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authorJared Adams <jaxad0127@gmail.com>2009-04-01 11:09:41 -0600
committerJared Adams <jaxad0127@gmail.com>2009-04-01 11:09:41 -0600
commit2a11fd111231a7e40c560e0240578a2b4a2126c2 (patch)
treee6024c5e40fc96ad4ec85b8e4136a4982a35eb02 /src/localplayer.cpp
parent33048e36c1fdc642459b0101ad0ab9c63807a3e7 (diff)
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Make eAthena's inventory handler
Also cleanup some related #ifdefs in LocalPlayer.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp40
1 files changed, 17 insertions, 23 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index f4ba142c..19e59f9e 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -52,10 +52,9 @@
#include "net/tmwserv/chatserver/guild.h"
#include "net/tmwserv/chatserver/party.h"
#else
-#include "net/messageout.h"
+#include "net/ea/inventoryhandler.h"
#include "net/ea/partyhandler.h"
#include "net/ea/playerhandler.h"
-#include "net/ea/protocol.h"
#include "net/ea/skillhandler.h"
#include "net/ea/tradehandler.h"
#endif
@@ -413,12 +412,11 @@ void LocalPlayer::moveInvItem(Item *item, int newIndex)
void LocalPlayer::equipItem(Item *item)
{
+ // Net::getInvyHandler()->equipItem(item);
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::equip(item->getInvIndex());
#else
- MessageOut outMsg(CMSG_PLAYER_EQUIP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt16(0);
+ invyHandler->equipItem(item);
#endif
}
@@ -432,20 +430,16 @@ void LocalPlayer::unequipItem(int slot)
mEquipment->setEquipment(slot, 0);
}
-void LocalPlayer::useItem(int slot)
-{
- Net::GameServer::Player::useItem(slot);
-}
-
#else
void LocalPlayer::unequipItem(Item *item)
{
- if (!item)
- return;
-
- MessageOut outMsg(CMSG_PLAYER_UNEQUIP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
+ // Net::getInvyHandler()->unequipItem(item);
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::unequip(item->getInvIndex());
+#else
+ invyHandler->unequipItem(item);
+#endif
// Tidy equipment directly to avoid weapon still shown bug, for instance
mEquipment->removeEquipment(item->getInvIndex());
@@ -453,23 +447,23 @@ void LocalPlayer::unequipItem(Item *item)
void LocalPlayer::useItem(Item *item)
{
- MessageOut outMsg(CMSG_PLAYER_INVENTORY_USE);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt32(item->getId());
- // Note: id isn't used, but the server wants it
+ // Net::getInvyHandler()->useItem(item);
+#ifdef TMWSERV_SUPPORT
+ Net::GameServer::Player::useItem(item->getInvIndex());
+#else
+ invyHandler->useItem(item);
+#endif
}
#endif
void LocalPlayer::dropItem(Item *item, int quantity)
{
+ // Net::getInvyHandler()->dropItem(item, quantity);
#ifdef TMWSERV_SUPPORT
Net::GameServer::Player::drop(item->getInvIndex(), quantity);
#else
- // TODO: Fix wrong coordinates of drops, serverside? (what's wrong here?)
- MessageOut outMsg(CMSG_PLAYER_INVENTORY_DROP);
- outMsg.writeInt16(item->getInvIndex() + INVENTORY_OFFSET);
- outMsg.writeInt16(quantity);
+ invyHandler->dropItem(item, quantity);
#endif
}