diff options
author | Philipp Sehmisch <crush@themanaworld.org> | 2009-08-16 17:47:51 +0200 |
---|---|---|
committer | Philipp Sehmisch <crush@themanaworld.org> | 2009-08-16 17:47:51 +0200 |
commit | e0ba8f7f67ddd08c54f0d453a316b3620d52529d (patch) | |
tree | 7324fa33f2c6af04067b77e0ce7f73d9effed1c6 /src/localplayer.cpp | |
parent | 346d68307553c18777df4c49f9b3fe57955c5c0d (diff) | |
parent | 6460413ee2f50be561fd0824e3eaa9c2c09415b1 (diff) | |
download | mana-e0ba8f7f67ddd08c54f0d453a316b3620d52529d.tar.gz mana-e0ba8f7f67ddd08c54f0d453a316b3620d52529d.tar.bz2 mana-e0ba8f7f67ddd08c54f0d453a316b3620d52529d.tar.xz mana-e0ba8f7f67ddd08c54f0d453a316b3620d52529d.zip |
Merged changes from last month with a commit I forgot to commit before I went on vacation.
Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r-- | src/localplayer.cpp | 356 |
1 files changed, 210 insertions, 146 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp index 241cfe99..1cc0ae34 100644 --- a/src/localplayer.cpp +++ b/src/localplayer.cpp @@ -40,25 +40,25 @@ #include "gui/gui.h" #include "gui/ministatus.h" #include "gui/palette.h" -#ifdef EATHENA_SUPPORT +#include "gui/skilldialog.h" +#include "gui/statuswindow.h" #include "gui/storagewindow.h" -#endif + +#include "gui/widgets/chattab.h" #include "net/inventoryhandler.h" #include "net/net.h" #include "net/partyhandler.h" #include "net/playerhandler.h" +#include "net/specialhandler.h" #include "net/tradehandler.h" -#ifdef TMWSERV_SUPPORT #include "effectmanager.h" +#ifdef TMWSERV_SUPPORT #include "guild.h" -#include "net/tmwserv/gameserver/player.h" +//#include "net/tmwserv/gameserver/player.h" #include "net/tmwserv/chatserver/guild.h" -#else -#include "net/ea/partyhandler.h" -#include "net/ea/skillhandler.h" #endif #include "resources/animation.h" @@ -80,44 +80,26 @@ const short walkingKeyboardDelay = 40; LocalPlayer *player_node = NULL; -#ifdef TMWSERV_SUPPORT -LocalPlayer::LocalPlayer(): - Player(65535, 0, NULL), - mEquipment(new Equipment), -#else LocalPlayer::LocalPlayer(int id, int job, Map *map): Player(id, job, map), - mCharId(0), - mJobXp(0), - mJobLevel(0), - mXpForNextLevel(0), mJobXpForNextLevel(0), - mMp(0), mMaxMp(0), +#ifdef EATHENA_SUPPORT mAttackRange(0), - ATK(0), MATK(0), DEF(0), MDEF(0), HIT(0), FLEE(0), - ATK_BONUS(0), MATK_BONUS(0), DEF_BONUS(0), MDEF_BONUS(0), FLEE_BONUS(0), - mStatPoint(0), mSkillPoint(0), - mStatsPointsToAttribute(0), - mEquipment(new Equipment), #endif + mEquipment(new Equipment), mInStorage(false), #ifdef EATHENA_SUPPORT - mXp(0), mTargetTime(-1), #endif mLastTarget(-1), -#ifdef TMWSERV_SUPPORT - mAttributeBase(NB_CHARACTER_ATTRIBUTES, -1), - mAttributeEffective(NB_CHARACTER_ATTRIBUTES, -1), - mExpCurrent(CHAR_SKILL_NB, -1), - mExpNext(CHAR_SKILL_NB, -1), - mCharacterPoints(-1), - mCorrectionPoints(-1), - mLevelProgress(0), -#endif + mCharacterPoints(0), + mCorrectionPoints(0), mLevel(1), + mExp(0), mExpNeeded(0), + mMp(0), mMaxMp(0), mMoney(0), mTotalWeight(1), mMaxWeight(1), mHp(1), mMaxHp(1), + mSkillPoints(0), mTarget(NULL), mPickUpTarget(NULL), mTrading(false), mGoingToTarget(false), mKeepAttacking(false), mLastAction(-1), @@ -127,10 +109,8 @@ LocalPlayer::LocalPlayer(int id, int job, Map *map): #ifdef TMWSERV_SUPPORT mLocalWalkTime(-1), #endif - mStorage(new Inventory(STORAGE_SIZE)) -#ifdef TMWSERV_SUPPORT - , mExpMessageTime(0) -#endif + mStorage(new Inventory(STORAGE_SIZE)), + mMessageTime(0) { // Variable to keep the local player from doing certain actions before a map // is initialized. e.g. drawing a player's name using the TextManager, since @@ -164,25 +144,28 @@ void LocalPlayer::logic() if (get_elapsed_time(mLastAction) >= 1000) mLastAction = -1; -#ifdef TMWSERV_SUPPORT // Show XP messages - if (!mExpMessages.empty()) + if (!mMessages.empty()) { - if (mExpMessageTime == 0) + if (mMessageTime == 0) { - const Vector &pos = getPosition(); + //const Vector &pos = getPosition(); + + MessagePair info = mMessages.front(); particleEngine->addTextRiseFadeOutEffect( - mExpMessages.front(), - (int) pos.x + 16, - (int) pos.y - 16, - &guiPalette->getColor(Palette::EXP_INFO), + info.first, + /*(int) pos.x, + (int) pos.y - 48,*/ + getPixelX(), + getPixelY() - 48, + &guiPalette->getColor(info.second), gui->getInfoParticleFont(), true); - mExpMessages.pop_front(); - mExpMessageTime = 30; + mMessages.pop_front(); + mMessageTime = 30; } - mExpMessageTime--; + mMessageTime--; } if ((mSpecialRechargeUpdateNeeded%11) == 0) @@ -201,7 +184,7 @@ void LocalPlayer::logic() } mSpecialRechargeUpdateNeeded++; -#else +#ifdef EATHENA_SUPPORT // Targeting allowed 4 times a second if (get_elapsed_time(mLastTarget) >= 250) mLastTarget = -1; @@ -213,7 +196,6 @@ void LocalPlayer::logic() setTarget(NULL); mLastTarget = -1; } - #endif if (mTarget) @@ -232,8 +214,8 @@ void LocalPlayer::logic() const int rangeY = abs(mTarget->getPosition().y - getPosition().y); #else // Find whether target is in range - const int rangeX = abs(mTarget->mX - mX); - const int rangeY = abs(mTarget->mY - mY); + const int rangeX = abs(mTarget->getTileX() - getTileX()); + const int rangeY = abs(mTarget->getTileY() - getTileY()); #endif const int attackRange = getAttackRange(); const int inRange = rangeX > attackRange || rangeY > attackRange @@ -366,13 +348,8 @@ void LocalPlayer::setInvItem(int index, int id, int amount) void LocalPlayer::pickUp(FloorItem *item) { -#ifdef TMWSERV_SUPPORT int dx = item->getX() - (int) getPosition().x / 32; int dy = item->getY() - (int) getPosition().y / 32; -#else - int dx = item->getX() - mX; - int dy = item->getY() - mY; -#endif if (dx * dx + dy * dy < 4) { @@ -409,22 +386,12 @@ void LocalPlayer::walk(unsigned char dir) #ifdef TMWSERV_SUPPORT Being::setDestination(pos.x, pos.y); #else - Being::setDestination(mX, mY); + Being::setDestination(getTileX(), getTileY()); #endif return; } int dx = 0, dy = 0; -#ifdef TMWSERV_SUPPORT - if (dir & UP) - dy -= 32; - if (dir & DOWN) - dy += 32; - if (dir & LEFT) - dx -= 32; - if (dir & RIGHT) - dx += 32; -#else if (dir & UP) dy--; if (dir & DOWN) @@ -433,7 +400,6 @@ void LocalPlayer::walk(unsigned char dir) dx--; if (dir & RIGHT) dx++; -#endif // Prevent skipping corners over colliding tiles #ifdef TMWSERV_SUPPORT @@ -444,9 +410,9 @@ void LocalPlayer::walk(unsigned char dir) ((int) pos.y + dy) / 32, getWalkMask())) dy = 16 - (int) pos.y % 32; #else - if (dx && !mMap->getWalk(mX + dx, mY, getWalkMask())) + if (dx && !mMap->getWalk(getTileX() + dx, getTileY(), getWalkMask())) dx = 0; - if (dy && !mMap->getWalk(mX, mY + dy, getWalkMask())) + if (dy && !mMap->getWalk(getTileX(), getTileY() + dy, getWalkMask())) dy = 0; #endif @@ -460,7 +426,7 @@ void LocalPlayer::walk(unsigned char dir) // Checks our path up to 1 tiles, if a blocking tile is found // We go to the last good tile, and break out of the loop - for (dScaler = 1; dScaler <= 1; dScaler++) + for (dScaler = 1; dScaler <= 32; dScaler++) { if ( (dx || dy) && !mMap->getWalk( ((int) pos.x + (dx * dScaler)) / 32, @@ -473,16 +439,17 @@ void LocalPlayer::walk(unsigned char dir) if (dScaler >= 0) { - setDestination((int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler)); + effectManager->trigger(15, (int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler)); + setDestination((int) pos.x + (dx * dScaler), (int) pos.y + (dy * dScaler)); } #else - if (dx && dy && !mMap->getWalk(mX + dx, mY + dy, getWalkMask())) + if (dx && dy && !mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask())) dx = 0; // Walk to where the player can actually go - if ((dx || dy) && mMap->getWalk(mX + dx, mY + dy, getWalkMask())) + if ((dx || dy) && mMap->getWalk(getTileX() + dx, getTileY() + dy, getWalkMask())) { - setDestination(mX + dx, mY + dy); + setDestination(getTileX() + dx, getTileY() + dy); } #endif else if (dir) @@ -588,21 +555,22 @@ void LocalPlayer::setWalkingDir(int dir) } } -#ifdef TMWSERV_SUPPORT void LocalPlayer::stopWalking(bool sendToServer) { if (mAction == WALK && mWalkingDir) { mWalkingDir = 0; +#ifdef TMWSERV_SUPPORT mLocalWalkTime = 0; +#endif Being::setDestination(getPosition().x,getPosition().y); if (sendToServer) - Net::GameServer::Player::walk(getPosition().x, getPosition().y); + Net::getPlayerHandler()->setDestination(getPosition().x, + getPosition().y); setAction(STAND); } clearPath(); } -#endif void LocalPlayer::toggleSit() { @@ -682,9 +650,10 @@ void LocalPlayer::attack() Net::GameServer::Player::attack(getSpriteDirection()); } */ + void LocalPlayer::useSpecial(int special) { - Net::GameServer::Player::useSpecial(special); + Net::getSpecialHandler()->use(special); } void LocalPlayer::setSpecialStatus(int id, int current, int max, int recharge) @@ -724,8 +693,8 @@ void LocalPlayer::attack(Being *target, bool keep) int dist_x = plaPos.x - tarPos.x; int dist_y = plaPos.y - tarPos.y; #else - int dist_x = target->mX - mX; - int dist_y = target->mY - mY; + int dist_x = target->getTileX() - getTileX(); + int dist_y = target->getTileY() - getTileY(); // Must be standing to attack if (mAction != STAND) @@ -802,14 +771,14 @@ void LocalPlayer::stopAttack() mLastTarget = -1; } -#ifdef TMWSERV_SUPPORT - void LocalPlayer::raiseAttribute(size_t attr) { // we assume that the server allows the change. When not we will undo it later. mCharacterPoints--; - mAttributeBase.at(attr)++; - Net::GameServer::Player::raiseAttribute(attr + CHAR_ATTR_BEGIN); + IntMap::iterator it = mAttributeBase.find(attr); + if (it != mAttributeBase.end()) + (*it).second++; + Net::getPlayerHandler()->increaseAttribute(attr); } void LocalPlayer::lowerAttribute(size_t attr) @@ -817,90 +786,179 @@ void LocalPlayer::lowerAttribute(size_t attr) // we assume that the server allows the change. When not we will undo it later. mCorrectionPoints--; mCharacterPoints++; - mAttributeBase.at(attr)--; - Net::GameServer::Player::lowerAttribute(attr + CHAR_ATTR_BEGIN); + IntMap::iterator it = mAttributeBase.find(attr); + if (it != mAttributeBase.end()) + (*it).second--; + Net::getPlayerHandler()->decreaseAttribute(attr); } -const struct LocalPlayer::SkillInfo& LocalPlayer::getSkillInfo(int skill) +void LocalPlayer::setAttributeBase(int num, int value) { - static const SkillInfo skills[CHAR_SKILL_NB + 1] = - { - { _("Unarmed"), "graphics/images/unarmed.png" }, // CHAR_SKILL_WEAPON_NONE - { _("Knife"), "graphics/images/knife.png" }, // CHAR_SKILL_WEAPON_KNIFE - { _("Sword"), "graphics/images/sword.png" }, // CHAR_SKILL_WEAPON_SWORD - { _("Polearm"), "graphics/images/polearm.png" }, // CHAR_SKILL_WEAPON_POLEARM - { _("Staff"), "graphics/images/staff.png" }, // CHAR_SKILL_WEAPON_STAFF - { _("Whip"), "graphics/images/whip.png" }, // CHAR_SKILL_WEAPON_WHIP - { _("Bow"), "graphics/images/bow.png" }, // CHAR_SKILL_WEAPON_BOW - { _("Shooting"), "graphics/images/shooting.png" }, // CHAR_SKILL_WEAPON_SHOOTING - { _("Mace"), "graphics/images/mace.png" }, // CHAR_SKILL_WEAPON_MACE - { _("Axe"), "graphics/images/axe.png" }, // CHAR_SKILL_WEAPON_AXE - { _("Thrown"), "graphics/images/thrown.png" }, // CHAR_SKILL_WEAPON_THROWN - { _("Magic"), "graphics/images/magic.png" }, // CHAR_SKILL_MAGIC_IAMJUSTAPLACEHOLDER - { _("Craft"), "graphics/images/craft.png" }, // CHAR_SKILL_CRAFT_IAMJUSTAPLACEHOLDER - { _("Unknown Skill"), "graphics/images/unknown.png" } - }; - - if ((skill < 0) || (skill > CHAR_SKILL_NB)) - { - return skills[CHAR_SKILL_NB]; - } - else + int old = mAttributeBase[num]; + + mAttributeBase[num] = value; + if (skillDialog) { - return skills[skill]; + if (skillDialog->update(num).empty() || !(value > old)) + return; + + effectManager->trigger(1, this); } + + if (statusWindow) + statusWindow->update(num); +} + +void LocalPlayer::setAttributeEffective(int num, int value) +{ + mAttributeEffective[num] = value; + if (skillDialog) + skillDialog->update(num); + + if (statusWindow) + statusWindow->update(num); +} + +void LocalPlayer::setCharacterPoints(int n) +{ + mCharacterPoints = n; + + if (statusWindow) + statusWindow->update(StatusWindow::CHAR_POINTS); +} + +void LocalPlayer::setCorrectionPoints(int n) +{ + mCorrectionPoints = n; + + if (statusWindow) + statusWindow->update(StatusWindow::CHAR_POINTS); +} + +void LocalPlayer::setSkillPoints(int points) +{ + mSkillPoints = points; + if (skillDialog) + skillDialog->update(); } void LocalPlayer::setExperience(int skill, int current, int next) { - int diff = current - mExpCurrent.at(skill); - if (mMap && mExpCurrent.at(skill) != -1 && diff > 0) + std::pair<int, int> cur = getExperience(skill); + int diff = current - cur.first; + + cur = std::pair<int, int>(current, next); + + mSkillExp[skill] = cur; + std::string name; + if (skillDialog) + name = skillDialog->update(skill); + + if (mMap && cur.first != -1 && diff > 0 && !name.empty()) { - const std::string text = toString(diff) + " " + getSkillInfo(skill).name + " xp"; - mExpMessages.push_back(text); + addMessageToQueue(strprintf("%d %s xp", diff, name.c_str())); } - - mExpCurrent.at(skill) = current; - mExpNext.at(skill) = next; } std::pair<int, int> LocalPlayer::getExperience(int skill) { - return std::pair<int, int> (mExpCurrent.at(skill), mExpNext.at(skill)); + return mSkillExp[skill]; } -#else +void LocalPlayer::setHp(int value) +{ + mHp = value; -void LocalPlayer::setXp(int xp) + if (statusWindow) + statusWindow->update(StatusWindow::HP); +} + +void LocalPlayer::setMaxHp(int value) { - if (mMap && xp > mXp) + mMaxHp = value; + + if (statusWindow) + statusWindow->update(StatusWindow::HP); +} + +void LocalPlayer::setLevel(int value) +{ + mLevel = value; + + if (statusWindow) + statusWindow->update(StatusWindow::LEVEL); +} + +void LocalPlayer::setExp(int value) +{ + if (mMap && value > mExp) { - const std::string text = toString(xp - mXp) + " xp"; - - // Show XP number - particleEngine->addTextRiseFadeOutEffect( - text, - getPixelX(), - getPixelY() - 48, - &guiPalette->getColor(Palette::EXP_INFO), - gui->getInfoParticleFont(), true); + addMessageToQueue(toString(value - mExp) + " xp"); } - mXp = xp; + mExp = value; + + if (statusWindow) + statusWindow->update(StatusWindow::EXP); } -#endif +void LocalPlayer::setExpNeeded(int value) +{ + mExpNeeded = value; -void LocalPlayer::pickedUp(const std::string &item) + if (statusWindow) + statusWindow->update(StatusWindow::EXP); +} + +void LocalPlayer::setMP(int value) +{ + mMp = value; + + if (statusWindow) + statusWindow->update(StatusWindow::MP); +} + +void LocalPlayer::setMaxMP(int value) +{ + mMaxMp = value; + + if (statusWindow) + statusWindow->update(StatusWindow::MP); +} + +void LocalPlayer::setMoney(int value) +{ + mMoney = value; + + if (statusWindow) + statusWindow->update(StatusWindow::MONEY); +} + +void LocalPlayer::pickedUp(const ItemInfo &itemInfo, int amount) { - if (mMap) + if (!amount) { - // Show pickup notification - particleEngine->addTextRiseFadeOutEffect( - item, - getPixelX(), - getPixelY() - 48, - &guiPalette->getColor(Palette::PICKUP_INFO), - gui->getInfoParticleFont(), true); + if (config.getValue("showpickupchat", 1)) + { + localChatTab->chatLog(_("Unable to pick up item."), BY_SERVER); + } + } + else + { + if (config.getValue("showpickupchat", 1)) + { + // TRANSLATORS: This sentence may be translated differently + // for different grammatical numbers (singular, plural, ...) + localChatTab->chatLog(strprintf(ngettext("You picked up %d " + "[@@%d|%s@@].", "You picked up %d [@@%d|%s@@].", amount), + amount, itemInfo.getId(), itemInfo.getName().c_str()), + BY_SERVER); + } + + if (mMap && config.getValue("showpickupparticle", 0)) + { + // Show pickup notification + addMessageToQueue(itemInfo.getName(), Palette::PICKUP_INFO); + } } } @@ -930,8 +988,8 @@ bool LocalPlayer::withinAttackRange(Being *target) return !(dx > range || dy > range); #else - int dist_x = abs(target->mX - mX); - int dist_y = abs(target->mY - mY); + int dist_x = abs(target->getTileX() - getTileY()); + int dist_y = abs(target->getTileY() - getTileX()); if (dist_x > getAttackRange() || dist_y > getAttackRange()) { @@ -953,7 +1011,7 @@ void LocalPlayer::setGotoTarget(Being *target) #else setTarget(target); mGoingToTarget = true; - setDestination(target->mX, target->mY); + setDestination(target->getTileX(), target->getTileY()); #endif } @@ -1049,3 +1107,9 @@ void LocalPlayer::setInStorage(bool inStorage) storageWindow->setVisible(inStorage); } #endif + +void LocalPlayer::addMessageToQueue(const std::string &message, + Palette::ColorType color) +{ + mMessages.push_back(MessagePair(message, color)); +} |