::logic()
mLastTarget = -1;
}
- if (keyboard.isKeyActive(keyboard.KEY_TARGET))
- {
- stopAttack();
- }
-
if (mTarget)
{
if (mTarget->mAction == DEAD)